Showing posts with label Children of the Light. Show all posts
Showing posts with label Children of the Light. Show all posts

Sunday, 26 May 2013

A Memory of Light - Chapters 14-16


(Sorry for the long delay, life intervened... how did I ever maintain this pace last year?)

In this section, the Black Tower plotline is resolved!

Contrary to established rules, it is now possible to enter Tel’aran’rhiod from the Blight, which is explained with the mild observation that barriers are weakening between worlds. Importantly, it will allow Perrin, Lanfear, and Slayer to later interact with Rand at Shayol Ghul while they are in Tel’aran’rhiod. While the story is rife with examples of impossible things becoming reality, when the author starts tweaking rules which remove well established restrictions, there is a chance that readers will find it too convenient to be believable. This is overcome to some degree by simply establishing that a change in rules has taken place, with no commitment towards it being of benefit or detriment to the heroes.

Perrin not only feels he has to stay near Rand, but also needs to investigate dangers to Rand, appointing himself as a sort of bodyguard.  While it was expected that Perrin might take on this role, it was both thrilling and surprising to see Gaul join him. So they set off to the Black Tower where Lanfear makes an appearance. Two opposing ideas are now associated with her. The first is her obsessive thirst for power and prestige, which Perrin recalls quite well, and is wary of. The second is the recent idea of her coming back to the Light, as introduced through her dialogue with Rand. Due to the elements of Eve and Pandora I identified in her mythical roots, I am predisposed to her seeking or gaining redemption. The nearly equal weighting of these ideas adds to the mystery around her goals, indicating she could go either way and no one would be surprised. “I chose my master. This is my price – unless I can find a way free of it.” Whatever she is after, she achieves it by helping Perrin, allowing him to remove a dreamspike at a very opportune moment.

The coincidental timing of Perrin’s actions is a little hard to accept, but the Wheel weaves as the Wheel wills, and that logic-defying clause allows the author to push the limits of coincidence in a manner that is explainable, if not entirely satisfactory.

Androl’s Talent for Gateways allowed him to make a miniscule Gateway over a very short distance even when the dreamspike was activated. The small Gateway he uses to catch Taim’s balefire presumably also only carried it a very short distance. Perrin’s deactivation of the dreamspike then frees Androl to make Gateways of any size, and he uses some exciting techniques to devastate Taim’s cronies and send two Forsaken running. After such an intense build-up, the resolution is nothing but satisfaction. Importantly, Androl and the other Asha’man have claimed their own freedom, usurping control from Taim with no observable outside help.

Androl isn’t the only character whose desperate actions amazingly bear fruit. Rand did the same on several occasions, notably at the end of The Eye of the World, when he thrice appealed to the Light to intercede and save him, and then was able to regain control of the situation. Androl makes no such appeal for deliverance, instead drawing on his defiance and will to displace the barrier which prevents his Gateways from forming. Why does this work?

The simple explanation is that time runs differently in Tel’aran’rhiod, and Perrin’s deactivation of the dreamspike is mirrored over a longer time frame in the waking world.

A different explanation requires delving into Androl’s character and the reason for his Talent. Androl is a dreamer and a searcher, and has traveled far and wide across the world trying to find the elusive conditions that will give him closure and peace. He may have traveled to more places and tried more paths in life than almost every other character. He knows himself as much as he knows the places he has been. Androl’s Talent and lack of ability in other areas is therefore a metaphor for his inner quest and lack of satisfaction with what he has found so far. Knowing himself is equated with knowing where he is, a condition required to form Gateways. When Androl finally succeeds in crafting his tiny Gateway, he has dug deep within himself and found that which he always sought elsewhere: the will to make part of the world fit his needs, to take his place as the heart and soul of the Black Tower, to defy Taim with his last breath and create the place he has long searched for. With this understanding comes his salvation, just as the dreamspike is deactivated.

The Black Tower itself has been a metaphor for Rand’s inner turmoil over the last several books. As he allowed his humanity to wither away, the Black Tower festered. At first the Black Tower represented a cherished dream for Rand, a safe place for men like him. By failing to nurture this dream, it could not sustain itself, and eventually went bad, until it grew to the point where it threatened his life and the world itself. Androl demonstrated that a powerful dream will draw others to it, others who can share in keeping it vibrant and secure. Rand’s naive hope that his project would be successful simply by establishing initial conditions, and then walking away, was proven to be foolish. The failed Black Tower experiment serves as a precedent for the upcoming conflict with the Dark One, where Rand will again try quick and easy solutions that will predictably fail.

With the Black Tower plotline resolved, it isn’t long before Taim shows up in the Borderlands to disrupt the desperate tactics of the Borderlanders. Lan can survive a duel with two Myrddraal at once, and repeated sorties on the field lancing Trollocs, but must flee before the Dreadlords’ siege engine. There is some entertainment in comparing how Byrne’s later use of Gateways as windows provides immensely more advantage than simply elevating channelers on a siege engine to have a better view of the battlefield. But for now, the edge goes to the Shadow.

In Ebou Dar, Mat once again entertains readers with his banter with Selucia. Mat is either thinking out of character or subconsciously adopting Seanchan ways of thinking: She had shaved her head again properly, now that she was no longer hiding. Tuon’s adoption of Mat’s ways is much more in character, and funny: “Are you bloody insane?” Mat asked. “Are you bloody stupid?” she asked.

The Heroes’ ability to spot Gray Men is uncanny. Even when wounded, a Gray Man is unnoticed by the keenest eyes in the Seanchan Empire. I attribute the Heroes’ success versus Gray Men to the ta’veren effect, increasing the dim likelihood of noticing them into a certainty. I think channelers and Warders were the only others to ever notice a Gray Man. There’s been some debate as to why the Shadow didn’t use more of these assassins. I reason that there was simply a lack of good targets, with most potential targets either unfindable or able to notice and kill them. I also suspect they are not very numerous, since their creation requires a sacrifice on par with Padan Fain’s, a dedication that is decidedly rare.

Rand has a swordfight with Tam, allowing him to learn how the loss of his hand has affected his perception of himself.  The missing hand has been more of an inconvenience than an obstacle in terms of Rand’s abilities to confront opponents, since he can channel even without it. By showing an example of weakness, the author is able to better showcase the inner turmoil Rand feels in the face of the Last Battle. Rand regularly tries to express certainty about his plan to kill the Dark One, but just as with his sword prowess, there are deep-seated doubts and weaknesses he worries about. Aviendha previously suggested taking the Dark One gai’shain might be a better path, and Moiraine now tries to dissuade him from his chosen course of action even as she urges him to commence his assault now.

