Showing posts with label Lanfear. Show all posts
Showing posts with label Lanfear. Show all posts

Thursday, 23 January 2014

A Memory of Light - Chapters 44-49

In this section, Rand defeats the Dark One.

Perrin awakens after the battle is done. He argues with Chiad about why she won’t bend the rules for gai’shain, given that it is the Last Battle. “What good is honor if the Dark One wins the Last Battle?” Perrin snapped, pulling up his trousers. “It is everything,” Chiad said softly. “It is worth death, it is worth risking the world itself. If we have no honor, better that we lose.”

Perrin’s surrogate father Master Luhhan comes to check on Perrin’s health, and formally acknowledges that Perrin has grown into a man, one he is quite proud of.  Upon learning of Fain’s role in the murder of Perrin’s family, Luhhan says “What? Are you certain?” Questioning the truth of Perrin’s statement is odd on the heels of everything else Luhhan said. The author could easily have substituted other incredulous statements such as “The Peddler? How did you learn this?” or “Fain? How could he?” Either of these would have supported Luhhan’s faith in Perrin and allowed further discussion of the Whitecloaks, or even segued into Fain’s nature, which would surely have been useful since Fain’s appearance is imminent.

Masuri offers to Heal Perrin, but she must first confess and receive Perrin’s absolution for her actions with the Prophet. This again presents Perrin as a fully grown man of power and moral character, standing in judgment of high-ranking figures. His character arc is now complete.  

Thom protects the entrance to Shayol Ghul, sitting in for the author since they have the same concerns about how to describe the events unfolding around them. These pages offer a peek directly into the author’s mind as he wrote this final chapter of the Wheel of Time. ‘Epic’, ‘momentous’, ‘climactic’, ‘perilous’ and ‘terrifying’ aren’t right, but he eventually settles on ‘exquisite’. That’s a wonderful word to describe completing this epic.

Mat gets a Gateway opened to bring him near Shayol Ghul. Bringing Olver is part of the tugging he feels, but there is more, some greater role he must play.

Shaisam is a new name for Padan Fain, which means Destroyer of the Shadow. Shaisam is a creature vaster and far more powerful than before, living in every tendril of mist. And no wonder, for Rand’s intent to destroy the Shadow is greater than ever before. Shaisam kills friend and foe indiscriminately, for only one thing matters to him. As much as killing Rand and the Dark One balance each other as goals, he can accomplish both by rooting himself deep in Rand’s breast, in a host which can destroy one enemy and be destroyed in the process. Even now as the end approaches, there is a vagueness to Shaisam’s motivations, since the author has never, even now, come right out and explained them directly. This deliberate sidestepping of a key fact that provides context has been used throughout the series, and has provided the most fertile ground for fan theorizing, for both good and ill.

Gaul and the wolves defend the entrance to the Pit of Doom against Slayer in Tel’aran’rhiod. Perrin arrives, then Slayer monologues to fill in plot and character gaps. Seeing the look in his friend’s eyes,  Gaul senses it’s time to skedaddle.

Mat flies a to’raken into the valley of Thakan’dar, and senses Fain in the mist below. He crashes, and Olver blows the Horn. The clouds above form the ancient sign of the Aes Sedai, reflecting that Rand stands even with the Dark One at the moment.

Rand re-enters the Pattern, and swipes Callandor at Moridin. He tells Moridin that he doesn’t matter any more. Moridin responds by flinging a knife at Alanna.

Nynaeve’s herbs gave Alanna enough awareness to release the bond. This is a symbol of Rand being free of what Alanna represents. Since she bonded him forcefully, it simply means Rand is free of influence, and is free to choose his path. His ploy foiled, Moridin stabs his own hand causing Rand pain through the bond they share, and Rand drops Callandor, losing access to the torrents of the One Power it provides.

Perrin and Slayer battle, flipping between worlds. Perrin recently became a full-fledged adult in Luhhan’s eyes, and is therefore more confident and more sure of his identity than ever before. He has the confidence to truly unleash his fury on Slayer, and also has superior control over Tel’aran’rhiod. The killing blow sends Perrin spinning through Mirror Worlds. Unlike his past experience with the Portal Stones, when he saw variations of himself, in this instance all versions of Perrin act the same, and achieve the same victory as a result. All possibilities collapsed into one, the one where Perrin knows exactly who he is. Perrin brings survivors of the battle to the cave entrance to defend against the Darkhounds. Even as they face certain death, hope springs about them in the form of growing plants. The Horn summons wolf Heroes as well as human to fill out their ranks, and the odds are no longer so grim.

Mat approaches Perrin, who is concerned about Faile. Mat lies and offers Perrin hope, for what else could he say? As he reveals Fain’s presence, Mat is stabbed through the chest by Fain’s tendril. Mat’s death is so sudden in comparison to Egwene’s, and the manner of it so final based on all prior evidence, that readers are likely to be shocked out of the complacency that has been building since the Shadow was routed at Merrilor.

Aviendha holds off Graendal’s shield. She takes a chance, unraveling her Gateway despite that the effects are unpredictable, and may not help her at all. Graendal casts her Compulsion just as the Gateway explodes. Aviendha actually made a mistake in her haste, picking the wrong thread, which is a poor turn of phrase since she would have to botch the unweaving deliberately in order to have a chance of achieving the effect she is looking for. The threat of Compulsion is terrifying, and enthralls the reader with the horrible story possibilities that may come about if it succeeds.

Fain comes across Mat, who is not dead after all. Mat grabs Fain by the throat and stabs him with the dagger. Fain and Mordeth die, and not coincidentally, this embodiment of the all-consuming desire to achieve the end goal at any cost meets its demise just before Rand makes his decision on how to defeat the Dark One for good. Mat’s explanation that if you catch a disease you cannot catch it a second time is an awkward introduction of modern medical knowledge into the story in an attempt to have the reader accept this unforeseen immunity. Perhaps Mat is merely paraphrasing what the Amyrlin told him after he was healed of the dagger’s influence, or what Nynaeve has told him at some point, but the wording used suggests a strong level of in-world familiarity with disease that just hasn’t been featured before. Taking out the word ‘disease’ and having Mat speak in terms of his own immunity rather than a general statement about illnesses would have been more believable.

Perrin abandoned Mat on a gut feeling from the look Mat gave him. ‘Look’ may not have been the best word, given that Mat only has one eye, but the meaning is understood. Interestingly, Perrin had no angst about leaving Mat whereas he has wrung his hands over many of his friends and followers throughout the series. It is partly his newfound maturity, partly that he is more concerned with Rand here and now than he can allow himself to be for anyone else, even Faile. Perrin finds Gaul and returns him to Merrilor to rest. Then, acting against his desire to seek out Faile, he returns to guard Rand’s back yet again.

Moridin picks up Callandor and attempts to channel with it, falling into Rand’s trap. Moiraine and Nynaeve, duty and conscience, take control of Moridin, then link with Rand. Rand is shielded from any taint by combining the powers and using Moridin’s link to touch the True Power. The three powers are combined and wielded against the Dark One, turning the Dark One’s own power on himself. Rand holds him fast in a gauntlet of Power. In terms of Rand’s identity, he is turning doubt and negativity against his own doubt and negativity, looking at them with scorn and dismissal.

The following sections together show how Rand’s final victory and assertion of his identity affect the world. Rand’s past, present and future all figure, as well as his chronicler, and his successor.

Elayne surveys the carnage. The nearby plateau collapses, like the foundation of Rand’s old identity.  The bond lets her sense Rand’s strength, control and domination. She sees a beam of light far to the north, marking the end.

Thom sees the light up close. If Thom still represents the author, then he is in awe of the ending.

Min sees a brilliant lance of light, clearing the clouds. The wounded shield their eyes from the bright future Rand is making.

Aviendha sees the light and senses Rand winning, and it revives her. Graendal has been self-compelled by the unraveling gateway and begs to serve Aviendha. Since Aviendha represents the past, this is an indication that reverence for tradition and memory of this light and what it means are part of what the future holds.

