Showing posts with label Moiraine. Show all posts
Showing posts with label Moiraine. Show all posts

Tuesday, 1 April 2014

The Wheel of Time Review

The Wheel of Time by Robert Jordan is the greatest epic fantasy series written, and will be embraced that way for decades to come because it is not simply about one hero’s battle against evil, it is the inspirational tale of how to battle evil.

The story centers on Rand al'Thor, a kind, intelligent and responsible youth from a remote farm. Narrowly escaping a brutal raid on his home, Rand learns that the malevolent Dark One is seeking him, and he ventures into the world to save his village and ultimately, to fulfill his prophesied destiny and save the world from destruction.

For Rand is the reincarnation of the most infamous man in history, the man titled the Dragon, who pridefully led mankind against the Dark One in a past Age and brought the curse of insanity upon all men who would use the One Power. As his own innate abilities with the One Power grow, Rand too will eventually go mad and endanger everyone he loves.

Rand travels to faraway cities and through hostile wilderness where he meets dozens of complex and well-realized characters from a wealth of distinct cultures.   The Children of the Light see only another madman to be put down, while the factions of One Power wielding women of the White Tower intend to control Rand or sever him from the One Power forever. Kings and Queens seek to capture Rand, subjugate him, exile him, or follow him. Opposing him, the Dark One’s forces include half-animal Trollocs, eyeless Myrddraal, otherworldly tricksters, and thirteen powerful beings released from an ageless prison, all of whom knew Rand in his previous incarnation as the Dragon.

Only a small group of childhood friends and a handful of dedicated allies can help Rand stave off the forces of the Dark One: Perrin, an apprentice blacksmith whose quiet loyalty is continually tested; Egwene, an ambitious young woman who strains against any limits placed upon her; Mat, a rascal who disregards as many rules as he can; Nynaeve, a wilful healer whose stubbornness is matched only by how much she cares about people; Moiraine, a mysterious sorceress from the White Tower who set aside a fortune and a throne to find Rand; Lan, a warrior king sworn to serve Moiraine and avenge the destruction of his kingdom; Thom, a despondent bard who can't resist helping some boys who are in trouble well over their heads. Some of them develop special abilities of their own which combine familiar myths in original ways.

The Wheel of Time balances the narrative between these heroes and many others, expanding to bring in hundreds of characters, all of whom struggle to control their lives against insidious opponents and the tumultuous forces leading Rand towards his ultimate confrontation with the Dark One. Robert Jordan skilfully intertwines the heroes’ quest to shape their identity with the epic scale of a war that puts all of reality at stake, Even the structure of the series matches the characters’ development, as they come face to face with a world that is stranger and more diverse than they ever imagined.

Men and women are equally prominent in principal roles, each sex certain having abilities which are restricted to the other, relationships between the sexes acting as a pivotal part of the plot. Romances play straightforward roles, and are resolved well before the series conclusion, allowing each character to concentrate on defining themselves instead of being defined by their love life.

Robert Jordan developed wonderfully subtle tools to make his world believable, including a highly structured and understandable magic system, repertoires of lost knowledge, inexplicable magic devices with near limitless variations, and characters that bend the laws of probability. Using these tools deftly and sparingly, resolving problems is almost always a matter of character, not magical ability.  Readers have engagingly filled in the blanks where explanations aren’t presented, crafting elaborate theories based on the pieces secreted in the text. Brandon Sanderson brings the series to a resounding climax, easily maintaining the story’s original themes and successfully capturing the elements that made the series beloved to readers.

Each character’s journey mirrors parts of the others’, and each must face the Dark One’s might in their own way, learning the true nature of evil and how to overcome it. Through their violent thrust into adulthood, their loss and fear, their victory and hope, readers will thrill to the adventures of these heroes. The Wheel of Time is rich and exciting, thought-provoking and engaging, and surpasses other epic fantasy stories by being not only enjoyably rewarding, but by establishing a successful model for how to overcome obstacles in life.


This reader’s life turns with The Wheel of Time.

Thursday, 5 September 2013

A Memory of Light - Chapters 21-24

In this section, Demandred finally appears in person, and the day dawns twice as Rand enters Shayol Ghul.

Siuan and associates escaped the Sharan attack by diving through a pre-existing Gateway to fall hundreds of feet to the ground, and readers are informed of this via a short flashback. The flashback allows the author to skip right to the introspection by Bryne, which is the key element of the scene. A scene with Siuan falling towards a crash landing even as she surveys the battle from above could have been awesome, but longer than the 2/3 of a page for the flashback. A narrow escape might also have raised the reader’s spirits a bit, and the intent here is to keep them very low.

Lyrelle gives a solid example of just how self-serving some people can be, even in crisis times when altruism is the desired virtue. She gets her Warders, but only because there were enough men who actually wanted to be Warders. The point once again, is that the Asha’man choose their own path, marching to the Last Battle not because they must, but because they want to. It’s a nice mirror to Rand’s own storyline.

Egwene witnesses Bao the Wyld, Demandred, as he executes prisoners and questions Leane. There are so many hints of an epic back story to his dominion over the Sharans, but thankfully it’s used to tantalize and not bog down the story with exposition.

The Sharan culture is a sharp downturn from even the Seanchan culture which readers and characters have grudgingly had to accept. In Shara, there is no hope of rising, only fear of falling to an even worse position. Even the ‘lords’ “had hollow, haunted expressions. They slumped forward, eyes down, faces wan. Their arms seemed thin, almost skeletal. So frail. What had been done to these people?”  This culture symbolizes what Demandred and the Dark One offer. Nothing.  Had they been introduced earlier, the symbolism would not have been as effective as now, when the other Nations and their various cultures stand together in opposition to a nihilistic way of life.

Perrin confronts Graendal in Tel’aran’rhiod, bending balefire as a matter of course. Lanfear, the Age of Legends’ premier researcher into space-time, then tells him how time is being affected by the Last Battle, even in the waking world. The use of time distortions, with the Bore acting as a black hole where time runs slowest is a brilliant way to make the battles in each location last an appropriate amount of time, and to pass off any disparity as a random fluctuation instead of author error. It also speaks to the finality of the Last Battle, if time itself can no longer be counted on and reality frays away.

Lanfear offers Perrin even more aid, and a chance to be her consort. She scorns his refusal, jabbing him with the revelation that his father-in-law was Graendal’s target. Now readers have the big piece of the puzzle they were missing, and know that the generals are subject to the Forsaken’s influence. Bryne’s bond with Siuan ought to protect him though…

In desperation, Gawyn uses the Seanchan Bloodknives’ rings to move Egwene from the Sharan camp. Leilwin helps her along the way. When confronted with a Sharan who has captured her, Egwene is able to let herself feel intense fear and then control it.

At Shayol Ghul, Aviendha leads the channelers against the first Forsaken and Dreadlords who appear to thwart the strike. She finds ways to defend against balefire, and devises methods to fool their opponents should they strike again.

Rand enters the cave with Moiraine and Nynaeve, Duty and Conscience, at his side. They have always played these roles, nagging at him to do what he knows he must. He has found a way to balance the two driving forces in his life. He wasn’t certain if he should be pleased that the two of them had started to get along. Nynaeve’s new short-haired maturity shows how Rand’s conscience has found a way to adapt to the other moral frameworks he has encountered, staying the same but just a little different because of that exposure. Rand wears a coat bearing the thorns representing Manetheren, a reminder of the tale Moiraine told long ago to give Rand the bedrock of confidence he needed to face his greatest opponent.

Thom guards the entrance as an eclipse occludes the sun. The sun’s return heralds Rand’s victory, a symbolism that is so obvious that the author spends only two paragraphs dwelling on it each time a character sees it in their location. Except Elayne, who makes a speech that would fit Manetheren’s last stand as easily as the defense of Cairhien she now leads.