Moiraine gets good tasting tea from Rand, a symbol that he does indeed have the right balance that so many of his motherly mentors have sought. Each of them has correctly foreseen that  as with so many of the obstacles faced by the characters, it is not Rand’s battle training or ability to channel that will lead to victory, but a matter of his character.

Galad and his Whitecloaks are perturbed by the Ogier’s violence. Their first instinct upon witnessing their savagery is to consider them Shadowspawn.  Galad understands that evil does not reside in the act of chopping down opponents, but the reasons for that act can be good or evil. If the Ogier’s violence is startling in its intensity and rivals the murderous actions of Trollocs, it is because once riled and forced to actions the Ogier would rather not have contemplated, their resolve to carry them out is unwavering. They embrace violence as the tool that will best allow them to continue their peaceful lifestyle.

Writing Lessons:

Do not break your daily writing habit. Once missed, writing time is lost forever.

Thursday, 27 December 2012

Towers of Midnight - Chapters 33-35

In this section, Perrin, Egwene, and Gawyn begin their greatest battles.
Egwene plans to lure Mesaana into attacking her in Tel’aran’rhiod and springing her own trap.
Perrin practices defeating nightmares, learning the skills he’ll use in his later battle with Slayer.
Gawyn and Elayne talk about Gawyn’s conflicted choices and his jealousy of Rand. He resents that Rand has acquired all the things that have been promised to him since birth, and finds him undeserving of it. Encountering a sul’dam captive in the Palace, Gawyn learns that the assassins stalking the White Tower are Seanchan Bloodknives, a foe which Egwene does not know about and has not prepared for. When he receives a terse letter from Egwene, he cuts off his nose to spite his face, sending her a letter instead of coming as she asks and as he originally intended to. Some people just can’t stand being told what to do.
Trials are often the climax of a story, and do not always succeed in sustaining the reader’s interest. The use of Perrin’s trial as a delaying tactic in a larger plot allows it to be condensed into one chapter, showing how the law fits into the larger world of The Wheel of Time, then getting back to the more familiar elements of the world.  
Perrin realizes the trial is part of a larger trap, but nothing else he says or does augments the excitement and anticipation as much as his blunt plan:
“We ride to this trial,” Perrin said. “And do whatever we can to keep from going to battle with the Whitecloaks. Then tonight, I see if I can stop the thing that is preventing the gateways. We can’t just ride far enough away to escape it; the thing can be moved. I saw it in two places. I’ll have to destroy it somehow.  After that, we escape.”
Perrin’s trial alternates between testimony and Perrin’s memories, giving the reader, but not the judge, both sides of the story. Perrin’s memories serve to remind the reader of these long ago events which give his testimony more weight in the reader’s mind, although it all sounds like it must be crazy talk when he testifies about wolves and the Horn of Valere.
Why don’t Bornhald and Byar just lie if they are under some Compulsion? Byar’s scent and Perrin’s earlier reasoning about the trap implies Graendal has been at Byar’s mind, so why not just compel him to implicate Perrin more directly if the trial turns in Perrin’s favour? The answer must be that Graendal’s subtle methods and desire to avoid detection require less intrusive Compulsion.
Morgase rules that Perrin is guilty of killing the two Children of the Light but lets Galad decide on the sentence. Galad’s decision will dictate the identity of the Children of the Light, and effectively allows them to choose who they will be and what they will represent, defining their own reality.
Egwene and Perrin both go to sleep with clear objectives in mind. Battles are imminent.
Perrin encounters Slayer first. Perrin feels a small tremble in the ground, which somehow foretells that Slayer has fired an arrow at him. There are enough special abilities and well-defined rules to give characters the insight they need to escape dangers. It is irritating when it stems from some peculiar feeling of no discernible origin. Mat’s dice and Nynaeve’s storm sense are ill-explained, yet oft-used so that readers forget how contrived they are. Readers accept them because they offer no usable information to the characters to help them escape danger.
Perrin’s practice pays off, and his affirmation that he is a wolf and this is his place helps his mental projections take on more force, as well as providing inspirational tension-building for the reader. The wolves are able to combat Slayer and draw him away while one of them sneaks away to find the dreamspike.
The dreamspike affects the waking world despite existing only in Tel’aran’rhiod. There has been some criticism about this ter’angreal’s abilities, but I find it provides a vital clue for the Last Battle, showing that this realm of willpower over reality can in fact affect the waking world. Tel’aran’rhiod was pivotal in early books, then vanished so readers would stop thinking about it, before reintroducing it in time for the Last Battle.  It fits the theme presented above with Galad, repeated several times over in recent books, which is that people shape their own reality.
Writing Lessons:
Don’t let your characters have unexplained or contrived ‘funny feelings’ that save their skins.

Friday, 7 December 2012

Towers of Midnight - Chapters 3-5

In this section, the penultimate confrontation is set up
Rand visits the White Tower, and sets a date for the beginning of the Last Battle. Establishing a firm time and date for an important action to be carried out has some benefits and drawbacks. It solidifies readers’ expectations more forcefully than simply laying out the order of future events. The obvious way to introduce tension is to throw off the date with some external pressure. In this case, Egwene’s reservations act as that pressure. By cementing her opposition to breaking the seals, there is an expectation that her opposition is the main pressure, and other possible ways of derailing the meeting between her and Rand in a month will not take place. Possible examples could have been Rand failing to show up, or the seals going missing, or some distraction such as the Black Tower throwing the schedule off. By making clear Egwene’s opposition to Rand’s plan, readers are more likely to believe that the plan will be carried out exactly as described. There’s some evidence this technique was successful based on the focus on the meeting at Merrilor in the numerous theories bounced around Theoryland in the last year.
From here on, Rand’s perspectives stop showing up, and we only see other characters’ perspective of Rand, which effectively keeps the details of his plan mysterious.  
Egwene’s dreams are prophetic, and the one touching on the book’s title, Towers of Midnight, is obviously describing the Forsaken. Thirteen towers stand, several crumble, one begins to fall, then rises higher than the others, the Nae’blis. In the end, six stand, representing Demandred, Graendal, Moridin, Cyndane, Moghedien, and Mesaana.
The Pattern is being reworked even further, with entire villages now being cut from their location and pasted elsewhere. Is this symbolic of Rand’s personalities and past lives being integrated into one? It will certainly pose some difficulties for battle and travel later, when existing maps are no longer useful and there is no certainty about the path forward.
Perrin and Galad continue to share chapters, and a link between the plotlines is established when Byar tells Galad about Perrin’s past actions involving the Children of the Light. Byar’s biased view of Perrin acts as an effective dread inducing element, which the reader hopes will be overcome by Galad’s unswerving desire to do the right thing. Galad is a mirror image to Mordeth, each uncaring of the cost to others when they take actions to prevent their own moral discomfort.
Perrin agrees to learn how to navigate the wolf dream properly. His motivations are nebulous, resting on his discomfort with Faile since her rescue, his need to learn the tools at his disposal, his avoidance of the darker sides of his personality. These fuzzy rationales are easily overlooked by readers because of relief that they will finally learn more about this interesting ability. Let’s just get on with the wolfing already!
Egwene has become too powerful, and has a position where none question her authority, so she has a new weakness introduced in the form of her love for Gawyn. Actions she takes to pursue romance can undermine her authority, and actions to maintain her authority could cost her a romantic relationship. Take away Gawyn, and Egwene becomes a purely political entity. Using Gawyn to keep Egwene rooted in normal relationships is a good concept, particularly as it centers on them feeling out how to interact with each other given the imbalance in their rank.
Graendal reads the Dark Prophecies, and is amazed, as are readers. There is an entire book of Foretellings which only the villains have access to. Moridin also has a collection of ter’angreal which he has disregards for the most part since he has the True Power as a crutch. I could never help imagining a storyline in A Memory of Light where the heroes raid Moridin’s base. A direct confrontation between a handful of heroes and a handful of Forsaken is very appealing.
A ter’angreal, the dreamspike, is introduced. Graendal is given one, and another is already in use. Out of all the items Moridin has collected, and Graendal’s elation at being loaned this one, readers ought to be salivating at the prospect of finding out what it does. The advertised confrontation between Perrin and Graendal appears dire, since she has the element of surprise and he cannot muster enough channelers to confront her directly. Good thing she is so cautious.
Writing Lessons:
Make an event more anticipated by creating expectations of the consequences to that event.