Logain lost his prize in the collapse of the Heights, but saved the refugees, and they accept and welcome him, aspire to have their children join him. The Asha’man are no longer cursed for Lews Therin’s sins, but are seen as talented for Rand’s redemption of those sins. The light reminds Logain of his duty. He breaks the seals, another symbol of the old making way for the new.

Perrin sees the light in Tel’aran’rhiod, and observes the World of Dreams disintegrating and collapsing. Dragonmount is being drawn towards Shayol Ghul, all points coalescing into one, and then this realm of possibility will be gone. This was an unexpected development, which pertains to Rand’s transformation.

Perrin encounters Lanfear in the cavern. Her words still carry a sense of wonder that leads us to think she’s on the good side. “It is the end. Something amazing just happened. This might be the most important moment for humankind since we opened the Bore.” Perrin is compelled by Lanfear to help her kill Nynaeve and Moiraine, yet he resists. Lanfear has been working towards her true objective all along, at whatever cost. This is a trait shared by all of the Forsaken, the Mordeth-like motivation to do anything at all to achieve their heart’s desire.  Focusing on Faile, a far more powerful motivation than any dislike of Moiraine, Perrin’s will is stronger than Lanfear’s mere Compulsion weave. In Tel’aran’rhiod, this means he is able to reassert his identity and change himself back to the way he should be. He kills Lanfear, yet still loves her, she who represents the thirst for glory and power. Perrin may still want those things in some fashion, but not at the expense of the one he loves most.

The Dark One is freed yet cannot escape as Rand has him clutched tightly. He sees the Dark One as pitiful, tiny, insignificant, and above all, a liar. Rand pulls the Dark One into the Pattern, where he can be killed. But before he can kill him, Rand remembers that the vision he created with no Dark One was no better. Realizing his error, he thrusts the Dark One back outside of the Pattern and reforges the prison using braided saidar and saidin in a pure form and the True Power to keep the Dark One’s touch at bay by shielding the Bore.

He understood, finally, that the Dark One was not the enemy. It never had been. Rand’s own heart was the only enemy that could harm him, for as all the heroes have learned, ultimately, whatever befalls them is by their own choice.

Moiraine pulls Nynaeve out of the cavern. Looking back, she sees silhouettes of Rand and Moridin, Light and Shadow, vanish in the all consuming light. The last thing she sees, the last words which end the book, is the Bore being closed, a metaphor for Rand locking away in his heart the Dark One and the dark desires and ambitions he promotes, never to torment him again.

Writing Lessons:


End your story on a high note, right after the critical moment. 

Wednesday, 23 October 2013

A Memory of Light - Chapters 33-36

In this section, the heroes show determination in the face of the worst odds yet.

Perrin battles Slayer in Tel’aran’rhiod, showcasing a variety of tactics granting either of them a momentary edge. Perrin has no trouble running through the sky, but is so used to swimming that he can’t maintain his focus when underwater. Exhaustion impedes his ability to manipulate the World of Dreams, and Slayer finally hits him with an arrow.

Lanfear finds Perrin, and scorns him, easily switching her favour to the victor of the battle. Alone in Tel’aran’rhiod, with no energy, Perrin realizes his hammer is warm, giving him enough clarity of mind to wake up from the Wolf Dream. He lands where he expects Faile to be, at the Field of Merrilor, where the Last Battle is upon them.

Faile begins her transit to Merrilor with the Horn of Valere, but a bubble of evil disrupts her departure. She concludes that there is likely a traitor in her midst, which she thinks is Vanin. Aravine is the one who would best be able to divine the nature of Faile’s cargo, though, so my suspicion fell on her. The traitor’s identity is not as important as the suspicion that one exists, and that Faile is without resources in a hostile land while this person bides their time. With a number of nameless travelers killed by such trivial things as mud and plants, the feeling of helplessness and paranoia is well established. Her own attempts to weed out the traitor backfire, and she is forced to flee, afoot, into the Blasted Lands with creatures in pursuit.

The perfect accentuation of this feeling of powerlessness comes with Olver’s perspective. Olver is the only child of note in the entire series, and despite training with his uncles in the band, it is obvious to the reader that Olver is well and truly outmatched by everything. By placing Olver’s perspective here, just before the Last Battle, the author greatly increases the feeling that humanity is overwhelmed by the forces arrayed against it.

At Shayol Ghul, Aviendha learns about male Aiel channelers and is forced to admit what she has discovered to Cadsuane. Aviendha sets the strategy for how to stand against so many, with so much uncertainty: set plans together to counteract any one man having too much influence, in case he is under Compulsion, and “don’t try anything clever. We just hold.”

Hessalam escapes a skirmish with Aviendha, taking a deeply-Compelled Sarene with her. Sarene, a well-developed secondary character who hunted the Black Ajah, is irreversibly converted to the enemy ranks so brutally quickly that it is hard not to feel frustration. This is a warning to readers that anyone can be lost, and it can happen very quickly. A plan is concocted between Aviendha, Sorilea and Cadsuane to eliminate this threat.

Rand stands outside the Pattern and speaks with the Dark One. The author uses imagery established long ago, threads in a Pattern, to describe the otherworld in which Rand exists. The Dark One is dismissive of Moridin now that he has delivered the Dark One’s prize into his grasp. The Dark One makes an analogy, which of course is rooted in deathly imagery: SMALL TOOLS CAN BE EFFECTIVE. THE THINNEST OF KNIVES CAN STOP A HEART.

At the same time, but at a different rate of time, Nynaeve grows impatient and discovers Alanna chained to a wall in the Pit of Doom, slowly bleeding to death. This discovery puts the Dark One’s statement in context, adding a layer of extra meaning. The jolt of dread and excitement would be lessened if Alanna had been discovered before Rand’s first meeting with the Dark One. Now that it is too late for him to do anything about it, and Nynaeve seems powerless to save her, it is the equivalent of readers being shown a drawn weapon raised at Rand which he is oblivious to.

A map is provided for the Last Battle. Maps are one of the best parts of fantasy worlds, and the inclusion of this one to help the reader navigate the upcoming battle is priceless to following the action.

Mat trains his troops. His bluster fits well in a normal context, but he completely fails to acknowledge this is the Last Battle, and the overwhelming fear his fighters must be feeling. Perhaps portraying a commander who expects to live, and his soldiers to live, is the appropriate way to motivate them to hold and not break ranks. It feels far less effective than Elayne’s earlier rallying cry, but still maintains credibility because it is interspersed with solid advice and tactics the soldiers can use.

Delarn’s association with the nameless villagers is a clue to their identity. By having Mat recall the moment he saved Delarn, the author is subtly pointing at the town where Delarn was saved, and where certain events happen every night.

Mat learns the Horn is lost, in a strange conversation where Egwene has reverted to her younger self, and accidentally gives away more than she intended. The amazing author’s trick of ta’veren, though not cited in this case, always provides an easy explanation for falling out of character.

Mat is changing the plan, realizing the Shadow likely knows everything his army has planned. He intends to heap everything in one pile, providing a chance to wipe out humanity’s forces all at once, a target the Shadow is incapable of resisting. The Shadow’s armies arrive early, because somehow all of the commanders have forgotten that Trollocs can march through the night, a mistake that recently nearly undid Elayne’s forces.

The final set-up for the Last Battle is done. The forces of humanity are vastly outnumbered and surrounded. The Horn of Valere and the Seals on the Dark One’s prison are lost. Yet another weakness of Rand’s has been exposed. Perrin is grievously wounded.  Nynaeve, Olver and other characters are nearly powerless. Forsaken appear and leave the battlefield unscathed. Several heroic characters have already been lost or removed from power. If any of the Heroes, anywhere, fail, then the Shadow falls across the world. The excitement level is off the charts.

Writing Lessons:


Use association to place clues: for example, show a person associated with an event, to represent some other aspect of that event you want to reveal only later.