Moiraine gasps as a voice shakes them, the voice of the Creator. It portends no victory, only the inevitable confrontation that the Pattern has pulled Rand towards with thousands of threads. As with Rand’s own drive to save mankind so they can continue trying to live their lives and solve their problems, the Voice can’t or won’t help Rand, it can only give him the opportunity to do things right this time.

Fortuona makes an observation about Mat which mirrors what has happened with Rand: He has changed, yet is the same. Mat is chaos, Fortuona order. The ability of Seanchan to accept a change in station is funnily portrayed with Mat’s response to being renamed, told from Fortuona’s perspective: “Knotai?” Knotai said. Knotai convinces Fortuona to send aid to the Aes Sedai.

Elsewhere, Agelmar, Bashere and Ituralde seem to be doing everything right. The Sea Folk make their last appearance of any import when Zaida reports the Bowl of the Winds is all that is keeping the Dark One from scouring the valley of Thakan’dar.

Writing Lessons:
Know what your characters represent so that you portray them consistently.

Sunday, 24 March 2013

A Memory of Light - Chapters 5-6

In this section, Long-anticipated and hoped-for happy things happen.
With the Last Battle slated to bring mankind to the brink of extinction, the author knows that some upbeat moments are needed to balance out these dire events, or the reader may grow weary. There are several reminders that this is the last quiet time the heroes expect to have, such as Rand’s shower with Aviendha. In the morning, she asks him for a future favour and he agrees to hear it when the time comes.
Rand reveals more of his peaceful weaves as he erects a pavilion with the Power while grass flourishes beneath his feet. Despite that he can wield great destructive power, in these scenes Rand shows off the value of utilitarian weaves which impress as much or more than any aggressive weave might. As much as the assembled people might wish for weaves that can save them, Rand inspires more hope simply by making grass grow.
News from Caemlyn is handled perfunctorily. Egwene and Elayne cannot afford to let it affect their decision-making, yet the summary discussion of the city’s demise gives a feeling that the author needs to simply drive the plot forward, explain the strategy quickly, and not belabour the point. This feeling will arise often throughout the book, but given the length of the conflict, it may be just as well to have events recited rather than seen, even if it goes against one of the cardinal rules of show, don’t tell.
The Sea Folk make what might as well be their final appearance, without even one of them named. The Sea Folk played an important role in earlier books, if irritating to many readers, being one of the first groups which the heroes had to accept rather than overcome or bring under their wings. This proved to be a key theme of the series, that of acceptance of others, despite vast gulfs between the cultures that separate them. The Seanchan would later drive that point home even more forcefully, remaining a final obstacle to the Dragon’s Peace when the meeting at Merrilor concludes.
Entire chapters of past books were dedicated to preparations for meetings such as this one, so things feel rushed when six pages after showing up on the field, the meeting begins. Illian and Tear are used as proxies for all the rest, yet the threat of Nations coming to blows feels minimal. Egwene correctly sees that no one will move until the true conflict between Amyrlin and Dragon is resolved.
Rand himself had suspicions of Demandred masquerading as Roedran, given his late decision to show up, and wonders where he is hiding, a blunt reminder that the secretive Forsaken may play a major role in the Last Battle.
Rand makes his three demands, setting off frantic discussions amongst the world’s leaders. Despite his attempts to eradicate war, flaws are shown which undermine his objectives and make his treaty untenable. The old friendship between Rand and Egwene ought to stave off a stalemate, yet even their trust of each other has been damaged. “I’ve known the White Tower’s guidance, Egwene. In a box, beaten each day.”
Consensus is as far away as it has ever been, Rand’s plan seems destined to fail, Egwene has resorted to hurling insults at him as when they were young, the Dragon’s peace offends the pride of every nation, and Rand can’t even get his closest allies to agree.
Into this, pulling Rand back from the edge of the precipice, comes Moiraine.
She has a knack, as she says, for showing up at the right place just in time. Years of traveling the world in search of Rand have allowed her to forge lasting bonds with Borderlander rulers. Her cousin is betrothed to Darlin, and she is aunt to the leader of the Children of the Light. She brought the current Amyrlin Egwene to Tar Valon, bonded the uncrowned king of Malkier, and was in line to a throne herself. Moiraine is as well connected as anyone in this story could be, and she alone can bring order where this group dissents.
Quoting the Prophecies of the Dragon, the Karaethon cycle, Moiraine directs gentle barbs at each of the attendees, reminding them what will happen, not what must happen. She presents the prophecies as a done deal, beyond negotiation or appeal, they are simply fact.
Once she has quelled the group, and they are willing to listen again, she steps to the sidelines as others begin serious discussion of flaws and possible solutions. Rand must get the Seanchan to sign, or it is all void. Possibility of disputes is solved when Aviendha insists on including the Aiel, who are assigned the role of protectors of the peace.
Rand’s other conditions are then addressed. He easily agrees to let someone else command the forces of the Light, so long as there is agreement. When Egwene’s name is put forth, talk returns to breaking the seals, and Moiraine easily sways Rand’s position, so long as she signs. With her major complaint addressed, Egwene concedes, leading a flurry of other nations to do the same.
Of all those who should follow the Amyrlin’s lead, longtime friend and lower-ranking Aes Sedai Elayne should be amongst the first, yet she holds out until the very end, petulant as ever. Though it annoys her many detractors, Elayne behaves as one trained by Merrilin and Morgase, exacting the greatest price for her aid, perhaps making subtle use of her rumoured love with Rand to position herself above all other rulers.
The emotional high note comes as a result of them all setting aside their differences to work together. Unified, Rand sets them a first task, one they eagerly accept. Lan’s army fights alone, in a war that cannot be won, an extension of his own personal war. They haven’t been seen since marching into Tarwin’s Gap at the end of the last book. Having attached themselves to Lan, they now face the same fate he always foresaw for himself. Within the hour, they will be overrun and killed, and Lan leads a final charge, hoping to deny the Trolloc hordes until his last breath. Unlike the fall of Malkier, when nations and Aes Sedai failed to come to Malkier’s aid for selfish or political reasons, this time those reasons have been set aside in favour of a more important need, to stand together. Lan’s charge gave the world another chance to do things right, and they do so in force. Even Lan can’t help himself: He didn’t just smile, he laughed… “Malkier lives on this day!”

I had previously identified that Nynaeve plays the role of Rand’s conscience, which begs the question of what Moiraine’s role is. Moiraine represents Rand’s sense of duty. It is a duty to protect his fellow townsfolk that leads him to set off into the world, following Moiraine. It is Moiraine who continually tried to push Rand towards what he must do, just as she does to the participants at this meeting, though much more gently.  Rand rejects Moiraine and his duty when he sets off into the Aiel Waste. Moiraine is being dutiful when she destroys Lanfear, doing what Rand cannot bring himself to do. And now at last, it is no coincidence that her reappearance immediately leads to fulfillment of the duty to Lan, her former warder, providing uplifting closure to the woeful tale of Malkier.
Writing Lessons:
For an event to be uplifting, it must have personal meaning to the characters and readers.