Friday, 28 September 2012

Knife of Dreams - Prologue Part 1

In this section, secondary characters face danger.
Crossroads of Twilight focused on the weighty choices each character had to make. The opening sequences of Knife of Dreams keep that theme, but also go further to reveal the dangers and risks faced as a result of the choices made by each character.
Galad faces his commander in single combat because Morgase deserved justice. Ituralde raids the Seanchan after recruiting disparate forces to his side in the last book. Suroth hardly hesitates to seek Tuon’s death after a tortuous search for her turned up nothing. Pevara is hand picked to seek alliance with the Asha’man after recognizing the need for the Red Ajah to bond them. Pevara also learns that Elaida can offer no protection in the Black Ajah hunt she has undertaken. In each case, the character has previously or just now committed to a course of action, and faces real danger as a result.
The first point of view is Galad, followed immediately by Ituralde, and both contain a battle scene. The utter lack of physical conflict in Crossroads of Twilight is abruptly brought to an end, and these sections signal a welcome change in the pacing. The prologue serves as an advertisement for the book to follow, and the choice of action scenes to start the book off is meant to reassure readers that the slow part is in the past.
I will examine Galad’s point of view sequence in detail, to once again examine Robert Jordan’s technique when describing battle.
From the very beginning, descriptions match Galad’s mood and intent. He walks down a straight road, his shadow stretches ahead symbolizing that his actions may have far-reaching effects, he spares no thought for the nearby Lost Mines of Aelgar which symbolizes his unwillingness to be distracted. Every detail of the location was built around Galad’s mission, and was not created that way for any other reason. Building this part of the world around Galad, as opposed to creating it before knowing when it would show up in the story, if at all, saves time and effort, and gives immediacy to the description that might otherwise be hard to achieve. Similarly, the description of Valda’s manor house represents Valda himself, neatly summarized in the line: “An image of normality where nothing was normal”.
As Galad enters the grounds, his opponents are fleshed out: Asunawa can only be called to account by the Lord Captain Commander, a man who demands obedience. Valda dresses richly, wearing a ring outside his gauntlet to symbolize the even greater force that demands his obedience. These relationships and symbols demonstrate how their approval matters to a soldier such as Galad.
Valda disapproves of Galad’s appearance, as he dismounts, which is contrasted with the obsequious actions of the grooms who take his steed. Valda tries to assert his own independence from the Seanchan through small actions, yet brooks no such behaviour from his own men.
Trom brings his own odd actions under the umbrella of correct actions, by telling Valda he is carrying out his duty under the law. This is underscored by his bow to Valda, which is precisely as deep as required by protocol.
Asunawa, worried about appearances before their new Seanchan masters, tries to take control of the situation but is rebuffed by Valda. Valda invokes the law and the Light, adding a new top level to the hierarchy of relationships introduced earlier. He sets the rules and judgment, intending for himself to be seen as occupying that topmost level, synonymous with the Light and uncontestable.
Trom acknowledges the conditions set for the Trial beneath the Light, and in so doing associates himself with the law and the Light.
At this point, the reasons for Galad’s challenge and accusation are revealed, his mother suffered at Valda’s hands, indicating an emotional weakness. This personal connection also elicits the reader’s emotional involvement.
Valda has no time to answer the charge before Asunawa tries to circumvent the trial by arresting Galad. Valda would have been willing to respect Asunawa’s actions despite how they undermine his own authority. The Children of the Light ringing the courtyard draw swords. They have heard a higher authority be invoked, and they now answer to it, not to Valda nor Asunawa, despite the likelihood that those closest to Valda are his cronyest cronies.
Valda takes credit for his men’s actions, again attempting to place himself at the topmost level of the hierarchy. They drew swords by his will, not their own. He denies the accusation.
Representing the soldiers, Valda’s closest aide, Kashgar, is reluctant to help him. They want to see who is right, under the Light, by the conditions set down in law.
We are reminded of Valda’s skill, by way of his heron-mark blade. Valda flings his own accusations at Galad, reminding everyone of his associations with Aes Sedai. Both of these points undermine confidence in Galad, and the soldiers have doubts now, represented by Dain Bornhald’s sudden worry and shifting of feet.
Byar gives Galad advice, warning about Valda’s favoured techniques and a possible weakness. Galad analyzes what he has been told, and we have renewed confidence in his ability. Galad is surprised and thankful for the help.
Valda tries to take charge, but Trom puts him in his place, taking over the role of arbiter smoothly thanks to the groundwork he laid earlier. Galad worries that if he loses Trom will have made an enemy of Valda, but realizes that he likely already had. Nonetheless, Galad has added the allies he came here with to the people whose lives are at stake in this battle.
Galad sees the Questioners for what they are, even if Bornhald doesn’t. He tells Bornhald to watch them closely, thinking ahead to the end of the Trial.
The ritual beginning to the trial is recited. Valda is arrogant and confident, and tries to anger Galad by humiliating him by insulting his mother.  Through his rank and his rape of Morgase, Valda is in effect a monstrous father figure, a standard villain in fantasy stories.
Galad’s weakness is his emotional reaction to his mother’s fate, but he overcomes it with the Oneness, taught to him by true father figures such as Gareth Bryne and Henre Haslin. Bornhald is alarmed about the anger on Galad’s face, but Byar says not to distract him. With the Oneness, Galad cannot be distracted by himself, and once again a dip in confidence has been restored.
Valda shows off his swordsmanship, and the heron-mark blade he earned when he was younger than Galad is now. Galad reckons his odds are poor, and resolves to take a fatal hit if that is what is required to kill Valda.  
All of this has been prelude, now the battle begins.
Valda acts as Byar said he would: despite two verbal feints and a physical one targeting Galad’s head, Valda’s true target was the thigh. Seeing through the deception, Galad scores an early hit. The sword forms invoke images of the direction the blades move. Plucking the Low Hanging Apple aims at his throat but turns into Leopard’s caress, a grazing attack on his thigh. Galad deflects it with Parting the Silk. The Dove Takes Flight strikes upward but is pushed away by Galad’s circling motion of Kingfisher Circles the Pond. Six other sword forms are named as they dance back and forth, more than enough to make readers believe the battle is going on and on.
Galad quickly fatigues from his wounds and the effort, and knows he must win soon. He uses Valda’s own trick against him, advertising one move while setting up another. He repeatedly tries the same sword form, executing it more slowly than he is able, even allowing himself to take hits to the thigh to enhance the illusion that he has lost his speed. On the fifth try, as Valda’s blade automatically reacts, Galad unleashes his speed, changing the stroke to get past Valda’s sword and cut his belly open.
Valda dies, messily. Galad is fatigued and hurt, and realizes his vengeance is incomplete; his mother’s return is the only thing that can grant him peace.
The Children of the Light clap in support. They express concern over Galad’s wounds, while Valda lies forgotten on the ground.
Galad expresses concern for all the Children of the Light: those whom Asunawa may target and those held captive by the Seanchan. By stating so openly, Galad takes on the rank of Lord Captain Commander and the role of the Light itself; all men are his concern. The Children of the Light will march to the Last Battle, allied with whoever opposes the Dark One and the Seanchan. Marching to offer the same to the other Children of the Light in Nassad, despite the possible danger if they refuse, Galad presses on. “He had to go. It was the right thing to do.
Robert Jordan used the prelude to the battle to yank emotion and expectations up and down several times before the physical conflict began. The outcome of the battle affects more than just the characters directly involved, but in their case it affects their identity. Galad’s journey is a micro-version of Rand’s own expected journey. Galad is shown as having done things right, giving an example for Rand to either follow or ignore.
Writing Lessons:
The prelude to a battle is the place to establish the stakes, relationships, and emotional ups and downs that will give the battle its intensity.