Thursday, 5 September 2013

A Memory of Light - Chapters 21-24

In this section, Demandred finally appears in person, and the day dawns twice as Rand enters Shayol Ghul.

Siuan and associates escaped the Sharan attack by diving through a pre-existing Gateway to fall hundreds of feet to the ground, and readers are informed of this via a short flashback. The flashback allows the author to skip right to the introspection by Bryne, which is the key element of the scene. A scene with Siuan falling towards a crash landing even as she surveys the battle from above could have been awesome, but longer than the 2/3 of a page for the flashback. A narrow escape might also have raised the reader’s spirits a bit, and the intent here is to keep them very low.

Lyrelle gives a solid example of just how self-serving some people can be, even in crisis times when altruism is the desired virtue. She gets her Warders, but only because there were enough men who actually wanted to be Warders. The point once again, is that the Asha’man choose their own path, marching to the Last Battle not because they must, but because they want to. It’s a nice mirror to Rand’s own storyline.

Egwene witnesses Bao the Wyld, Demandred, as he executes prisoners and questions Leane. There are so many hints of an epic back story to his dominion over the Sharans, but thankfully it’s used to tantalize and not bog down the story with exposition.

The Sharan culture is a sharp downturn from even the Seanchan culture which readers and characters have grudgingly had to accept. In Shara, there is no hope of rising, only fear of falling to an even worse position. Even the ‘lords’ “had hollow, haunted expressions. They slumped forward, eyes down, faces wan. Their arms seemed thin, almost skeletal. So frail. What had been done to these people?”  This culture symbolizes what Demandred and the Dark One offer. Nothing.  Had they been introduced earlier, the symbolism would not have been as effective as now, when the other Nations and their various cultures stand together in opposition to a nihilistic way of life.

Perrin confronts Graendal in Tel’aran’rhiod, bending balefire as a matter of course. Lanfear, the Age of Legends’ premier researcher into space-time, then tells him how time is being affected by the Last Battle, even in the waking world. The use of time distortions, with the Bore acting as a black hole where time runs slowest is a brilliant way to make the battles in each location last an appropriate amount of time, and to pass off any disparity as a random fluctuation instead of author error. It also speaks to the finality of the Last Battle, if time itself can no longer be counted on and reality frays away.

Lanfear offers Perrin even more aid, and a chance to be her consort. She scorns his refusal, jabbing him with the revelation that his father-in-law was Graendal’s target. Now readers have the big piece of the puzzle they were missing, and know that the generals are subject to the Forsaken’s influence. Bryne’s bond with Siuan ought to protect him though…

In desperation, Gawyn uses the Seanchan Bloodknives’ rings to move Egwene from the Sharan camp. Leilwin helps her along the way. When confronted with a Sharan who has captured her, Egwene is able to let herself feel intense fear and then control it.

At Shayol Ghul, Aviendha leads the channelers against the first Forsaken and Dreadlords who appear to thwart the strike. She finds ways to defend against balefire, and devises methods to fool their opponents should they strike again.

Rand enters the cave with Moiraine and Nynaeve, Duty and Conscience, at his side. They have always played these roles, nagging at him to do what he knows he must. He has found a way to balance the two driving forces in his life. He wasn’t certain if he should be pleased that the two of them had started to get along. Nynaeve’s new short-haired maturity shows how Rand’s conscience has found a way to adapt to the other moral frameworks he has encountered, staying the same but just a little different because of that exposure. Rand wears a coat bearing the thorns representing Manetheren, a reminder of the tale Moiraine told long ago to give Rand the bedrock of confidence he needed to face his greatest opponent.

Thom guards the entrance as an eclipse occludes the sun. The sun’s return heralds Rand’s victory, a symbolism that is so obvious that the author spends only two paragraphs dwelling on it each time a character sees it in their location. Except Elayne, who makes a speech that would fit Manetheren’s last stand as easily as the defense of Cairhien she now leads.

Moiraine gasps as a voice shakes them, the voice of the Creator. It portends no victory, only the inevitable confrontation that the Pattern has pulled Rand towards with thousands of threads. As with Rand’s own drive to save mankind so they can continue trying to live their lives and solve their problems, the Voice can’t or won’t help Rand, it can only give him the opportunity to do things right this time.

Fortuona makes an observation about Mat which mirrors what has happened with Rand: He has changed, yet is the same. Mat is chaos, Fortuona order. The ability of Seanchan to accept a change in station is funnily portrayed with Mat’s response to being renamed, told from Fortuona’s perspective: “Knotai?” Knotai said. Knotai convinces Fortuona to send aid to the Aes Sedai.

Elsewhere, Agelmar, Bashere and Ituralde seem to be doing everything right. The Sea Folk make their last appearance of any import when Zaida reports the Bowl of the Winds is all that is keeping the Dark One from scouring the valley of Thakan’dar.

Writing Lessons:
Know what your characters represent so that you portray them consistently.

Sunday, 26 May 2013

A Memory of Light - Chapters 14-16


(Sorry for the long delay, life intervened... how did I ever maintain this pace last year?)

In this section, the Black Tower plotline is resolved!

Contrary to established rules, it is now possible to enter Tel’aran’rhiod from the Blight, which is explained with the mild observation that barriers are weakening between worlds. Importantly, it will allow Perrin, Lanfear, and Slayer to later interact with Rand at Shayol Ghul while they are in Tel’aran’rhiod. While the story is rife with examples of impossible things becoming reality, when the author starts tweaking rules which remove well established restrictions, there is a chance that readers will find it too convenient to be believable. This is overcome to some degree by simply establishing that a change in rules has taken place, with no commitment towards it being of benefit or detriment to the heroes.

Perrin not only feels he has to stay near Rand, but also needs to investigate dangers to Rand, appointing himself as a sort of bodyguard.  While it was expected that Perrin might take on this role, it was both thrilling and surprising to see Gaul join him. So they set off to the Black Tower where Lanfear makes an appearance. Two opposing ideas are now associated with her. The first is her obsessive thirst for power and prestige, which Perrin recalls quite well, and is wary of. The second is the recent idea of her coming back to the Light, as introduced through her dialogue with Rand. Due to the elements of Eve and Pandora I identified in her mythical roots, I am predisposed to her seeking or gaining redemption. The nearly equal weighting of these ideas adds to the mystery around her goals, indicating she could go either way and no one would be surprised. “I chose my master. This is my price – unless I can find a way free of it.” Whatever she is after, she achieves it by helping Perrin, allowing him to remove a dreamspike at a very opportune moment.

The coincidental timing of Perrin’s actions is a little hard to accept, but the Wheel weaves as the Wheel wills, and that logic-defying clause allows the author to push the limits of coincidence in a manner that is explainable, if not entirely satisfactory.

Androl’s Talent for Gateways allowed him to make a miniscule Gateway over a very short distance even when the dreamspike was activated. The small Gateway he uses to catch Taim’s balefire presumably also only carried it a very short distance. Perrin’s deactivation of the dreamspike then frees Androl to make Gateways of any size, and he uses some exciting techniques to devastate Taim’s cronies and send two Forsaken running. After such an intense build-up, the resolution is nothing but satisfaction. Importantly, Androl and the other Asha’man have claimed their own freedom, usurping control from Taim with no observable outside help.

Androl isn’t the only character whose desperate actions amazingly bear fruit. Rand did the same on several occasions, notably at the end of The Eye of the World, when he thrice appealed to the Light to intercede and save him, and then was able to regain control of the situation. Androl makes no such appeal for deliverance, instead drawing on his defiance and will to displace the barrier which prevents his Gateways from forming. Why does this work?

The simple explanation is that time runs differently in Tel’aran’rhiod, and Perrin’s deactivation of the dreamspike is mirrored over a longer time frame in the waking world.