Monday, 7 January 2013

Towers of Midnight - Chapters 54-57 and Epilogue

In this section, Mat saves Moiraine! And the final confrontations are set up.
Rustling and motion at the edge of their vision makes Mat, Thom and Noal jumpy. They find the slagged remains of one of the redstone doorways, leaving them only one other doorway or a bargain with the Eelfinn as possible escape routes. Mat compares himself to a cow behind led to the slaughter by captors who know and control all.
Eelfinn appear, urging them to set aside their iron and fire, vanishing into shadows if threatened, threatening Mat in turn. Dozens of them! Mat has his dice stolen, losing a tool to help them find their way. Attempts to hit the Eelfinn with weapons fail, unless they are iron. Music stops affecting the Eelfinn. The Eelfinn are swift and cunning, taunting Mat’s group, getting Thom to expend knives. The humans quickly find themselves overwhelmed, being toyed with by the Eelfinn.  
Mat uses a trick of his own, setting off a firework, then decides to run in a random direction, and commits to it, finding a hidden passage, which leads to a bargaining chamber where they find Moiraine.
Mat makes his bargain. Will Mat ever see life the same way again? Half the light that he’s given up represents the way he sees the world, and this sacrifice on his part means he’ll accept the rules society imposes on him, particularly Seanchan society. Sometimes. The Eelfinn frown during the only part that actually gives them a loophole to exploit, which is a clever way to keep the reader from noticing the loophole themselves. As though anyone could slow down and think during this frantic sequence! The loophole is quickly pointed out, forcing Mat to give up the quick and simple path to the exit which he bargained for. Only more cheating with fireworks buys the group enough time to make a hasty plan.
Noal will hold back the Aelfinn long enough for Mat to be able to reverse his path at the next chamber. Noal’s farewell speech mirrors Ingtar’s from long ago. Can you tell which parts are from which? These corridors are narrow. Good choke points. A man could stand there and only have to fight one or two at a time. He’d last maybe a few minutes. We knew this place would demand a price. One man could hold fifty here. One man holding fifty at a narrow passage.  There has to be a price. There is always a price. Perhaps I can pay it here. Neither Noal or Ingtar were who they seemed, they both redeem themselves, sacrificing their lives in a vain attempt to let their friends escape safely.
A bit if extra time allows Mat to make his way to the chamber where the redstone doorway should take him back to Tear, but it has been destroyed, reduced to rubble. Now there is only one exit left, far away and inaccessible. Mat is forced to play by the rules, and closely scrutinizing the rules and gifts from his previous visits, realizes that he holds a key to leaving.
Mat Cauthon wins again, but the last opponent he’ll face at the Last Battle has great luck of his own, and still holds a ter’angreal that twists luck in its favour.
Moiraine recounts her captivity, revealing that she got three wishes, as did Lanfear. Moiraine did not wish for freedom and since Moridin or Slayer came looking for her, it seems plausible that Lanfear did ask to be released or saved from their realm. Another wish may have been to speak to Rand, anticipating the Dark One’s punishments. Moiraine and Thom decide to wed, and bond, surprising Mat. Mat says he’ll never allow himself to be bonded, then is reminded that his wife can learn to channel. If he can adapt to some Seanchan cultural behaviour maybe she will adopt some from his land?
Rand has an immediate effect on the weather wherever he appears.
The Black Tower is still impervious to Gateways. Androl and Pevara find they are all too willing to take a chance on each other to escape the Black Tower.
Graendal is revealed as Asmodean’s killer when Shaidar Haran attributes three deaths to her actions. We would have argued lengthily over whether the third was Asmodean or Sammael, except that the Glossary states it outright. No matter how gloriously some readers chortle over this, the mystery is diminished by stating something as fact outside of the story that is a matter of conjecture inside it. The identity of Asmodean’s killer is not central to the story, but it was central to the early interactions with fans, and has taken on added importance because of it. The Wheel of Time may not be in the mystery genre, but I still expect the answer to an important mystery in the story, not in the dust jacket, appendix or index. Whenever the answer to some question was too sensitive to answer without giving away more than he wanted, Robert Jordan responded ‘RAFO: read and find out’, and a few more decades of RAFO is more respectful than closing the discussion this way. A simple insertion of it as fact in the story could have mitigated these feelings.  The obvious place to insert the fact in the story is between these two lines:
“Three Chosen, destroyed by your actions. The design builds, a lattice of failure, a framework of incompetence.”
Three? The Great Lord knew of her hand in killing both Asmodean and Aran’gar? Who was the third? Of course!
“I had nothing to do with Mesaana’s fall.”
A little bit of introspection on Graendal’s part could have easily made her role in the deaths more clear in the story, and still allowed the fact to be repeated in the Glossary. But, since the author can’t satisfy everyone, they might as well satisfy themselves and maintain a thick skin.
Perrin meets Boundless, who appears as a wolf in Tel’aran’rhiod, and learns that he is a wolf by choice, not from losing control. Perrin has been freed from all doubts about himself, just in time for the Last Battle.
Olver wins the game of Snakes and Foxes, which is a nice way to mirror the fact that Mat won, but may also be yet another sign that the regular rules governing the world are breaking down. Reminders of that were less intrusive in this book than in The Gathering Storm.
Olver opens Verin’s letter to Mat, revealing a plot to invade Caemlyn from within. Mat defied expectations once again by not acting as curious as Verin had hoped, and as a result Caemlyn is aflame.
Picking up exactly where the prologue ended, a merchant escapes the Trolloc hordes which have overrun Heeth Tower, but is then murdered by a trio of red-veiled Aiel with filed teeth.  Ending the section by calling them ‘something terrible’ veers slightly into omniscient narration.
Rand is sequestered in his dreams, pondering his meeting on the morrow, when something perturbs the dream. Only the Mistress of Tel’aran’rhiod could have done this, and she is revealed as a desperate woman, regretful and pleading for release from the Dark One’s torments. This development disturbs Rand in a way that nothing else does, bringing up conflicting emotions. It was this section that provoked me to consider that Rand’s role is to break all bonds and save all humanity, even the Forsaken. Casting Lanfear as Pandora or Eve means she can be redeemed at the Last Battle. There is no doubt that she is truthful here, and used a narrow window of opportunity to attract Rand’s attention, only to be discovered almost immediately.
Lan prepares to make a fateful charge into Tarwin’s Gap, certain to be overwhelmed. Help never came to Malkier, or Manetheren, and only just in time for Maradon. Will Lan and the Malkieri fall alone?
The dark prophecy which Graendal read is presented, and confirms that the Towers of Midnight from Egwene’s dream are the Forsaken. And that they will kill Perrin. Then the Dark One will kill Rand.
Writing Lessons:
An author can’t please every reader. Write your story the way you want, with passion, and readers will respond.