Tuesday, 1 May 2012

Lord of Chaos - Chapters 8-10

In this section, trickery abounds, and Rand is the victim!
Nynaeve’s weather sense is playing tricks on her. She thinks the weather should be one thing, but it just stays hot. Is she sensing the weather that the Pattern is calling for but can’t deliver due to the Dark One’s touch? There has been little detailed discussion of her weather sense in the series up until now, though in my post on The Eye of the World – chapters 35-39 I pondered whether this ability was related to Foretelling in some way. Note that what she is sensing is still not yet her ability to sense storms of a different type related to conflict.
Moghedien is giving up secrets grudgingly, and offering no more aid than she absolutely has to, correctly sensing that Nynaeve and Elayne are held hostage by the secret of her captivity as much as she is. She tricks Nynaeve into trying a weave that will give her blinding headaches, accepting the pain that the a’dam reflects back upon her as a worthwhile cost to see her captor brought down a peg. She even tells Nynaeve that the ability to not feel the heat or cold comes from years of using the Power, even as Rand learned it has nothing to do with the Power.
Sightings in Tel’aran’rhiod of Rand, or Lan begin. Slayer is back.
Myrelle is pushing hard for Nynaeve’s block to be broken. She wants Nynaeve to be ready to accept Lan’s bond, as per Moiraine’s instructions. Nynaeve has no idea that the wringer she will be put through will bring her closer to gaining Lan’s bond. A fine joke. It took a trick to break Theodrin’s block.
Logain has prepared his lies well, and Lelaine has gobbled it up as eagerly as the nobles she trots before him. If she were to suddenly have doubts as to whether Siuan was no longer held by the three Oaths, would she still be able to say that it was told to her by one who cannot lie? Would she need proof before she could utter the words, or would those doubts prevent her from ever saying them again?
The rebel Aes Sedai have not yet publicly committed to backing Rand or opposing Elaida, though Sheriam’s council is privately committed, having already made plans for… we won’t be told what just yet. The arrival of Elaida’s envoy is a catalyst, but everyone will have different ideas about what it will bring about.
Pedron Niall is a sly one, with a false spymaster working for him while the true spymaster is hidden under everyone’s nose. Are there any parallels with other hidden spies with Rand, or in Salidar? Or is this a false trail? Readers’ heads should be spinning with questions and suspicions by now.
Niall’s rumours will help maintain the rift in the Tower, just as the rumours of Logain’s Red Ajah benefactors spurred him to create them in the first place. Who is misleading who? What Niall thinks he is making up is so close to the truth, for all that it went through two cycles of the rumour mill.
Balwer himself has no apparent interest in the Children of the Light, he is simply employed by Niall because… he likes the job? He is eager to press Morgase, is that because he has an axe to grind, an old score to settle?
Following The Fires of Heaven, Rand is maintaining his decision to avoid the women he loves, and not to trust any others.
Rand finds Verin and Alanna in an inn with several Two Rivers girls on their way to become Aes Sedai. He lets his guard down, enjoys being Rand al’Thor for a few minutes, hears about his friends, and then stupidly lets Alanna bond him. This is about as big a surprise as can be, for Elayne was foreshadowed to be the one who bonds Rand, and Alanna is hardly even a second-tier character in the series so far. How was this surprise carried out?
First, both Rand’s and the readers’ guard is down. There are two pages of reminiscing, trading stories, and good times. There is no threat at all. Verin and Alanna helped Perrin after all, they are good guys. There is a strong element of humour as well, with Verin and Alanna acting as though they are in control while Rand wryly plans how to overturn their expectations. There is no doubt in the reader’s mind that Rand has the upper hand. His men can handle the warders, while he handles the Aes Sedai. When he says he wants to be alone with them, Sulin cracks a maiden joke that is surely about what men and women do when they are alone. Rand chortles as he wonders whether they notice his lack of sweat, matching theirs. Up until they discuss the rebels, Rand is presented as thoroughly in charge, unfazed, unmenaced.
Their lack of willingness to help reminds him of Moraine’s advice about trusting Aes Sedai. This is a last nagging thought before his guard is well and truly down. Alanna asks about Mat, Rand mirrors their response, refusing to tell, full of himself for having scored a point against the mighty Aes Sedai.
To pull off the surprise, it must be carried out rather quickly. Alanna immediately responds by implying they are not enemies, and makes a peace offering as she glides over to perhaps delve or heal him. Since she says straight out she will not harm him, he accepts her offer. She delves him, as expected.
Then, she bonds him. The choice of words implies the speed: flash of heat, for a heartbeat. The surprise is augmented by the next action, which is attempting to shield him. Creating suspense, Rand twice asks what they did to him before they tell him.
Writing Lessons:
Create surprise by reversing expectations in the mood you have built up.