A different explanation requires delving into Androl’s character and the reason for his Talent. Androl is a dreamer and a searcher, and has traveled far and wide across the world trying to find the elusive conditions that will give him closure and peace. He may have traveled to more places and tried more paths in life than almost every other character. He knows himself as much as he knows the places he has been. Androl’s Talent and lack of ability in other areas is therefore a metaphor for his inner quest and lack of satisfaction with what he has found so far. Knowing himself is equated with knowing where he is, a condition required to form Gateways. When Androl finally succeeds in crafting his tiny Gateway, he has dug deep within himself and found that which he always sought elsewhere: the will to make part of the world fit his needs, to take his place as the heart and soul of the Black Tower, to defy Taim with his last breath and create the place he has long searched for. With this understanding comes his salvation, just as the dreamspike is deactivated.

The Black Tower itself has been a metaphor for Rand’s inner turmoil over the last several books. As he allowed his humanity to wither away, the Black Tower festered. At first the Black Tower represented a cherished dream for Rand, a safe place for men like him. By failing to nurture this dream, it could not sustain itself, and eventually went bad, until it grew to the point where it threatened his life and the world itself. Androl demonstrated that a powerful dream will draw others to it, others who can share in keeping it vibrant and secure. Rand’s naive hope that his project would be successful simply by establishing initial conditions, and then walking away, was proven to be foolish. The failed Black Tower experiment serves as a precedent for the upcoming conflict with the Dark One, where Rand will again try quick and easy solutions that will predictably fail.

With the Black Tower plotline resolved, it isn’t long before Taim shows up in the Borderlands to disrupt the desperate tactics of the Borderlanders. Lan can survive a duel with two Myrddraal at once, and repeated sorties on the field lancing Trollocs, but must flee before the Dreadlords’ siege engine. There is some entertainment in comparing how Byrne’s later use of Gateways as windows provides immensely more advantage than simply elevating channelers on a siege engine to have a better view of the battlefield. But for now, the edge goes to the Shadow.

In Ebou Dar, Mat once again entertains readers with his banter with Selucia. Mat is either thinking out of character or subconsciously adopting Seanchan ways of thinking: She had shaved her head again properly, now that she was no longer hiding. Tuon’s adoption of Mat’s ways is much more in character, and funny: “Are you bloody insane?” Mat asked. “Are you bloody stupid?” she asked.

The Heroes’ ability to spot Gray Men is uncanny. Even when wounded, a Gray Man is unnoticed by the keenest eyes in the Seanchan Empire. I attribute the Heroes’ success versus Gray Men to the ta’veren effect, increasing the dim likelihood of noticing them into a certainty. I think channelers and Warders were the only others to ever notice a Gray Man. There’s been some debate as to why the Shadow didn’t use more of these assassins. I reason that there was simply a lack of good targets, with most potential targets either unfindable or able to notice and kill them. I also suspect they are not very numerous, since their creation requires a sacrifice on par with Padan Fain’s, a dedication that is decidedly rare.

Rand has a swordfight with Tam, allowing him to learn how the loss of his hand has affected his perception of himself.  The missing hand has been more of an inconvenience than an obstacle in terms of Rand’s abilities to confront opponents, since he can channel even without it. By showing an example of weakness, the author is able to better showcase the inner turmoil Rand feels in the face of the Last Battle. Rand regularly tries to express certainty about his plan to kill the Dark One, but just as with his sword prowess, there are deep-seated doubts and weaknesses he worries about. Aviendha previously suggested taking the Dark One gai’shain might be a better path, and Moiraine now tries to dissuade him from his chosen course of action even as she urges him to commence his assault now.

Moiraine gets good tasting tea from Rand, a symbol that he does indeed have the right balance that so many of his motherly mentors have sought. Each of them has correctly foreseen that  as with so many of the obstacles faced by the characters, it is not Rand’s battle training or ability to channel that will lead to victory, but a matter of his character.

Galad and his Whitecloaks are perturbed by the Ogier’s violence. Their first instinct upon witnessing their savagery is to consider them Shadowspawn.  Galad understands that evil does not reside in the act of chopping down opponents, but the reasons for that act can be good or evil. If the Ogier’s violence is startling in its intensity and rivals the murderous actions of Trollocs, it is because once riled and forced to actions the Ogier would rather not have contemplated, their resolve to carry them out is unwavering. They embrace violence as the tool that will best allow them to continue their peaceful lifestyle.

Writing Lessons:

Do not break your daily writing habit. Once missed, writing time is lost forever.

Monday, 1 April 2013

A Memory of Light - Chapters 10-13

In this section, two ta’veren take to the field.
With allies waiting for reinforcements, the failure to lure Trollocs out of Caemlyn hurts the heroes badly, though not personally. Androl too is failing to find a means of escape, adding to the building pressure, which culminates with Lan’s retreat from Tarwin’s Gap when faced with Dreadlords.
At last, the Trollocs take the bait and pursue the Andoran army, falling into a trap of gunpowder and shrapnel. Elayne thinks the invention of these cannons will change warfare forever, with their destructive power acting as a deterrent no sane person would risk facing. The comparison with the nuclear era is easy to spot. Early gains by Elayne and Bashere are whittled away as the Trollocs adapt to the tactics. Birgitte’s personal struggle to keep some part of her memories and her confusion serve as a nice metaphor for the skirmishes and stalemate that is emerging.
Rand tries to intervene to help the Borderlanders, but is rebuffed by well-organized Dreadlords trying to cut him off from the source. Incapable of helping any of the forces any longer, he must accept Moiraine’s urging for him to march on Shayol Ghul.
In his dreams, Rand encounters Lanfear, and a long-awaited opportunity for Mierin to turn back to the Light is rejected. So close. So close to the Light, like a feral cat in the night, stalking back and forth before the fire-lit barn! He found himself angry, angrier than before. Always, she did this! Flirting with what was right, but always choosing her own path. Yet despite her rejection of love and Light, and her dejection at discovering how little she means to Rand, readers may still entertain the idea that she can be saved, that she wants to be saved after Rand reveals himself fully to her. This perception is key to her upcoming interactions with Perrin.
Perrin feels a tugging which he knows is Rand. He decides to act as Rand’s guardian, facing dangers which he cannot, such as at the Black Tower, and countering the agents he suspects are arraying themselves against Rand. It is disappointing that even at this late juncture, Perrin doesn’t describe the dreamspike to Rand, and perhaps benefit from Lews Therin’s insight and memories, or even tell Rand about Slayer, if only to assure him that Perrin will finish him. Perrin and longtime friend Gaul enter Tel’aran’rhiod in the flesh, which readers will have trouble convincing themselves isn’t an act of evil, for the only person who says different is Perrin himself, whose rationale is simply that it is not evil, just incredibly stupid.
Bornhald’s revelation that Padan Fain killed Perrin’s family is the first reminder that he is still up in the Blight, waiting for Rand, another danger which Perrin may be better placed to face than Rand.
Inventiveness allows the heroes to make progress in Kandor, whether by the use of Gateways for observation of the battlefield or by plans to include Aes Sedai as part of the military forces, which soon gives humanity its first uncontested and complete victory.
A feature of these last three Wheel of Time books by Brandon Sanderson has been the inclusion of a number of fan-friendly initiatives, from auctioning off naming rights of minor characters, to featuring the guardians of the largest Wheel of Time fan sites as innkeepers, to acknowledging fan theories in text. While there is a certain glee at receiving acknowledgement, such Easter Eggs can prove disruptive, taking a reader who is in the know out of the story. The same is likely true for any scene which has been heavily advertised to fans ahead of publication. Involving fans on an emotional level both rewards their long dedication and keeps them attached, so some kind of balance must be struck despite the potential disruption to the story. In theory, a minority of the millions of readers will be in the know, so by keeping these references subtle, the desired balance is reached.
Mat returns to Ebou Dar, which he realizes is his home more than any place else. Among his many fond memories, are those of Tylin.  After a year of analyzing the story and finding deep meaning in even simple descriptive paragraphs, I find the sexual context surrounding his affection for Tylin offers surprising ways to interpret the rest of this paragraph:
Tylin. Bloody ashes, but that had been a fun game. She had had the better of him time and again. Light send him plenty of women who could do that, though not in rapid succession, and always when he knew how to find the back door. Tuon was one. Come to think of it, he would probably never need another. She was enough of a handful for any man. Mat smiled, patting Pips on the neck. The horse blew down Mat’s neck in return.
Readers may never know whether these words belong to one author or the other, or a combination of both, making it harder to judge whether their use is intentional. Since the relationship with Tylin sets the context for the rest of the paragraph, I think the imagery is intentional, not accidental, and very much in line with Mat’s unconventional behaviour. However, as an author it can be inconvenient to find out you’ve unintentionally implied something you never intended, and it seems the context of such oversights is often sexual.
Writing Lessons:
Check your text for unintentional meanings.