Tuesday, 17 April 2012

The Fires of Heaven - Chapters 53-56

In this section, Nynaeve comes to Rand’s aid.
Coming off the emotional peak of the book, Rand barely has time to register Moiraine’s loss before Lan is gone too. With characteristic machismo, Lan makes a final statement about duty and life and not trusting love, which Rand takes seriously. Lan has inflicted his last damage on Rand. Although none of the women they love have inflicted any pain on them, Lanfear’s jealous display which cost Moiraine her life has had the effect of both men swearing off women for good.  
Moiraine’s letter states that all paths led to the docks, yet she herself is the one who directs Rand there. This is not a case of her creating her own future, since all paths led there. Rather, she is trying to control how events will play out at the docks by establishing who will be there, and where the wagons will be placed. Throughout the book, there were many reminders about how Moiraine fussed to place the ter’angreal just so in the wagons, though the rationale given by those who observed her turned out to have been wrong.
The Wise Ones tell Rand he is a fool about this and many other things. Many readers took this as a sign Moiraine yet lived. With Lan’s bond broken, she was stilled at the least. As I read it now, it is more of an accusatory statement, referring to how Rand’s stupid man-behaviour is the reason she is dead, and so many other things are going wrong, such as the Maidens’ sudden disappearance. Having lost Moiraine and understanding the price will be paid one way or another, Rand decides to accept the Maidens right to choose how they will serve him, and to die in the doing if it so happens.
Rahvin has somehow smuggled a few thousand Trollocs into the inner city and palace, as a defense against an attack by Rand or the other Forsaken. Lightning strikes down Mat, Aviendha and Asmodean. That is a significant surprise, yet having just lost Moiraine, how else can you raise the stakes for the climax of the book? Killing not one but three important characters is disorienting, and after all the talk about the mistake of seeking personal retribution, Rand stupidly sets out after Rahvin.
Mystifyingly, the story moves away from life or death action to Nynaeve teaching Siuan in Tel’aran’rhiod.  The only way to pull this off without irritating the reader is if the change is vital to the story, engaging, or short, but preferably all three. There are two pages of scene-setting and explaining or refreshing the rules of Tel’aran’rhiod before Siuan and Nynaeve begin pulling each other’s hair and kicking and rolling in the dirt, which is funny. Nynaeve has hit a low point in respectable behaviour. By page 4, Moghedien has been sighted, and the action is back on. Had a lesser threat than a Forsaken been the reason to shift to Nynaeve, reader reaction would be unenthused. If you leave off one major enemy, you should be moving to something equally as menacing.
Moghedien easily bests Nynaeve. Birgitte arrives in time to distract her giving Nynaeve the chance to try whatever she can think of. And that is the key to battling in Tel’aran’rhiod, you can do anything you think of.  Nynaeve crafts an a’dam and captures Moghedien in a heartbeat. Rand has just finished acknowledging that the women around him can make decisions about their own fate, and risk death or worse as they see fit, and then Nynaeve does exactly that. Both character arcs are wrapped up together. Rand cannot win without Nynaeve’s timely aid, and she can’t come to his aid unless she rediscovers her own desire to take the risks that he would rather she avoid.
For the first time, Rand has trouble remembering his identity, as Lews Therin’s memories are now a distinct voice.
The rules for the a’dam in Tel’aran’rhiod need some explaining. When sleeping, only Spirit can be channeled in the waking world, allowing a ter’angreal to be kept working. Once in Tel’aran’rhiod, any of the powers can be used, as in the waking world. Entering Tel’aran’rhiod in the flesh is a sensible move for one who is not experienced with it, especially if you don’t like leaving your sleeping body behind for your opponent to find unprotected. Someone in the flesh can draw significantly more of the One Power than someone who is merely sleeping, according to Moghedien. I suppose it means the amount is limited by the fact that you are sleeping, and it is not that in the flesh you can draw more of the One Power than you could waking. Based on Birgitte’s earlier transformation into a child, an opponent can change the reality of what you are. If you are sleeping, it will only be true when you visit Tel’aran’rhiod; if you are there in the flesh, it will be true forever, in which lies the danger. Rahvin tries this on Rand twice, once to unmake him, once to turn him into an animal. It seems this was Rahvin’s big plan, perhaps because he feared Rand would be as strong as or stronger than him. What affects you in Tel’aran’rhiod affects you in the real world, whether wounds, death, or Forkroot.
What happens as the balefire undoes actions? Memories remain, but actions were not carried out.
Rand never saw Rahvin make a portal to Tel’aran’rhiod. Rand believes he saw the residues, but no such portal ever existed. Rand simply chased a figment of his imagination through Tel’aran’rhiod. Rand believed Rahvin made a bubble of water and piranhas, but Rahvin wasn’t there so he did no such thing. However, Rand believed he did, and in Tel’aran’rhiod, that is enough to have created it himself, so the injuries remained even after Rahvin was balefired. Every attack Rahvin carried out was actually carried out by Rand on himself, since Rand’s belief it was happening was enough to make it actually happen. Had Rahvin had time to blast Nynaeve, she would have remained injured because she would have believed a blast of flame was coming down on her, which would have the effect of creating it even if Rahvin hadn’t.
Mat, Aviendha, and Asmodean, and other Aiel and Trollocs killed by Rahvin’s lightning all fell to the ground believing themselves dead. If the lightning flung them, they weren’t actually flung anywhere. Others walked past them, or over them, also certain that they were dead. At the moment of Rahvin’s death, they suddenly wake and hurriedly get up, realizing that there is a battle going on around them. They hold out until Rand arrives.
The key thing to remember is that balefire may not always undo actions in Tel’aran’rhiod, since the imagining of them keeps them real. Balefire damage to objects in Tel’aran’rhiod seems to be permanent. We didn’t see whether Rahvin’s balefire damage caused by his weaving the One Power was reversed. I think it would be. If Rahvin balefired a walnut with a thin stream of balefire, then Rand balefired Rahvin with a larger stream, undoing his original weaving of balefire, the walnut should be restored.
The mystery of who killed Asmodean was the holy grail of theorizing. Hindsight is 20/20, but on a reread, it does seem intuitively obvious that it was someone from this book, and only two Forsaken are unaccounted for.
Writing Lessons:
Give your multiple storylines plot, emotional, and thematic reasons to cross each other.

Monday, 26 March 2012

The Fires of Heaven - Chapters 7-12

In this section, Nynaeve butts heads with everyone, and makes a big mistake
Several times Egwene says she will work at something until she finds it out. Readers learn little except that Egwene is more determined than she is successful. Egwene comes across as the kind of student who submits extra work for credit.
Moiraine has a rare point of view that reveals little. There is confirmation that she has seen visions of the future through the ter’angreal in Rhuidean, allusion to her ultimate plan for Lan, and near certainty about her urgent need to guide Rand before it is too late. She also takes particular care to attach the redstone ter’angreal just so in the back of a wagon. Those must be fairly specific glimpses of the paths her life could take.
Nynaeve is reintroduced and portrayed as bull-headedly wrong about so many things. A Whitecloak encounter emphasizes the danger they are in, but is just an example to set the mood. The real Whitecloak menace lies ahead. Nynaeve falls for a simple trap, drinking from a cup she should not have to try put the woman dosing her at ease. Forkroot is potent enough that it should have been widespread as a poisoner’s tool, even without its ability to block channeling.
Vague threats make the reader wonder about hidden dangers, but the pigeon messaging in Mardecin is so vague it undoes any impact. A pigeon goes to the White Tower, to the main threat that the young women know of. A second pigeon sent by the same double-dealing woman goes west, towards Tanchico? Tremalking? Moghedien? And then yet another pigeon, telling what the first two messages were, is sent in a third direction. Amador? Salidar? Darkfriends? Does it matter at this point? The reader is left with the impression that everyone in every faction with any interest in any of the plots knows exactly where Elayne and Nynaeve are.
Nynaeve and Elayne have one of the Seven Seals on the Dark One’s prison. That makes six accounted for; three broken, three fragile.
Romance is still in the air. Three older man – younger women relationships are discussed: Lan and Nynaeve, Gareth and Siuan, Thom and Elayne. Elayne’s infatuation with Thom seems to stem from Elayne’s attempt to emulate her mother. Some readers get creeped out by Elayne’s behaviour, but she is just one character, the other young women are far more proper. To make room for Aviendha’s romance with Rand, Elayne needs to be preoccupied with someone else at the time, even if it amounts to nothing.
In the various encounters, we are now getting our first sense of just how much Aes Sedai dabble in people’s lives. Most people never see an Aes Sedai, and rulers may have Aes Sedai advisors. But it is now apparent that many people undertake jobs for Aes Sedai, either spying or other tasks. It doesn’t seem a very far cry from how Darkfriends operate.
Bryne needs a new pipe, his old one represents fealty to the Queen of Andor. The woman he is pursuing has a quest. Maybe she will give him a new pipe?
Many portions of these chapters focus on some detailed descriptions of daily activities. These are the kinds of paragraphs that raise the ire of many readers. Instead of a short description of making camp for the night, several long-winded paragraphs tell more than readers want to know. Unlike earlier passages in The Dragon Reborn with Perrin, where the actions revealed character, these sections are thinner or less obvious with in-depth characterization. This paragraph is one of many about the camp, and only on typing this up could I identify its purpose. It conveys Nynaeve’s organizational and observational skills, and how she is a busybody keeping idle hands at work.
Once Nynaeve had enjoyed a slow, cooling wash of face and hands, she set about making the camp ready, and put Juilin to breaking dead branches from the trees for a fire. By the time Thom returned with two wicker hampers slung across the gelding’s back, her and Elayne’s blankets were laid out under the wagon and the two men’s under the branches of one of the twenty-foot willows, a good supply of firewood had been stacked, the teakettle stood cooling beside the ashes of a fire in a circle cleared of leaves, and the thick pottery cups had been washed. Juilin was grumbling to himself as he caught water in the tiny stream to refill the water barrels. From the snatches Nynaeve heard, she was glad he kept most of it to an inaudible mutter. From her perch on one of the wagon shafts, Elayne hardly tried to hide her interested attempt to make out what he was saying. Both she and Nynaeve had put on clean dresses on the other side of the wagon, switching colors as it happened.
Nynaeve’s personality makes it hard to remember her recent accomplishments.
Writing Lessons:
Vagueness can create confusion and disinterest. If you are vague about important details, have a good reason to do so.