Monday, 26 March 2012

The Fires of Heaven - Chapters 13-17

In this section, new allies give refuge from old acquaintances, and Egwene surpasses Nynaeve.
The lengthy focus on Elayne and Nynaeve means the book is following a format more like The Dragon Reborn than the quick switches of The Shadow Rising. So far, it has been to the detriment of the story. Short bits with Siuan, or Bryne, or Min, or Moiraine have not increased the pace, particularly when those bits share a common element with the two main storylines: length treks across the land.
Nynaeve’s strong façade is developing cracks. Elayne gains the upper hand in several conversations. Thom and Juilin are right when they should be wrong. Egwene knows more than she does. Nynaeve tries very hard to convince herself that she is doing no wrong even as her mistakes pile up around her. After a few chapters of shrill annoyance, she finally lies outright to Egwene and is made to apologize. Watching Nynaeve get put in her place is a relief and pleasant outcome. Never before has anyone so clearly had the upper hand over her. Now that she has been forced to recognize her shortcomings, and realizes that while everyone else moves forward, she is falling behind, she will have to find some way to pick herself back up.
Egwene’s quiet serenity is a good juxtaposition with Nynaeve’s bad attitude. Having Wise Ones and Moiraine and Nynaeve herself all recognize that she is gaining maturity is itself a pleasant change from her playing Mistress Snip in The Dragon Reborn. Moiraine’s realization that to control, you must first surrender has been borne out by Egwene’s performance. She can hope it will bear fruit for her as well, now that she can surrender to Rand’s plan to move beyond the Dragonwall.
Birgitte has been helping Nynaeve and Elayne regularly. Her knowledge of Moghedien and the Forsaken lets her play the role of knowledgeable mentor.
The utility of Tel’aran’rhiod is shown as it is learned that Elaida is Amyrlin, and they can read all her personal messages. The strange characteristics of Tel’aran’rhiod are prominently displayed, including time elasticity with regards to Birgitte, the abode of the Heroes, how to control the environment, controlling your appearance, nightmares, and the lack of weaves in the real world being mirrored in Tel’aran’rhiod (despite Elayne’s caution around Callandor). Birgitte can even sense ripples from Dreamers walking about her realm.
Galad has joined the Children of the Light, and coincidentally meets up with Elayne in Sienda. Not too big of a coincidence since Niall recalled all the Whitecloaks to… capture both banks of the River Eldar. Not long ago Niall was going to take Almoth Plain and clamp Tarabon in a vise. He had Geofram Bornhald and Eamon Valda in Andor in the last year, and sent Dain there as well to search the Two Rivers. He meddled in some border dispute between Sammael’s Illian and its neighbours. And now he is withdrawing into his own borders except for some excursions to take the border towns across the river? His ambitions have been curtailed, unless it’s Fain-fed paranoia making him want to keep his forces close.
Galad’s presence prods Elayne to make a hasty escape. He is the first heroic character, a potential ally, to switch over to an enemy of Rand’s. Aside from the shock of seeing a friend side with the villains, it provides a personal reason for Elayne and Nynaeve to avoid Whitecloaks. Random Whitecloak arrows give a sense of menace, but Galad’s interference is more dangerous to them if less lethal.
Luca’s menagerie and traveling circus will make the travels less monotonous than the wagon. With a Seanchan animal trainer introduced, a familiar Illuminator, and a host of other named characters, the plan to escape into Ghealdan is expected to work.
When introducing so many characters, it simplifies understanding to define them with tags and by their relationships to each other.
Petra: Strong and wide.
Clarine: Trains dogs, married to Petra.
Latelle: Trains bears, sneers, jealous of Elayne and Nynaeve
Aludra: Illuminator, lost her job because of Rand, helped Mat.
Chavanas: Acrobats, interested in Elayne and Nynaeve, distant nationalities: Saldaea, Sea Folk
Bari and Kin: Jugglers, brothers, worried about Thom
Cerandin: trains elephants, submits to Elayne
Luca: ringleader, greedy, proud, pursuing Elayne
Despite very quick appearances, there is enough revealed to make the reader anticipate some of the later interactions, mostly with respect to who will be angry at the newcomers, and who will become romantically involved.
Writing Lessons:
When introducing new characters, defining their relationships is as important as their appearance or occupation.