Thursday, 21 March 2013

A Memory of Light - Chapters 1-4


In this section, Rand returns as a point of view character while dire events transpire at the Black Tower.

The familiar opening shows a world failing, withering, dying, awaiting the end. Rand’s appearance disrupts that imagery with happiness: Laughter broke the air.

While Moridin’s forces feel assured of victory, Rand is more hesitant, concocting a plan he isn’t sure can work, revealing that he wishes to kill the Dark One himself. The key element of the plan involves breaking the seals on the Dark One’s prison, which drives a wedge between him and Egwene. Egwene has a clue left by a Dreamer, a well known and oft studied clue: Wait upon the Light.

Rand pays attention to Roedran, inciting the reader to do the same, yet it seems unlikely or undesirable to the reader that such a minor character can suddenly play a meaningful role. It turns out that this is a feint; Roedran is being mildly played up to attract attention while keeping the reader guessing about Demandred’s whereabouts a little while longer.

Rand correctly surmises the Shadow wants to prevent the heroes from unifying, and the bold attack on Caemlyn threatens to do just that. More importantly to the story, Caemlyn is the central city, the gleaming jewel on the hill, the heart of the civilization that emerged after Hawkwing’s death. Its fall symbolizes the last cutting of ties to the old, the end of all that was good. It symbolizes that all the people of the world have left is each other now, even though most of their nations and cities still stand.

Talmanes’ overly heroic death is averted by Nynaeve’s healing.  This doesn’t sit well, as it indicates an unwillingness to let even a secondary character die, and cheapens the stakes. On a reread, it may instead have been intended to deliberately mislead, so that when well-established heroes die later, it will be even more shocking. If an author goes to such great lengths to keep this character alive, a payoff is expected. Does Talmanes have a critical role to play which no one else can do? Is there some clue in the way he embraced death which he can teach a main hero? Or is this just one of many death and resurrection parallels throughout the story?

Perrin and Elayne urge Rand and Egwene to talk, not argue, when they meet on the morrow.

At the Black Tower, Androl commits to a course of action, abducting and questioning one of Taim’s men. While the characters at Merrilor debate what to do and talk about events at a distance, it is Androl’s sections which provide the excitement. No matter that Androl is a new character and Pevara is a Red Sister, and that readers generally identify with Rand and Egwene closely, having followed their adventures for thirteen books. All it takes is a lack of action on their part to thrust Androl’s plotline to the forefront. It helps that readers are mildly unsure whether Androl’s events take place precisely on the eve of the meeting at Merrilor, and that they expect Taim’s men to play some role in disrupting those proceedings. Readers expect that the Black Tower storyline will play directly into events surrounding Rand. The fact that this turns out to be false doesn’t lessen the excitement immediately felt as Androl’s plan comes apart and he and his followers are overwhelmed as they rescue Logain. Logain’s own role and foretold destiny also help lift this plotline above the main storyline.

Aviendha comes to Rand, and for the last time he makes a halfhearted attempt to try spare a woman any pain. As always, the woman points out that she is truly an equal, and must therefore be allowed to choose on her own what pain and risks she will accept. Rand finally accepts this, and immediately reaps the rewards.

The dreamshard scene reminds readers that Moridin and Rand are linked somehow. The possibility that many of their early interactions took place in a dreamshard is raised, and offers an explanation for many small mysteries from the early books.

However brief the Moridin-Rand scene is, it contains emotive power in the cool verbal parrying between them. In just four pages it covers Lanfear’s relationship with Lews Therin, Moridin’s self-loathing, Rand’s desire to protect his loved ones, dreamshard physics, discussions on fate and destiny, Rand’s ultimate plan revealed to his enemies, and a surprise ability that sends Moridin scurrying. Any interaction between the principal hero and antagonist is bound to excite the reader, and this short section hits with everything it can. Hammering at the raw nerves of either character and addressing their worst fears is wonderfully effective here.

On the back of the hope raised by Rand’s small victory over Moridin, everything runs smoothly for Androl up until the last second, when hope is dashed. This too is a great example of stringing disparate sections together based on the mood the author wants to convey. Rand’s victory leads to Androl’s early success which reinforces expectation of Androl’s ongoing success, right up to the last second.

Writing Lessons:

Readers will perceive importance with the things the author treats with importance.