Sunday, 25 March 2012

The Fires of Heaven - Chapters 2-6

In this section, the Aiel and wetlanders get to know one another
Rand meets the clan chiefs, and the topic on their mind is whether the chiefs will follow Rand. It is decided that they will, given time, except for Couladin and the Shaido. This is the first time the idea is strongly put forth that Rand will break bonds and ties, and it applies both in his favour to get the Aiel to leave the Waste, and against him in that the Shaido will follow Couladin even though he is not a chief. Individual warriors leave their clans to take the side that reflects their views. The Shaido numbers should swell with so many throwing down spears. As with Elaida, Rand now has a group of advisors in the clan chiefs, and simple tags are applied to distinguish them from each other.
Moiraine knows she may not be with Rand for long, and is more eager than ever to convince Rand she means him no harm. Moiraine sees Aiel armies forcing the Nations to stand against Rand, while he sees them as necessary to avoid the machinations of people like Moiraine. Discussions between Moiraine and Wise Ones echo this concern.
This is also the first time the context of ji’e’toh is explained, and the role of gai’shain in the Aiel culture. Before, detailed explanations were not necessary, and all we saw were a bit of the workings of Far Dareis Mai as applied to Rand’s accidental pursuit of Aviendha. Now that Rand is officially recognized as being one of the Aiel, many of his interactions depend on proper understanding of Aiel culture, so the inner workings must be explained, often through examples. The time to do this is before the action unfolds, and any of those rules play a role in the plot.
Rand’s strange romance with Aviendha continues. He is jealous of whoever gave her a necklace, wondering who gave it to her. He takes comfort in the way she treats him as himself and acts as herself in his presence, which is also a characteristic of the relationship he has with Min and Elayne. Aviendha tells him she hates him, she happily receives flowers but presses them on Egwene, and then has herself beaten for lying twice. Her behaviour is odd enough that a reader may just shrug at the whole thing, but the more time any character spends thinking about any other reveals the possibility of romance. All this attention on their relationship means it should play a role in this book.
Why didn't anyone connect the Car'a'carn to the Dragon reborn earlier? In the wetlands, no one knew what a Dragon was, in the Waste; no one told outsiders what their link to the Dragon was. The Wise Ones and Clan Chiefs must have been able to guess that the Dragon Reborn was also the Car’a’carn and simply didn’t care to share that information.
Mat is pursued by Melindhra, a Shaido maiden who has come over to join her society amongst Rand’s followers. There is no reason to associate this with the two earlier mentions of tying a string to those close to Rand. Aside from her interest in Mat, there is nothing suspicious about Melindhra, and there are plenty of other women who have expressed interest in Mat. The later Darkhound attack on Mat provides cover for Melindhra, since any association with the idea of targeting Rand’s friends is placed on the Darkhounds, not her.
Mat’s injury from the Darkhounds gives the opportunity to learn details about how balefire works for the first time, as well as details about how his medallion works.
Egwene and Aviendha also have a friendship that gets fleshed out, along with their student-teacher relationship with the Wise Ones. The major point of showing developments among the Wise Ones is to give examples of how ji’e’toh and other cultural baggage affect Aiel life. Discussion of Melaine’s interest in Bael and the sister-wife relationship is given so that there is precedent for Rand’s relationship with three women at once.
Lanfear’s interest in Rand’s love life is another way of indicating how important the romantic relationships will be in this book. Lanfear also manages to point Rand and Rahvin at each other by pointing out Rand’s Tairen armies in Cairhien are impinging on Rahvin’s interests in crowning Morgase. All the seemingly unconnected events and characters are now linked.   
Rand is forced to act as the jailor/captor, and this can’t help but affect him. He takes strong precautions with Asmodean, never trusting him out of sight for long, even if it means Asmodean learns his plans and must be in his presence as much as possible. How many of the strange things Rand says are a by-product of his discussions with Asmodean, and how many are true memories of past lives? The reader is meant to have some doubts as to where all Rand’s sudden knowledge is coming from. Since there is precedent set by Rand being able to figure out weaves instinctively, pulling other memories up from hidden depths doesn’t seem too far out of place. The idea that Rand might remember any of his past life was first put forth by Lanfear. Rand is now a little less trustworthy as narrator, to suggest to the reader that the madness makes Rand less reliable. Some examples:
Don't mention wagons again, little sister
They’ll accept my peace, or I’ll be buried in the Can Breat.
Ilyena never flashed her temper at me when she was angry with herself.
You were always ambitious Mierin.
Writing Lessons:
Use an obvious connection to an idea to hide a second less obvious connection to the same idea.