Monday, 19 March 2012

The Shadow Rising - Chapters 55-58

In this section, the heroes soundly overcome all obstacles.
Following her face to face victory over Moghedien, Nynaeve reunites with her friends, and they make their escape. They are taken aback by the violence they have unleashed with the riots, and it seems certain the Panarch’s Palace will be looted, and the Black Ajah sent packing. The villains may still be on the loose, but Nynaeve snuck in under their noses, tweaked them, and escaped with the goods. Elayne trounced Temaile, and freed her captive who has the means to make Tanchico strong again. Elayne plans to make a good ruler out of her. Of all the rulers in the land, none will have had to spend as much time amongst the commoners as Elayne. Elayne will never suffer from a lack of empathy with her subjects, as Amathera does.
Nynaeve and Elayne have won a strong victory using their wits, intelligence, and bravery.
Perrin and the Emond’s Fielders are in dire straits. They have made final preparations should the worst happen, which it seems bound to. Showing these desperate preparations to give the children a chance to survive is more effective than simply describing the massive forces arrayed against the village. The grimness of their expectations despite all their efforts sets them in the reader’s mind as well. To achieve the deep level of concern, there has to be no possible way out, no hope presented, no better outcome than death. When the attack begins, and events unfold exactly as expected, with Trollocs pushing the men back between the houses, the order given to the Companions to go to the children’s aid, the reader makes the association with the rest of the expected result: that they will all die. When things first go differently than the expectation, it happens in a worse way, with the Whitecloaks breaking their promise, with the women stepping in to hold the line, dedicating every last person to an effort that cannot be won, that will result in complete eradication. It is only then that the slim chance of survival is presented, as men from the other villages assault the Trollocs from behind. The slim chance grows to hope, represented by Faile. And finally, victory.
The scenario repeats in quicker fashion with the Children of the Light. An expectation has been created that Perrin will be taken by them, the forces against Perrin look overwhelming, and then he defies them. Defiance immediately is taken up by the villagers, and now they have the upper hand. First evil was defeated, and then suspicion was rejected. The Two Rivers folk have taken a stance and forged a new identity for themselves, one that is embodied by their Lord Perrin.
Perrin has won a decisive victory against two forces using his steadfastness, reason, and leadership.
Rand can’t afford to have Aiel fight each other, he wants them all on his side.  He expects to show up at Alcair Dal, reveal his Dragons and win them over. The Shaido march forces him to advance his plans, but he still thinks it could work out until Couladin reveals his markings. Left with no choice if he wants to become Car’a’carn, he chooses to reveal the Aiel’s darkest secret. The chiefs know Couladin for a fraud, and they now know what kind of man Rand is.  
Asmodean was behind the Draghkar attack, and Couladin’s Dragons, both meant to delay Rand while he learned what was in Rhuidean. Coward that he is, he never entered it in case there were dangers he didn’t know of.  Had he simply walked in the night after Rand left Chaendaer, he could have claimed his prize. Instead he bumbled around asking questions and made futile attempts to enter Rhuidean in Tel’aran’rhiod.
Rand figures out how to Skim. The Skimming space has certain properties of Tel’aran’rhiod. The steps in The Eye of the World when Rand left Tarwin’s Gap was Skimming, even though those steps were first visible without the doorway to the Skimming space.
Rand’s is able to cut off Asmodean from the Dark One using an angreal to get a tiny bit more Power. Angreal are well defined objects at this point, and even though it is a magic object that lets Rand achieve victory, it is easy to accept since the rules governing its use are well understood.
Rand beat Asmodean with a simple clever trick, and faced down Lanfear with certitude and courage.
All of the major storylines end with resounding victory for the heroes, achieved by their own fortitude, villains left to creep away, and a host of new allies and possibilities for the future.  
Writing Lessons:
Craft stepwise expectations, then unveil events step by step that will lead readers to conclusions you want them to reach.

Sunday, 11 March 2012

The Shadow Rising - Chapters 29-33

In this section, Perrin takes charge in the Two Rivers.
Perrin has changed since The Dragon Reborn, as demonstrated by his internal descriptions of the people and events around him. Previously, a heavy emphasis on his blacksmithing background was used to show his personality and character. Now, the blacksmithing references are gone, almost completely absent, replaced by a more worldly view, laced with soldiering metaphors. Even before he takes up arms, Perrin is being cast in a different light than in the previous book. For the most part, his perception is more focused, blunt, to the point. Here are a few examples showing his most blacksmith related thoughts, which are few, and a selection of others showing his growth and experience:
A small bowl balanced on the back of a cunningly made lion.
Whitecloaks don’t need much to decide somebody is guilty.
If he’s not a crackbrain, it won’t matter.
It was past time to be doing something.
A huge tree that looked as if it had been cleft down the middle by an axe.
Looking past Marin at him sharp as tacks.
How could he tell a man something like that?
Other times he might as well have been some complicated mechanism she meant to disassemble in order to puzzle out how it worked.
She was in for a surprise, if it came to that.
He had just tried to think of what a Shienaran he knew, a soldier named Uno, would have said.
Perrin immediately and methodically prioritizes his objectives. The ones he can achieve, and the ones with the greatest impact on himself and his loved ones come first. He sets Slayer last, not knowing he is the greatest of the foes to be reckoned with. His mindset is militaristic, not smith-like.
The sequence where Perrin learns of his family’s death has shortened Perrin responses. Every other character in the room is speaking about the various bits of news for several sentences, almost talking over his head, while Perrin’s responses are a few lines. This serves to illustrate his shock and forced detachment from the news of his family’s demise. An alternative might have been to have a heavily internalized Perrin sequence where he goes through the grieving process. Instead, by keeping Perrin somewhat removed and keeping most of his emotional display short or off page, the feeling is maintained that he is all business. There is even a sense of alarm that he is not fully aware of the dangers of the path he is heading down, that his cold resolve is blinding him to the ridiculousness of his objectives. The removal of the blacksmith related language accentuates this.
The language describing the Aes Sedai’s abode relates to the threat they may pose, and their trustworthiness. Anything at all in and around the sickhouse could be described, but the selection of adjectives and nouns the author chose to use begins to paint a picture: undergrowth, old sickhouse, sourgum, forest closed in, oddly, low branches, net of vines and briars snaked, vine-shrouded windows, dim light, cobwebs. No trusted friend could live in such a place.
Surprisingly, Dain Bornhald is cast in a favourable light, although his good behaviour is incidental to his misguided pursuit of Perrin. Padan Fain once again demonstrates how he uses anyone’s desires to his advantage, using it to goad people into advancing his own goals. Padan Fain took advantage of an organization which acts first, thinks later (if at all) to secure a force of fighting men. The Children of the Light’s actions are meant to draw Rand to him, but may also have been intended to protect him from the Shadow’s attempts on his life, which he wisely foresaw. Any attempts by the Forsaken to pursue Fain can be turned to giving further incentive to Rand to return to the Two Rivers to face Fain. All he has to do is survive the Shadow’s assassins.
Fain has turned Trollocs, and now a Myrddraal. If swearing allegiance to the Shadow involves unspeakable rites to bind you, how frightful is a process to turn you away from that allegiance? What will he do with this Myrddraal? Create a double agent?
Writing Lessons:
Show irrationality by removing a part of normal behaviour.