Monday, 7 January 2013

Towers of Midnight - Chapters 54-57 and Epilogue

In this section, Mat saves Moiraine! And the final confrontations are set up.
Rustling and motion at the edge of their vision makes Mat, Thom and Noal jumpy. They find the slagged remains of one of the redstone doorways, leaving them only one other doorway or a bargain with the Eelfinn as possible escape routes. Mat compares himself to a cow behind led to the slaughter by captors who know and control all.
Eelfinn appear, urging them to set aside their iron and fire, vanishing into shadows if threatened, threatening Mat in turn. Dozens of them! Mat has his dice stolen, losing a tool to help them find their way. Attempts to hit the Eelfinn with weapons fail, unless they are iron. Music stops affecting the Eelfinn. The Eelfinn are swift and cunning, taunting Mat’s group, getting Thom to expend knives. The humans quickly find themselves overwhelmed, being toyed with by the Eelfinn.  
Mat uses a trick of his own, setting off a firework, then decides to run in a random direction, and commits to it, finding a hidden passage, which leads to a bargaining chamber where they find Moiraine.
Mat makes his bargain. Will Mat ever see life the same way again? Half the light that he’s given up represents the way he sees the world, and this sacrifice on his part means he’ll accept the rules society imposes on him, particularly Seanchan society. Sometimes. The Eelfinn frown during the only part that actually gives them a loophole to exploit, which is a clever way to keep the reader from noticing the loophole themselves. As though anyone could slow down and think during this frantic sequence! The loophole is quickly pointed out, forcing Mat to give up the quick and simple path to the exit which he bargained for. Only more cheating with fireworks buys the group enough time to make a hasty plan.
Noal will hold back the Aelfinn long enough for Mat to be able to reverse his path at the next chamber. Noal’s farewell speech mirrors Ingtar’s from long ago. Can you tell which parts are from which? These corridors are narrow. Good choke points. A man could stand there and only have to fight one or two at a time. He’d last maybe a few minutes. We knew this place would demand a price. One man could hold fifty here. One man holding fifty at a narrow passage.  There has to be a price. There is always a price. Perhaps I can pay it here. Neither Noal or Ingtar were who they seemed, they both redeem themselves, sacrificing their lives in a vain attempt to let their friends escape safely.
A bit if extra time allows Mat to make his way to the chamber where the redstone doorway should take him back to Tear, but it has been destroyed, reduced to rubble. Now there is only one exit left, far away and inaccessible. Mat is forced to play by the rules, and closely scrutinizing the rules and gifts from his previous visits, realizes that he holds a key to leaving.
Mat Cauthon wins again, but the last opponent he’ll face at the Last Battle has great luck of his own, and still holds a ter’angreal that twists luck in its favour.
Moiraine recounts her captivity, revealing that she got three wishes, as did Lanfear. Moiraine did not wish for freedom and since Moridin or Slayer came looking for her, it seems plausible that Lanfear did ask to be released or saved from their realm. Another wish may have been to speak to Rand, anticipating the Dark One’s punishments. Moiraine and Thom decide to wed, and bond, surprising Mat. Mat says he’ll never allow himself to be bonded, then is reminded that his wife can learn to channel. If he can adapt to some Seanchan cultural behaviour maybe she will adopt some from his land?
Rand has an immediate effect on the weather wherever he appears.
The Black Tower is still impervious to Gateways. Androl and Pevara find they are all too willing to take a chance on each other to escape the Black Tower.
Graendal is revealed as Asmodean’s killer when Shaidar Haran attributes three deaths to her actions. We would have argued lengthily over whether the third was Asmodean or Sammael, except that the Glossary states it outright. No matter how gloriously some readers chortle over this, the mystery is diminished by stating something as fact outside of the story that is a matter of conjecture inside it. The identity of Asmodean’s killer is not central to the story, but it was central to the early interactions with fans, and has taken on added importance because of it. The Wheel of Time may not be in the mystery genre, but I still expect the answer to an important mystery in the story, not in the dust jacket, appendix or index. Whenever the answer to some question was too sensitive to answer without giving away more than he wanted, Robert Jordan responded ‘RAFO: read and find out’, and a few more decades of RAFO is more respectful than closing the discussion this way. A simple insertion of it as fact in the story could have mitigated these feelings.  The obvious place to insert the fact in the story is between these two lines:
“Three Chosen, destroyed by your actions. The design builds, a lattice of failure, a framework of incompetence.”
Three? The Great Lord knew of her hand in killing both Asmodean and Aran’gar? Who was the third? Of course!
“I had nothing to do with Mesaana’s fall.”
A little bit of introspection on Graendal’s part could have easily made her role in the deaths more clear in the story, and still allowed the fact to be repeated in the Glossary. But, since the author can’t satisfy everyone, they might as well satisfy themselves and maintain a thick skin.
Perrin meets Boundless, who appears as a wolf in Tel’aran’rhiod, and learns that he is a wolf by choice, not from losing control. Perrin has been freed from all doubts about himself, just in time for the Last Battle.
Olver wins the game of Snakes and Foxes, which is a nice way to mirror the fact that Mat won, but may also be yet another sign that the regular rules governing the world are breaking down. Reminders of that were less intrusive in this book than in The Gathering Storm.
Olver opens Verin’s letter to Mat, revealing a plot to invade Caemlyn from within. Mat defied expectations once again by not acting as curious as Verin had hoped, and as a result Caemlyn is aflame.
Picking up exactly where the prologue ended, a merchant escapes the Trolloc hordes which have overrun Heeth Tower, but is then murdered by a trio of red-veiled Aiel with filed teeth.  Ending the section by calling them ‘something terrible’ veers slightly into omniscient narration.
Rand is sequestered in his dreams, pondering his meeting on the morrow, when something perturbs the dream. Only the Mistress of Tel’aran’rhiod could have done this, and she is revealed as a desperate woman, regretful and pleading for release from the Dark One’s torments. This development disturbs Rand in a way that nothing else does, bringing up conflicting emotions. It was this section that provoked me to consider that Rand’s role is to break all bonds and save all humanity, even the Forsaken. Casting Lanfear as Pandora or Eve means she can be redeemed at the Last Battle. There is no doubt that she is truthful here, and used a narrow window of opportunity to attract Rand’s attention, only to be discovered almost immediately.
Lan prepares to make a fateful charge into Tarwin’s Gap, certain to be overwhelmed. Help never came to Malkier, or Manetheren, and only just in time for Maradon. Will Lan and the Malkieri fall alone?
The dark prophecy which Graendal read is presented, and confirms that the Towers of Midnight from Egwene’s dream are the Forsaken. And that they will kill Perrin. Then the Dark One will kill Rand.
Writing Lessons:
An author can’t please every reader. Write your story the way you want, with passion, and readers will respond.

Thursday, 15 November 2012

The Gathering Storm - Chapters 24-27

In this section, the heroes learn that power must not only be wielded, but wielded properly.
Like Rand, Gawyn has the power to do anything he wants, which he displays by casually dispatching a handful of guards in the Rebels’ camp. Bryne criticizes him for it, acknowledging that the power is in his hands, but questioning what he will do with it. What guides Gawyn’s hand? He says love for Egwene does, but he has no actual idea what she wants, he is simply making his best guess. Unlike Rand, a mentor’s intervention doesn’t drive Gawyn away, but gives him pause. Gawyn bristles at his mentor’s scathing words about his mother. Bryne’s point is that the truth may be uncomfortable and may shatter heartfelt illusions, but it must be heard nonetheless. Gawyn would like to believe his mother was special, but she wasn’t in this circumstance, she gets no special dispensation. By extension the same is true for Gawyn and Rand, who both wield great power but will be judged harshly if they do not wield it properly.
With Rand abandoning the Light, and Gawyn poised on the precipice before being hauled back, it’s timely to look in on the Black Ajah Sheriam. There were still many holdouts over Sheriam’s allegiance to the Shadow in the Theoryland forums, some positing that Sheriam must have been turned against her will, since she just could not possibly be evil. Jordan had established her kindly character well, as discussed in posts on The Dragon Reborn, and the fact that she was not confirmed as evil allowed readers to stick to their emotion-based judgment of her. Sanderson uses some of the same techniques here, even as she is finally convincingly revealed as a villainess. Ambiguous phrasing, such as ‘the one who had sometimes lurked inside’ tells readers nothing about whether that person was an interloper or a Great Mistress commanding her, and in proving nothing one way or the other create fertile ground for deeper emotional commitment to deep-held beliefs about Sheriam.
We learn that the Forsaken helped raise Egwene as rebel Amyrlin, in the hope that it would further split the Aes Sedai, and that plan paid off very well until now, when Egwene’s status is rising to that of her title and threatening to heal the rift.
Egwene learns she has escaped the headsman for now, but Elaida’s outburst of rage has only unsteadied her, not toppled her, and she may yet recover. Egwene’s options are very limited, but she maintains she will never kneel to Elaida, and she will continue to resist until her trial, and possible death sentence. She still feels her resistance may provide, even in death, the means to heal the Tower and oust Elaida in time for a better candidate to lead the White Tower in the Last Battle.
Aviendha becomes a Wise One after finally standing up for herself. In a plot similar to Shemerin’s, Aviendha learns that only she can raise or debase herself, the power to establish her own  worth is entirely in her own hands.
Romanda listens to Shemerin’s tale and is disgusted that Elaida could cause such a change in an Aes Sedai. A sudden swarm of beetles ruptures the floor of the tent, a bubble of evil which represents the fate of the rebels, the first beetle a precursor to the others as Shemerin’s treatment presages the treatment the rebels will receive. Romanda burns her tent, unable to contemplate touching things that had been touched by such filth, in effect destroying her identity as thoroughly as Elaida could. She wonders if she could submit to Elaida to save the Tower. Like Gawyn, Aviendha, and the other examples, she now wields the power to decide, but may not have the means to reach a decision.
Mat brings some followers to Hinderstap to gather supplies and have some fun. The question of saving Moiraine comes up again, and Mat realizes that Lanfear may well be trapped too. He wonders if he would save her from a fate amongst the Aelfinn and Eelfinn, even knowing how evil she is. Based on the thought “You’re a fool, Matrim Cauthon. Not a Hero. Just a Fool”, readers should recognize the familiar mindset of the character who will go out of his way to do the right thing. It’s the first time anyone has considered saving one of the Forsaken; most of Rand’s interactions merely confirmed they weren’t interested in being saved. As I’ve posited before, Lanfear has close parallels in the myths of Eve and Pandora, myths which also include their redemption and salvation.
Why not attach that earlier Mat section to this one? Probably to get a bit of humour in before Rand’s grim scene sucked all the smiles out. It’s a surprise when the next chapter is also Mat’s; two in a row from one character for the first time in the book. Splitting the viewpoints changes the flow of the story, and since some of the split scenes involving the same character fit reasonably well together and could have fit the typical Robert Jordan format, it’s further confirmation that this was a stylistic choice of Brandon’s or the editor’s.  
Mat remembers the dagger from Shadar Logoth, a dagger that filled Mat and Padan Fain with all-consuming hatred for the Shadow. Once freed of the dagger, Mat’s carefree attitude is almost opposite to the single-mindedness of purpose that the Shadar Logoth taint filled him with. Mat expressly will do the least possible to rid the world of the Shadow, adopting a live and let live lifestyle, and even contemplating saving dire enemies.
Let’s quickly look at Gawyn’s short battle scene:
The four soldiers are portrayed as competent, taking their duty seriously. Gawyn’s emotions are irritation and anger, fuelled by the soldier’s dismissal of his claims. A cluster of dialogue ends with the sergeant laying a hand on his sword. Words end, action begins.
Gawyn leaps from his horse, an explanation for the strategy behind it is given.
Gawyn begins a sword form, an explanation for the strategy behind it is given.
Gawyn slams into the sergeant, an explanation for the success of the attack is given (wearing helmet the wrong way)
Gawyn repels a few blows, and strikes the halberdiers, an explanation for the necessity of wounding them is given.
Gawyn finishes the battle leaving all four wounded and winded soldiers on the ground.
The author succeeds in demonstrating that Gawyn is intensely analytical during battles with immediate and frequent explanations of his actions.
Writing Lessons:
Where you place explanations for actions in the story affects how readers perceive those actions.