Thursday, 8 March 2012

The Shadow Rising - Chapters 19-23

In this section, plans and secrets are revealed, and the Heroes try to take charge of their destinies.
Rand hatches a plan to acquire his own army by entering Rhuidean and winning the hearts of the Aiel. Through shrewd deductions, he determines he can travel from Tear to Rhuidean in a day using Portal Stones. He holds onto this secret means of travel until the last possible moment. The author does the same, showing Rand think repeatedly to himself that he can hold out just a little longer before telling. This small mystery is solved, but a few more are introduced: Rand’s father, not mother, was Aiel, contradicting what has been insinuated previously; who are the Jenn Aiel?; what will they find in Rhuidean?
Rand also made plans for Tear, trying to elevate the peasantry out of their grinding poverty, trying to shape the nation into something in line with his ideals. With Thom’s help he has disposed of several threats to his rule from the nobility. He is trying to treat the Tairens as his flock, sparing a care for even the High Lords he is threatening to execute. This behaviour is contrary to Moiraine’s, who puts achieving her goals and winning the Last Battle ahead of everything else. Over time, Rand will embrace Moiraine’s ideals, becoming cold and driven, even as his allies try to reintroduce the concepts of mercy and love to him. Moiraine and Lan may have had the important task of finding Rand, but their influence on his behavior has overall been negative and sets him down a path of self-destruction.
Moiraine’s thoughts regarding Rand involve frequent use of the puppet on a string metaphor.  She ties strings, she deliberately seeks to control and manipulate him just as Thom feared. The author could have chosen a number of metaphors to express this Aes Sedai need for control, but he deliberately chose the one which Ba’alzamon had used, which has appeared in certain dreams, which has very negative connotations. The goal is to make the reader see Moiraine as plainly untrustworthy, as someone that Rand cannot confide in, so as to increase the sense of desperation he feels. Even noting how Lan, who is a very likeable character, is contemplating leaving Moiraine’s side, adds to the feeling that there is something wrong with Moiraine, and justifiable in stymieing her plans. Every one of Rand or Mat’s insolent grins at her also undermines her standing. There is never just one technique used to affect reader’s perceptions, there are several, subtly working together.
It seems one of Moiraine’s questions to the Aelfinn involved the list of Red Ajah she promises to Thom, for the expedient purpose of getting him out of the way, unless the story of the rogue gentling was well known among the Aes Sedai.
The Portal Stones and discussion of tel’aran’rhiod remind me to examine the geography of the universe. Each mirror world is represented by a horizontal line, other worlds which are even harder to reach, such as the Aelfinn world or worlds that might be reached with an Ogier Book of Translation, are represented by vertical lines crossing the horizontal lines. These are the warp and woof of Verin’s Pattern. And accessible from all of them is the World of Dreams. Some places do not have accessible reflections in tel’aran’rhiod, such as stedding and Rhuidean. What a strange weave to cut off access from tel’aran’rhiod! Useful however, to close the unguarded back door into every fortress. The World of Dreams must also have reflections of the Mirror Worlds and the ‘vertical’ worlds as well! Is the strange realm of spires and ramps that Rand evaded Forsaken in simply a tel’aran’rhiod reflection of the Ways? The property of laying across mirror worlds is that a number of different outcomes of the past or future can be observed. This may explain the Aelfinn ability to give true answers, or a Dreamer’s ability to gain insight about the future. Mirror Worlds are faded if the decisions leading to them are improbable. A probability density function can be used to interpret the ‘realness’ of Mirror Worlds and see what has happened or may happen. Is this why the Wise Ones speak about future events in an odds-based vocabulary? Parts of Tel’aran’rhiod itself shift in relation to the probability that an object is in a given location or not. The more likely it keeps a fixed location in the real world, the more stability its reflection has in tel’aran’rhiod. One should be able to travel to reflections of the other worlds, somehow. What keeps our heroes anchored in the reflection of their own World? Simple probability, or lack of awareness that other reflections exist? Do the Mirror People also have souls? Can they somehow also be represented at the Last Battle, the battle for all creation? I can’t help but feel they will be there.
Egwene’s lessons haven’t even started yet, but we’ve learned much about what can be done in tel’aran’rhiod, if not how. The Wise Ones are being set up as mentor characters, supplanting Moiraine and Lan.
A technique used frequently in this book, probably due to the number of characters being juggled, is that important events concerning a character may be told from a different character’s point of view. Some examples were Aviendha being sent to Rhuidean as seen by Egwene, Rand’s gathering of the High Lords as seen by Moiraine, Lan and Nynaeve’s romance as seen by Elayne. The advantage is that it requires fewer switches back and forth between character points of view. A disadvantage is that a long-awaited or compelling scene lacks a direct report of the emotions felt by the character, it is only seen from the outside looking in. An author could selectively time these scenes and the way they are presented to affect the tempo of the book. Not showing a scene from the concerned character’s perspective also allows the reader to imagine and imprint their own ideas about what is going through the character’s head, creating mystery or tension. There could be several reasons to select or avoid a given character’s point of view.  
The Aiel and Sea Folk have larger cultural differences with the Heroes than any previously encountered people. In earlier books, Robert Jordan would have one culture lead into the other, or have them play off each other. Here, both cultures endure certain hardships particular to their home, have prophecies foretelling massive change to their way of life, have lived in seclusion from the centre of the continent, hiding their channelers. They are meant to express the same idea, that every person in every place in the world has as take in the events unfolding.  
Next time: My favorite chapters ever!
Writing Lessons:
Use an old idea in a new place to associate the reaction to the old idea to the new place.

Saturday, 3 March 2012

The Shadow Rising - Chapters 3-7

In this section, Moiraine realizes Rand is slipping out of her control, while romantic interests and secrets take center stage.
After many adventures, the heroes finally have some time to share each other’s company. Off page, every character seems to have some interaction with every other character, sharing information, reminiscing about the past, and talking about their future. Despite the apparent kinship and shared objectives, many of them begin keeping secrets. Egwene doesn’t tell Moiraine about her Dream ter’angreal. Perrin doesn’t tell Faile about his Wolfbrother abilities. Thom doesn’t tell anyone but Rand he’s deep into the Game of Houses again. Rand doesn’t tell anyone what he’s planning. Nynaeve and Egwene continue not to acknowledge each other’s competency. Moiraine still acts secretively, unable to truly work as part of a team after so many years on her own. For all that the heroes only have each other to lean on, living under the same roof in the Stone of Tear poses some difficulties. Until much later, this is the last time they will all be under one roof.
The points of view switch quickly, now including Thom and Elayne on top of more Perrin and Egwene chapters. The rapid pace of point of view shifts from the end of The Dragon Reborn doesn’t let up, driving the pace of this novel.
An element of mystery is introduced, with Rand insisting he must do what no one expects, while keenly avoiding revealing what his plan is. Clues are dropped: book titles, an unrelated story told by Moiraine,  so that keen-eyed readers can guess the first part involves a redstone doorway. The reminder that the Aiel are there for He Who Comes With The Dawn and Rand’s possible Aiel heritage may be enough to let readers guess the last part of his plan. Maybe. For the most part, the clues are being placed without realizing there is a mystery to solve, so it will all come back to whether the details stuck with the reader.
Moiraine is angry with Rand because he can’t see what needs to be done, and he is reluctant about going to war. The Two Rivers women have an equally difficult time fitting the concept into their worldview. Elayne understands that war and widespread destruction cannot be avoided no matter what Rand does. He may not have to embrace it, but he can’t avoid it, so he might as well do it on his terms, meaning Moiraine’s terms. Moiraine and the Two Rivers women think of a man as something to be managed, to be directed and told what to do. Men do not enjoy being henpecked.
Egwene, beginning to undo her ties to the Two Rivers, gives Elayne her blessing to pursue Rand, and releases Rand from the implied promise they would wed. Worried that Rand will fall for another woman, or has already, Elayne makes her move for Rand. She treats him the way she expects to be treated in kind, with an understanding that he has his own life to live and his own destiny to fulfill, and it is not up to her to control it. This is a style of laissez-faire relationship is depicted at various times throughout the series. For example, in Chapter 1 Min tried to get Gawyn to understand that he can’t protect Elayne or Egwene against their will, the people he loves have to be free to make their mistakes and earn their success without him.
Friendships are made with various Aiel encountered in previous books. Their presence and apparent devotion to Rand make everyone nervous. The fact that there are five named Aiel characters, more than any other group but the Emond’s Fielders themselves, is a strong indication of their importance.
The High Lords continue to act like overbearing egotists, and the Heroes continue to look good simply by echoing the reader’s sentiments about them. Everyone likes seeing bad people get their comeuppance, whether it’s Thom crafting messages riddled with innuendo to knock them down, or a Black Ajah being stilled, or Rand melting down implements of torture as soon as he learns the dungeons are stocked with them.
The Black Ajah prisoners seem willing to help their questioners, would even reveal more of about their plots, if only that pesky Oath wasn’t preventing it. That Oath is remarkably effective at forcing them to keep secrets. Amico’s face gives a first example of the effects of stilling on an Aes Sedai’s face, one that makes later use of that effect more credible and less contrived.
Many important aspects of Rand’s channeling are revealed for the first time. He is incredibly powerful, but a comparison with the two women who are more powerful than any other Aes Sedai is an effective way to demonstrate the measure of his power. He can vaguely sense a woman’s channeling. He has no one to teach him how to use the One Power. The lack of a teacher is presented as a problem without a solution, so readers won’t really be looking for Rand to find one. He channels instinctively, somehow weaving what he needs with no knowledge of how he does so. Given Egwene’s and Nynaeve’s ability to do the same, to a lesser degree, I wonder if that ability comes with great strength in the Power.
Two magic objects are brought into the story, the redstone doorway and an unknown object in Tanchico that the Black Ajah may be seeking. Ter’angreal have been discussed before this, but there is a sense that there will be more emphasis on these objects from now on.  
Writing Lessons:
Using more characters lets you examine a point in a number of different ways.