Thursday, 23 February 2012

The Dragon Reborn - Chapters 30-34

In this section, Mat makes a daring escape from Tar Valon, and Perrin continues the search for Rand.
Mat’s extraordinary luck needs an explanation, and several are offered. An ability unleashed by the Shadar Logoth Dagger.  A side effect of Aes Sedai Healing. He was always lucky, he is just luckier now. He is ta’veren. Not mentioned is a ter’angreal that alters chance. His battle prowess comes from some other source, his Old Blood connection. Although in the past life he relived a few chapters ago, he was known as gambler, not as lucky. It could be argued that no one would be called a gambler unless they were lucky. The only two that have so far been demonstrated to twist chance in the extreme fashion seen during Mat’s dice games are ta’veren and the dice ter’angreal. It’s worth noting that Lanfear has an interest in keeping Mat alive, and the Black Ajah stole dream ter’angreal, and the dice ter’angreal, at her direction.  If Mat has ta’veren luck enhancements, it would be hard to distinguish them from any dice ter’angreal effects. If Mat’s intuition that the luck comes from Shadar Logoth is correct, then Padan Fain must have some too. I’ll keep an eye out for when the dice roll in his head, which is a variant ability he displays later, but is so far absent.
A number of assassins, including a Gray Man, pursue Mat through the city and downriver. One of the Forsaken is directing efforts to kill Mat, but there is no indication as to which one. Odds favour it being the same one trying to kill Rand, since they are using the Soulless.
Mat and Thom learn about the High Lord Samon. When a knowledgeable character professes surprise at something they should know about, the reader should be alerted that something is amiss. Since Thom is not an Aes Sedai shrouded in mystery and suspicion, his statements can be taken at face value. This technique will be difficult to use with Aes Sedai from now on, due to the overhanging question of whether they are Black Ajah.
Rand makes a brief appearance. His sections marked the transition from Perrin to the Tar Valon characters, and back again. As the character around which everything revolves, it’s Perrin who has the closest link and is carrying out the main quest. The Tar Valon scenes are like an interlude with marginally associated ideas and quests. You can imagine the banner “MEANWHILE…” hanging over the whole length of the Tar Valon sequence. In the end it is linked with the Black Ajah hunters heading for Tear at the same time as Rand, but it makes for a unique story structure.
Perrin gets in deep trouble by helping Gaul out of the cage, but fulfills an important Viewing by telling Gaul about Rand’s destination. The Aiel connection to Rand has been set aside since The Great Hunt, but with this second reminder about He Who Comes With The Dawn, the Aiel should soon be finding him. To date, the only humans Perrin has fought and killed are Whitecloaks. References to how things smell are continually and frequently inserted in Perrin’s part of the story.
So much attention to Mat lets me focus on humour. Jokes, like plot twists, depend on setting up expectations, misdirecting attention from the true cues and drawing attention to the misleading ones, and revealing a solution that makes sense yet is surprising.

Burn me, you would think I was encouraging him to drink more! Women! But pretty eyes on the pair of them.
Surprising but makes sense: Mat is incorrigible.

Besides, whoever is feeding you is not doing a good job of it, but you still have pretty eyes.
Surprising but makes sense: Saal was unhappy with Mat, but now that he’s reinvigorated Thom, she makes the exact same observation he made of her.

The first bloody ship, Thom! If it’s sinking, we’ll be on it!
Surprising but makes sense: Mat is desperate to leave and wants Thom to know it.

Nynaeve gave me the paper. I don’t know where she got it.
Well if you’re not going to tell me, I am going to sleep.
Surprising but makes sense: Mat lies so often no one believes when he tells the truth.

He did not think anyone needed to look after Nynaeve; around Nynaeve, to his mind, other people needed to look after themselves.
Surprising but makes sense: It’s funny because it’s so true!

Writing Lessons:
Humour works by being surprising, yet making sense.

Thursday, 16 February 2012

The Dragon Reborn - Chapters 5-9

In this section, Rand sets out on his own, while Perrin learns more about being a Wolfbrother.
Both Perrin and Rand miss the cues that would have let them alert the camp before Trollocs set upon them. Their youth and inexperience, particularly Rand’s with relation to the One Power, make them vulnerable. By setting off on his own, Rand increases the chances that his shortcomings will play against him, but he is able to instinctively weave balefire despite being untrained and unable to even touch the source every time he tries. Some will argue that he is pulling this lost knowledge from his past lives, I think the Eye of the World could have had some programmed knowledge that has been placed in Rand’s mind. Without the foreknowledge of Lews Therin’s role, it could also be explained as another bit of the Pattern providing what Rand the ta’veren needs when he needs it.
Perrin’s kinship with the wolves saves the group, as their number add to the opposition the Trollocs face, and help Perrin shrug off the fear-gaze of the Myrddraal as he shouts the thrilling battle cry ‘Neverborn!’  Trollocs linked to the Myrddraal die. There must be some significant advantage to linking them like this which outweighs their instant death if the Myrddraal falls. I suspect it has to do with orderly marching and stealth which runs contrary to the Trollocs’ bestial nature.
Perhaps it was the influence of meeting the Tuatha’an early in the adventure that made Perrin even more averse to hurting people than he already was. In every Perrin scene involving violence he feels uncomfortable, even repulsed, by it. Like Rand, he reluctantly does what his perceived duty demands of him. Just before this battle Ba’alzamon encourages him to give up the axe, to be a blacksmith, to symbolically stop fighting the Shadow and choose a different destiny. The tactic is not much different than the one used to try turn Rand, it is designed to make Perrin doubt the value of his actions. It also implies that Perrin, like Rand, has the power to make that choice, and that the choice itself is important. The selection of a simple object like the axe to use as a symbol works particularly well. Every time Perrin uses the axe, there is an opportunity to examine his inner turmoil or refer to it. The use to which the axe is put allows it to be associated with more powerful mythical forces, like destruction and death, forces which may be beyond Perrin’s ability to escape and which make Ba’alzamon’s offer more enticing.
Masema may be going crazy, but how would you be able to tell? A few words from Perrin set his path for future conflict. The Pattern will help him become the Prophet, supposedly to aid Rand, but control of that thread in the Pattern will be taken by the Shadow. The Pattern weaves threads in ways to get Rand to win the Last Battle, while the forces of evil, touched by the Dark One, can mess those threads up so that the Pattern must find alternate means of accomplishing the same goal.
Min’s role is to be the Pattern’s ultimate failsafe. If the Pattern cannot move Rand or others to where they must be, Min’s visions can provide guidance on what must be done. In her viewings she can see the current plan, and new viewings can suddenly appear if the Pattern needs to make adjustments on the fly. Min acts as a translator between Rand and the Pattern. Of all Rand’s allies, she is the most valuable since she can help him learn how to compensate for the loss of any other. Do the other two women in Rand’s three have equally decipherable roles?
Snippets of the Prophecies of the Dragon are revealed, providing anticipation that can be built across several books, or the whole series. Moiraine states that taking Callandor is neither the first or last prophecy to be fulfilled, a clear indication that this book’s quest is only one part of a longer journey. This would be discouraging if it had been stated during the slower moving parts, revealed here in the aftermath of a battle, the reader presses on. Short chapters help move the story along so that readers don’t notice all the heroes do is walk and talk. The pace is also increased by the string of revelations delivered quickly and steadily. Encountering a Wolfbrother, digging for answers from Moiraine, and meeting Hopper in the World of Dreams all keep the reader’s interest. Doing and discovering move the story along. Catching fish with Moiraine may have been funny and necessary to show how difficult dealing with Moiraine will be, but it can’t carry the story more than a handful of pages.
The future plotline with Perrin and the Children of the Light is established more firmly by telling how they are actively looking for a yellow-eyed Darkfriend with his name. Two reminders have been provided, no more are needed before the Children show up to interfere with Perrin.
Cairhien, collapsing under the weight of its own politics, did not provide clear examples of what ta’veren can do. The weddings of Jarra do so more effectively, providing an unexpected source of comedy. Every ta’veren effect can be played for horror, drama, laughs, or any other purpose. Once again, this plot device gives a lot of room for the author to play with mood, pacing, action, and coincidence. One reason to ‘waste’ it on a village full of weddings is to camouflage its use to advance the plot. If only every third ta’veren effect is significant to the story, the other occurrences can be used to establish precedent and make the reader less likely to see contrivance when it is used for its true purpose.
A second trip to the World of Dreams for Perrin, Rand being driven to seek out Callandor by his dreams, and the past books’ use of the World of Dreams establish that Dreams are significant in this book, and in the whole series. By now, better explanations of the World of Dreams are due. There may be good reasons why such explanations have not yet been given, such as creating worry over Perrin’s dreams, but if they play a significant role, a lack of explanation will make events feel contrived.
Writing Lessons:
Simple logical symbols are more effective and understood by more readers.   