Monday, 27 August 2012

Winter's Heart - Chapters 33-35

In this section, Rand recovers from a horrible blunder, and his allies prevail in an epic battle.
Rand is on shaky ground as he leaves to assassinate the Asha’man. Ignoring his recent understanding that killing the Asha’man changes nothing in the long run, he rushes off to play at killing, leaving the duty of keeping him on a moral trajectory to his friends. Min implores him to see the danger to himself, while Alivia thinks killing is a game, thinking of it as cavalierly as Rand does. Nynaeve is the last one to have a say in Rand’s actions, her access to the One Power is the only means by which Rand can gain entry to the villains’ apartment.
Nynaeve belatedly realizes what she has involved herself in. She didn’t think before; she thought of it as an adventure, confronting Darkfriends, renegade Asha’man. But Rand and her husband are going in to execute the men, to kill them before they know someone is in the room with them. Nynaeve left the Two Rivers to protect the boys from the wicked world and the ways of Aes Sedai, and at the last she utterly fails to act as Rand’s conscience. Kill them in their sleep, if you can, she says, giving her blessing to their actions.
As is the author’s habit, the actions which immediately follow Nynaeve’s capitulation are a metaphor for Rand’s moral situation: Something unseen wrapped snugly around Rand’s chest beneath his arms, and slowly he rose into the air, floating higher until he drifted over the edge of the overhanging eave. The invisible harness vanished, and his boots dropped to the sloping roof, sliding a little on the damp gray slates. Crouching, he moved back on all fours.
There is almost no foreshadowing of Fain’s appearance, which can frustrate a reader. At this point Jordan assumes readers are familiar with characters from several books back and haven’t started with this one. It’s a fair assumption, yet the sudden appearance of a returning character can confuse as easily as excite the reader.
Fain represents the evil of Aridhol, a nation that fought the Shadow using the Shadow’s own tactics, eventually destroying itself and tainting every pebble of the capital. Fain’s appearance at this juncture is highly symbolic. No sooner has Rand’s conscience abandoned him than Fain appears, dancing out of reach, goading Rand down the wrong path; the path Mordeth followed. The scene is prophetic, showing Rand’s eventual fate with a twin of sorts who has already succumbed.
Rand instinctively reacts to the illusion, striking Fain and driving him away. Lan is hurt. Rand cracks a joke and Lan does not laugh. He only laughs for Nynaeve, a reminder of her role as conscience and soul for both Rand and Lan.
Cadsuane, representing the Light itself, whisks to the scene and berates Nynaeve. If the guards have them, it is because of you. What can Cadsuane do? First, she has heard Rand’s plea to help her, delivered by Verin. Cadsuane and the Light follow strict rules, and keep their promises.
Rand’s prison is a metaphor for the one constructed by himself and Nynaeve. He dwells in darkness, confined in a tight space, a result of his arrogance and abandonment of morals. He remains trapped there until Cadsuane frees him, the fortunate result of his momentary hesitation the day before. Once in that prison, only the Light can free him. Once freed, he can even cleanse the taint. Many of the metaphors and symbolism in the series are subtle, and this feels like a hammer blow in comparison.
The battle at Shadar Logoth is somewhat unconventional. Readers know every single participant in the battle, and have a clear understanding of the battleground, handily described before battle begins. This allows the author to shift viewpoints continually, covering the entire battle hardly ever coming back to any one character.
Elza’s perspective gives the stakes and paints a picture of strong desperation.
Barmellin and Timna show that the battle has far-reaching consequences, greater than even the battle’s participants know.
Cyndane demonstrates sudden motion, conveying surprise, perhaps enough to catch the heroes off guard. She also confirms she is Lanfear reincarnated.
Cadsuane shows how effortlessly the first attack of lightning strikes has been repelled, and counterattacks with devastating force. Holding the opponents at bay is not the problem, Rand and Nynaeve’s stamina is.
Rand’s perspective casts doubt on the effort to cleanse saidin. He has made no progress.
Demandred finds his skulking ineffective, and must flee before a string of barrages erupts the forest into flame. He encounters some opponents face to face and underestimates them. He also offers the third clue of the book that he truly is not Mazrim Taim. Sigh.
Cyndane has figured out how to avoid the sheets of flame that are launched in her direction. This represents the turning point in the battle, the first time the villains are making progress.
Osan’gar reveals he is Dashiva, and mirrors Cyndane’s tactic. The villains are closing in.
Verin underestimates Graendal, and is in a fight for her life.
Eben has been walking and little else, demonstrating that the heroes can’t see the villains approaching. Aran’gar deceives them long enough to get in close.
Cyndane faces Alivia, who is stronger but lacking other advantages. This scene represents the heroes fighting back against these closer incursions, and maybe being on even footing. Maybe.
Moghedien sees a black dome and decides to sit back and let events unfold.
Rand struggles to control the flow of Power. He is succeeding, but can he hold on? His struggle is presented here, just as the other battles have been joined and have uncertain outcome.
Cadsuane’s perspective tells us that Rand’s effort to cleanse the taint is working, and that the villains have vanished for now. She takes advantage of the opportunity to heal Nynaeve, leaving an opening for Osan’gar.
Osan’gar spies the heroes sitting idly and prepares a fatal strike.
Elza is revealed to be Black Ajah, but the compulsion Verin laid lets her rationalize killing Dashiva. This represents the defeat of the villains.
Moghedien sees the black dome vanish. A vacuum is created into which she is pulled. Readers should know she is dead. When there is a threat to a character’s identity, they must overcome it or be destroyed. Moghedien’s character changed forever when she thinks that if she survived this, she would never feel fear again. She is metaphorically dead anyway, so the lack of a body shouldn’t be troubling, and it should be clear that she won’t be resurrected either. If she was, she wouldn’t be Moghedien any more.
Cadsuane surveys the battlefield and tallies the cost of victory.
The battle was filled with revelations, with several secret identities exposed, almost as though their lies could not hold up to the Light represented by the continent-smashing levels of the One Power being used. Stripping away the taint also stripped away their secrets, for the reader at least. Each small focused scene of the battle represented the battle as a whole.
Writing Lessons:
In conflicts, make each scene represent the emotional progression you want the reader to feel as the battle unfolds.

Monday, 2 July 2012

The Path of Daggers - Chapters 10-12


In this section, old acquaintances team up.