Wednesday, 15 February 2012

The Dragon Reborn - Prologue to Chapter 4

In this introductory section, the story is no longer about Rand, but Perrin!

The prologue, as in the previous novel, provides some quick background essentials: how male channelers go mad, why no one wants the Dragon to be Reborn, the Three Oaths that Aes Sedai vow, and frames the battle against the Dark One. The prologue also ties off some loose threads from the last book: Fain fled to Amadicia, the Seanchan were repelled, and the Darkfriend Jaichim Carridin remains well placed, ready to use his station to advance the Dark One’s plans. With all that out of the way, there is even room to squeeze in the plots for this book: Carridin’s orders have suddenly changed from using Rand to killing Rand. The Whitecloaks mean to leave Rand alone, for now, but under Fain’s influence, they may investigate this Darkfriend-filled Two Rivers district. All the bases have been covered in this short passage.
The most important new element out of those was the sudden desire to kill Rand. This is out of character for Ba’alzamon and Lanfear, but we already knew that the Forsaken work against each other as much as with, so perhaps a new Forsaken is involved. Remembering that Ba’alzamon represented doubt, and Lanfear desire, let’s watch for similar characteristics that could be attributed to a new villain.
Immediately, the feel of this novel is different than the previous two. The initial mystery introduced is not ‘who is the black rider?’ or ‘what does the Amyrlin want?’, it is ‘when will we move on from this valley?’. This is not as keenly intriguing as in the previous novels. It is the first appearance of an infamous style that Robert Jordan used abundantly in later books, it is dragging out the revelation of simple details. Why is it used here?
Firstly, this entire first section is told from Perrin’s point of view, the longest sequence to date devoted to a single character’s point of view other than Rand, indicating his importance to the story. As part of making Perrin’s point of view unique, the text is an expression of Perrin’s attitude towards life, move slowly, carefully, and thoughtfully. Perrin himself can’t get right to the point, so chapters from his point of view will show more consideration of details, and feel more drawn out than chapters told from other characters’ point of view. If this wasn’t as obvious in earlier Perrin chapters in the other books, it is probably because there were but one or two chapters at a time, and enough new material was being introduced to overrun this effect. Part of the problem here is that there is no new significant information being presented. Knowing reader perceptions of much later books, I’ll keep an eye on whether this slowness shows up more frequently in Perrin’s point of view than elsewhere.
Another way to show Perrin’s different way of seeing the world is the number of blacksmith references. Descriptions of faces or objects are as comparisons to his experiences at Master Luhhan’s forge. Oddly, Rand never made so many shepherd and tabac references. Perhaps Rand is simply more imaginative and eager for the future, such that his frame of reference extends beyond what he did as a young man. Nynaeve’s cultural references were consistent with her experience, and were used frequently, Egwene’s much less so. Every character, even Perrin, felt like a man or woman of action in earlier books, but now he stands out as slow-moving by association with the idea being expressed in these chapters. Chapter 1 is even called ‘Waiting’.
The famous Wind that rose in the Mountains of Mist does more than describe the setting, the language describing it sets up the mood of ‘Waiting’ before any character is even introduced. Here is some sample language:  Down long valleys, hanging in the air, soon spring up, forgotten, snow that never melted, clouds clung to the mountaintops, snow and white billows seemed one, it held awhile, clung, not yet quickened. A variety of subjects have been described, none of them human, but altogether the reader is primed to think of being stuck in place and impatience to move.
Other characters are reintroduced, with their motivations. Loial who wants to write a book on ta’veren. Min who is reluctantly in love with Rand. Uno who bloody well fights goat-kissing Trollocs. Masema who is overeager to serve Rand. Several plotlines relating to Perrin are begun or touched on here: his association with Tuatha’an, his Wolfbrother abilities, dreams. As the central character, Rand scarcely appears. There is little point, his concerns are the same as Perrin’s to a large extent, and no one has the answers to his most pressing dilemma, how to control the One Power. Switching to Perrin’s Point of View instead of Rand’s has no downsides. Staying out of Moiraine’s point of view, but reminding readers of her inviolable objectives, keeps them suspicious of her.
In the dreams, Perrin gains more insight into the Forsaken than anyone else has. His Wolfbrother dreaming ability lets him enter the World of Dreams despite any protective effects from Moiraine’s presence. First Ba’alzamon, then Lanfear each pays him a visit and tries to get him to drink from their cup. They are still intent on using the Two Rivers boys, and have passed up easy opportunities to kill Perrin here. Interestingly, Perrin tries to assert his identity in a realm where force of will creates reality. Lanfear is eager to help Perrin, and brings him or lets him follow to the chaotic paths of the World of Dreams, where he sees Ba’alzamon meet with Be’lal in puffy sleeves and another Forsaken. They argue and vanish in a fireball. One of them is sending the Soulless after Rand. One of them is behind the Myrddraal that visited Carridin. One of them is not playing Ba’alzamon’s way, and is trying to kill Rand. And they just sent the Twisted Ones at the camp! Waiting is over.
Writing Lessons:
Changing point of view also allows you to change the voice, style, and pacing of your writing. It’s a new person with a whole new world view.