Sunday, 12 February 2012

The Great Hunt - Chapters 45-50

In this section, almost every character gets a chance to shine in the final showdown.
Another pitfall of having several plotlines is that they all should resolve themselves satisfactorily. That means every character which has played a role should get a chance to participate, and hopefully achieve victory over the forces that oppose them. In this final sequence, Rand, Egwene, Nynaeve, Min, Mat, Ingtar, Bayle, and Geofram all get their chance to shine. Perrin and Elayne simply tag along.
Ba’alzamon wanted to get Egwene and Nynaeve out of the way, to keep them in Seanchan until the Last Battle. He does not want Rand to have any help. He wants Rand to have to shoulder the duty alone. He wisely assumes that being from Emond’s Field and having more potential than any living Aes Sedai is enough to justify removing them. His orders to do so came at a time when Rand had disappeared from the world entirely. Was this also an attempt to draw Rand out of hiding?
It’s hard to say how Rand achieved victory over Turak the Seanchan Blademaster. Luck, a bit of the element of surprise, and the Seanchan heron mark maybe not being worth as much as one from this side of the ocean. Rand’s challenges are incidental, his major obstacle was overcome by his insistence that saving Mat and Egwene is worth more than the Horn, which proved pivotal in redeeming Ingtar and setting the winning conditions for the final battle. The idea that Rand must think of others’ salvation is key not only to this battle, but to the Last Battle. The redemption of Ingtar the Darkfriend was easy. In the Last Battle Rand will be striving to redeem the worst of the worst, those who were Forsaken by the rest of humanity.
Lanfear is the villain most likely to be redeemed. Her likeness to Pandora and Eve, her role in unleashing the Dark One on an unsuspecting world, and her eventual bad situation in later books all point to Rand taking a hand in her redemption. She is as bad as they come. And, there are some prophecies relating to her that have to be fulfilled, her new lover must serve her and die, yet serve still. Ingtar’s role was to show that Rand can redeem Darkfriends, and to introduce the concept that no one can walk so long in the Shadow that they cannot come again to the Light. Later, Rand will discuss such matters with a Forsaken, Asmodean. If his role is to save humanity, then he has to save all of it, even the worst dregs.
The courage and resourcefulness displayed by Nynaeve is the stuff of legends. Faced with certain doom if she fails, her bold resolve is the brightest point of the novel’s ending. She walks into the heart of darkness and emerges with Egwene’s freedom. Like Rand, she is looking for salvation of others, not glory. Her administration of justice to Renna and Seta gives such satisfaction, as she follows her own advice: it’s all right to hate them, but it isn’t all right to let them make you like they are. The depiction of justice is consistent with that in earlier Robert Jordan works, such as his Conan novels.  Those who live by the sword, die by that same sword, those who take too much rope will eventually hang themselves, and those who won’t change their evil ways will get what’s coming to them.
Egwene gets a chance to turn her new skills on the Seanchan. More importantly, she unequivocally sets Rand aside, allowing Min to stake her own claim on his affection. Like Rand, Min has halfheartedly tried to avoid her destiny, but finally accepts what must happen. She will play out her part as one of the three women in Rand’s life, even as Lanfear stakes her own claim, telling Min that she is but a caretaker, Lews Therin belongs to her. Lanfear does not Travel, she vanishes. Since she claims dominion over the World of Dreams, she must be entering it directly to perform her vanishing act so quickly.
Bornhald and Bayle Domon have lesser roles, important to explain the larger events unfolding, not important enough to spend half a page on. Bornhald’s death is no loss, his role was to bring his son Dain and his Lord Commander Pedron Niall into the story. The Children of the Light play peripheral roles throughout the series, and their principal function relates to Perrin’s murders, which is heavily accentuated in this book. Bayle Domon’s function is to provide a point of contact with the Seanchan, which none of the other characters can do. In this book, it was important not to show Seanchan points of view, since they are agents of Ba’alzamon. Humanizing them now would have reduced their villainy. Trying to change a prejudice given to readers is difficult. Later Seanchan encounters will undermine original assumptions, and show that there are some citizens of the Empire who were never really all that fond of the way damane are treated. It is their perspectives readers will be introduced to once Bayle Domon is able to befriend one at a later date.
Moiraine provides insight to Padan Fain’s condition. It is only of use for later story arcs, as is the outstanding prophecy about Elayne and the red-hot iron and the axe. Rand may also be associated with this viewing, his being a white-hot iron and a bloody hand. Too similar to not be related.
Rand describes a feeling that threads touching his life are in danger, a feeling of being pulled towards Falme. One can believe in destiny, but as a plot device it is horribly contrived. There seemed to be enough pulling Rand towards Falme without having feelings of certitude that the Pattern wants him to do it. Is this some type of ta’veren effect, similar to how the ta’veren will later be able to see each other through swirls of colour?  
When Mat sounds the Horn of Valere, the real world and the World of Dreams are connected for a time. The feeling of looking down on events from above is similar to later descriptions of spying on others from the World of Dreams. Through this connection between worlds, the Heroes are able to temporarily leave their home in the World of Dreams, and interact with the Seanchan. Interestingly, the Heroes of the Horn come for the hornblower, but will only follow the Dragon, and the banner.
Writing Lessons:
Any character introduced should have a chance to complete their story arc, or you risk reader annoyance.