Thursday, 2 February 2012

The Great Hunt - Chapters 18-22

In this section, Rand tries the enemy’s path, and doesn’t like it.
Selene has been exhorting Rand to retrieve the Horn from Fain’s Trollocs, to seize the glory he deserves. Rand, drunk on the attention, does it. If he can just get that chest, he can have Selene too. Shrouded in the void that masks him from Fain’s senses, he and Loial enter the camp, and escape with the Horn. The loss of the dagger immediately wakes Fain, since its power makes his mind whole. Are the Forsaken done with Fain now that Rand has taken the Horn?In the void, the Power of saidin beckons to Rand. Desperate not to embrace it, Rand sticks to swordplay to defeat the handful of Trollocs barring their way. His desperation is such that he invites death in battle before he will touch it. And with each Trolloc he cuts down, he realizes that he can make do without it. The pressing need he has to touch saidin, to seize the Power, can be put off. And that triggers his revelation that he doesn’t want the Horn, or the glory it comes with. Selene is not happy; their honeymoon phase is over.
The swordplay imagery is an example of a few words telling the reader several different things. In three or four words, each form paints a motion, gives a feeling of defense or offense, and engages the reader’s imagination. The whole reveals a part of the world’s culture, and harkens back to the relationship between Rand and Lan.
By placing the ruby dagger inside the horn’s curl, Rand leaves himself a reminder about his purpose, in case he is ever tempted again. Selene contrives to stay in Rand’s company for a few days longer, hoping to have him cast away the dagger. She may want the horn, but she wants the Dragon more. When Rand accidentally taps into a sa’angreal’s power, he risks being consumed by the sheer power of saidin, causing Selene to promise anything, even giving up the Horn, to get Rand away from this danger. To win the struggle with that immense Power, Power to Break the World, Rand falls back again on his sense of self, and forges a link between his two ancestries.  Adoptive Manetheren, a bramble to the Dark One’s hand; and the Aiel, who spit in Sightblinder’s eye on the last day. In this world, under many circumstances, knowing one’s self is a source of power and control.
By the time Selene leaves Rand’s side, he is more in control of his destiny than at any previous time in the novel. This is a high point, maybe the first in the book, where it feels like everything could work out fine. Getting the Horn and the dagger this early is a bit of a surprise, if not a plot twist.
Nynaeve learns that she too is exceptional. Readers already knew she could become one of the strongest Aes Sedai alive, but she can also recreate any weave that she sees. However, it is not strength the Aes Sedai value most, it is fortitude, which is the quality that Novice and Accepted training is designed to promote. Nynaeve and Egwene should have no problems in that regard, their personalities dictate their greatest risk will come from failing to accept the reduced freedom, lower rank, and restricted privileges of Novices and Accepted.
The scene where the Amyrlin teaches Nynaeve and Egwene is fun, because the heroines are faced with a challenge, and come out on top, with greater knowledge and power than they had before. Even as the future challenge of the White Tower looms, the reader is developing confidence in their ability to meet it.  The training of the girls is an effective way to also explain what Rand will be able to do with the One Power, and the types of weave he may face.  
Egwene’s dreams continue to be prophetic. Dreams are generally a contrived plot device in fiction, used for foreshadowing or to let the reader know what the character is concerned about. Once the rules of the World of Dreams get established, they feel less contrived. For now, Egwene is having dreams which show her exactly what is going on with Rand. Ba’alzamon sees her in the dream, and laughs at her. Laughs! Not only does Egwene see true in the dreams, she is filled with certainty about actions she should take, such as not telling Anaiya certain details of the dream. This certainty is part of the Pattern’s corrective mechanism, the same plot device that allows Elaida’s Foretellings, Min’s Viewings, Nynaeve’s Listening to the Wind, and the various ter’angreal that give visions of the future. These free-willed creatures require a lot of guidance.
Liandrin sends a warded Draghkar after Moiraine. Moiraine is after information that can help her, and her questions casually remind us that Toman Head waits in Rand’s future. Lan reflects on the reasons he has built a protective relationship with Rand, not realizing it may have to do with his love for Nynaeve. Moiraine knows, and has made arrangements for Lan to be taken care of, and have the possibility of his bond passing to Nynaeve if all works out. Protecting the Dragon is her end goal, but she is satisfied that she can also help out her Warder in doing so.
Writing Lessons:
Brevity forces you to use words that have more impact, and which can serve more than one purpose.

Tuesday, 31 January 2012

The Great Hunt - Chapters 10-12

In this section, the quest, the Great Hunt, gets underway.
With no friends speaking to Rand, his mentors gone in a different direction, and his love interest perhaps never to be seen again, the stakes seem particularly high for Rand as he undertakes this quest. The dual quests, one for friendship, the other for glory, will be undertaken together, even as success in one may oppose the other. I particularly like the way these two motives leave Rand no choice but to chase after the villains, it is a powerful setup, a classic heroic quest.
Little clues indicate that retrieving the Horn is the greater of the quests. The description of humankind’s fate to be swept away by darkness without something to rally around provides a deeper understanding of the fractures between the nations of men, and gives a strong rationale for Ingtar’s drive and insistence.
Mat realizes Rand is not as stuck up as believed, and is determined to help heal him. Despite Rand’s apparent benevolence, Perrin and Mat give Rand similar advice: run away. Perrin adds, maybe he should also consider what to do if he can’t run. Rand’s options for running get fewer as Moiraine sneaks the Dragon Banner in his saddlebags and contrives for Rand to earn some leadership experience to prepare him for becoming king of Illian.
Moiraine, Fain, and Lanfear all seek to herd Rand in the direction they want. If Moiraine and Fain have the most control as the Hunt begins, Lanfear soon finds a way to get Rand on his own to offer him her own incentives. She spends some time tracking the party, and weaves a small trap to test Rand’s ability to channel saidin. Merely touching saidin is enough to break free.
Unlike the previous book, where Rand was unable to form the void properly, Lan’s training helps him perfect the ability, an ability that will help him touch saidin more easily. The Amyrlin showed some alarm about the void, or the Oneness, as the Gaidin call this common focusing technique, perhaps because she understood it might facilitate his channeling. The void has an added benefit: it masks Rand from Fain’s senses. Nothing else Rand was doing can explain his vanishing from the bloodhound senses Ba’alzamon bestowed on him. It also gives a clue as to how Fain can be eluded. Within the void, Rand feels no emotion. Does emotion play a special role in the battle between Light and Dark? Does the Oneness represent anything beyond centeredness and self-knowledge?
Fain’s struggle for control of himself, and the resulting battle for control with the Myrddraal, left a jagged trail across the countryside. Even if the Myrddraal was placed in command, Fain quickly overthrew its authority. The spirit of Mordeth gives him vast knowledge, great charisma, and apparent immunity to Shadowspawn powers, such that the Myrddraal managed only short periods of control over the Darkfriends and Trollocs. Fain is the ‘something worse’ that should have been evident to the reader before the increasingly disturbing clues are found. Since we already knew that Fain was as bad as they come, and gave clues about Mordeth’s cohabitation of his body, the payoff for this suspense had to come quickly. The sycophantic bleatings of the Darkfriends blend in well with the sounds of Trolloc slaughter of innocents, which might tell readers what the author thinks of self-preservation over duty and honour.
In a similar fashion as in the Eye of the World, learning about saidar provides clues, perhaps the only ones possible given the cast of characters, as to what the reader can expect Rand to go through as he too learns to channel the One Power.
In another similarity to the Eye of the World, three characters act as potential mentors, each with different degrees of trustworthiness: Moiraine, acting with too much secrecy and sneakiness to maintain the trust of the Emond’s Fielders; Verin, whose mannerisms and quirks may make her more appealing to those who have come to mistrust Moiraine; and Liandrin, untrustworthy but cloaked in the same veil of authority as the other two Aes Sedai.
There have been more Aiel references already than in the entire last book. The reader now expects Rand to get confirmation he is Aiel, and to learn more about these born killers. How close is the Waste from here?
Many of the channeling sections in this book and the previous one left readers confused, partly because we have no frame of reference to know this is channeling, partly because they are written to portray the confusion of the characters. I’ll analyze the infamous House of Flies scene:
We’ve already had one abandoned village where a woman in white mysteriously disappeared. They say Uno is jumping at curtains. A second abandoned village is entered. Curtains beat in an open window. The curtains are a cue to the reader to make the association with the previous village, to note that the situation is exactly the same, so they should expect… a woman in white who can’t be found. Instead, when Rand enters the dining room…
He blinks, and sees a scene from the recent past.
He blinks, and is in the present, cold, with louder flies on the table.
He blinks, and the scene from the past repeats.
He blinks, and is in the present, colder, with a lot more flies on the table. He seeks the void.
He blinks, and the scene from the past repeats.
He blinks, and is freezing, flies crawl into his mouth. He touches saidin.
The weave is destroyed.
It won’t be until Egwene dreams of the Woman in White a chapter later that the reader can confirm any suspicion that she was involved in the House of Flies scene.
This technique of gradual revelation builds suspense. It allows for a quick build-up as seen here, or a camouflaged longer term build-up as when Rand gradually began to channel in the Eye of the World. First, a danger is mentioned; second, a strong reminder; third, an immediate threat. A similar example is the unseen eyes on Rand, then Liandrin, and finally a fleeting image of the owner of those eyes. It’s like a variant of a joke in which you repeat the principal situation twice, and the listener knows that the third time you say it will be the time something funny happens. The material between each bit of revelation is less important than the space it provides between them, so that it is not as obvious as in the joke that there will be a third time, when the third time will be, and that a noteworthy event will take place on the third time.
Writing Lessons:
Some techniques to use for building suspense or laying groundwork for a future payoff are: repetition, gradual revelation, distraction using surrounding material, and spacing.