Morgase’s group has already joined up with Perrin’s, tying up one loose end in this part of the world. There was a feint that her plotline would converge with some others in the last few books, but her part was simply to be a sympathetic character who could show us what was taking place in areas where none of the heroes had reached yet. Once she joins Perrin, it indicates that the main characters will take over and she will be relegated to the sidelines.

Elyas is the next old acquaintance to have a chance encounter. He immediately throws his support behind Perrin, not really asking for anything in return. He faces some risk in being near Aes Sedai, but will take what precautions he can, and be ready to aid however he can.  

A new acquaintance, Queen Alliandre, is brought before Perrin. She swears to follow him as well, though her reputation is not for steadfastness as Elyas’ is. Faile imposes restrictions on her that will keep her support from wavering.

When a contingent of Dragonsworn is hung for their brutal crimes, Aram wonders if their deaths are justified. After all, these men are sworn to Rand. Perrin says that Rand doesn’t want men like this on his side, driving a first wedge between him and the boy that will eventually result in him perceiving Perrin as the danger to the Lord Dragon.

Sevanna barely ends a rebellion against her by her Wise Ones. She had hoped to bind Galina to her service, but must concede on that point amongst others, and share her with Therava. Belinde begins the confrontation on Sevanna’s side, and ends it on Therava’s, physically moving to stand with her. Using a minor character to physically represent the shifting politics of the Shaido makes the change more believable than simply having Sevanna worry about how she stands with the others. The task is even harder when told from an outsider like Galina’s point of view, making Belinde’s actions all the more important.

Graendal is added to those who serve Moridin. She is the last to be brought in. The message is clear, there is only one boss, and there is no room to do anything outside his plan. A new Forsaken, Cyndane, is introduced, already in thrall to Moridin.

Cadsuane and Sorilea meet as equals, and pledge to work towards the goal of making Rand learn he must embrace his emotions. After several examples of how easily Cadsuane would ruthlessly use people and throw them away to get what she wants, we are unsurprised to learn Cadsuane knows that she will break this oath if it interferes with her end goal, as she suspects Sorilea will if it meant Rand would destroy the Aiel. Their tentative promise should allow both to accomplish what they want.

This problem is one of the central points of the entire series. It is not sufficient for Rand to win, which he seems well on his way to doing as he adds another crown to his brow. Rand must also win under the right conditions, in the right mood, for his victory to count. This makes the Last Battle more a matter of character than of logistics or strength. A great deal of tension is introduced since Rand’s victories to date are all leading him down the wrong path, and all the characters who have failed to approach him in the right way must now struggle to make amends, if it is not too late.

The layout of the book is similar to the last one, with several chapters concentrating on one locale before moving to the next, and brief chapters between them covering secondary characters and villains. In each of these sections, some cue is given to help the reader identify when these events happen in relation to the other events they have read about. When the locales are far apart, it makes little difference if they are told slightly out of order, but it will matter more and more as Traveling allows characters to bounce about.

In this case, we learn that events have been told out of order. The prologue and Bowl of the Winds sections at the beginning of this book took place before Rand’s confrontation with Moridin in Shadar Logoth. This means that those sections may have been intended as part of A Crown of Swords, while this Perrin sequence was intended as the opening of The Path of Daggers. Likely reasons for placing them in this book are not wanting to have an Ebou Dar overweight of chapters, fitting the theme better in this book, and a desire to increase the pacing of this book by starting out with an action sequence, since Perrin`s point of view feels like mostly talk.

Writing Lessons:

Don`t be afraid to tell your story out of sequence, you can always explain to the reader so they don`t get confused.

Monday, 14 May 2012

New Theory - The Bore is in Tel'aran'rhiod

A small part of the reason my posting is sporadic of late is that I’ve been working on a theory. I’ll send it to Theoryland shortly, but as loyal readers of this blog, you get the first look. I think this is a winner!

The Bore is in Tel’aran’rhiod
The importance of Tel’aran’rhiod to the story is such that I believe it is pivotal to the Last Battle. I have concluded that the Bore which Rand must seal is in Tel’aran’rhiod.
The Bore is not in the real world
Demandred stands in the Pit of Doom and thinks: Physically, this place was no closer to the Bore than any other in the world, but here there was a thinness in the Pattern that allowed it to be sensed. 
The Bore is equally distant from every place in the world.
Where else the Bore could be
Verin explains the structure of the Pattern to Egwene: Let these [parallel lines] represent worlds that might exist if different choices had been made, if major turning points in the Pattern had gone another way: The Worlds reached by the Portal Stones. Some in the Age of Legends apparently believe that there were still other worlds – even harder to reach than the worlds of the Portal Stones, if that can be believed – lying like this [cross-hatching the first set of lines]. In all of these worlds, whatever their other variations, a few things are constant. One is that the Dark One is imprisoned in all of them.
In all of them? How can that be? Are you saying there is a Father of Lies for each world?
No, child. There is one Creator, who exists everywhere at once for all of these worlds. In the same way, there is only one Dark One, who also exists in all of these worlds at once. If he is freed from the prison the Creator made in one world, he is freed on all. So long as he is kept prisoner in one, he remains imprisoned on all.
The point is that there is a third constant besides the Creator and the Dark One. There is a world that lies within all these others, inside all of them at the same time. Or perhaps surrounding them. Writers in the Age of Legends called it Tel’aran’rhiod.
There is a simple way to remove the supposed paradox from Verin’s explanation. Place the Bore in the world that surrounds all the others; in Tel’aran’rhiod. One Dark One, in one Bore, for one Tel’aran’rhiod, in one Pattern.
This placement also explains how the Dark One can win in various Mirror worlds yet still be imprisoned. He is taking them down, one by one, until there is only Rand’s world left. No paradox!
I drew a map! (hyperlink included in case of image posting problems)
How the Bore was drilled in Tel’aran’rhiod
In the Age of Legends, two researchers, Mierin Eronaile and Beidomon, found a new source of Power that was not split like the One Power, but could be used by either sex. They drilled a hole in the Pattern to be able to touch this Power, and released the Dark One. Mierin later chose the name Lanfear. She claimed dominion over Tel’aran’rhiod because she was the pre-eminent Tel’aran’rhiod researcher of her time. The fact that it was Lanfear who drilled the Bore infers its connection to Tel’aran’rhiod.
In Tel’aran’rhiod, things can be done through sheer force of will. Things such as finding an elusive power source, and boring a hole to a place outside the Pattern. The Bore was drilled using the properties of Tel’aran’rhiod itself.
How to seal the Bore
Lews Therin was able to seal the Bore by precisely placing seven seals over it. Each seal had a real-world focal point made of cuendillar. The seals were not completely effective because they were only powered by the will of men; no women helped.
Cuendillar is unbreakable. But it could be broken in Tel’aran’rhiod, with enough will. Altering the nature of cuendillar is impossible without some reality-altering power. If the true seals are placed in Tel’aran’rhiod, over the Bore, and are subject to its rules, then any degradation in them caused by the Dark One’s force of will (or humanity’s lack of it) can affect the seals in the real world, causing unbreakable cuendillar to weaken and become brittle. The very name cuendillar, or heartstone, implies that its ability to resist damage comes from the heart, or from force of will.
Herid Fel gives Rand two pieces of advice to explain how to make effective seals. First, belief and order give strength. Have to clear rubble before you can build, meaning Lews Therin’s seals must be removed. Second, the Dark One’s prison must be whole again, not simply sealed. The One Power cannot do this alone, it must be done with force of will in Tel’aran’rhiod, and made permanent. It is known that this will take place at Shayol Ghul itself.
Shayol Ghul, the epicenter of the Dark One’s presence in the waking world, is a place where unreal weather exists and caverns can change shape; where reality is malleable in the Dark One’s hands. The unnatural Blight radiates outward from it. Just as if this place had the features of Tel’aran’rhiod and was an extension of it. The closer to Shayol Ghul, the more it is like Tel’aran’rhiod, and the more the immediate environment is under the Dark One’s command. Things can be done there that cannot be done anywhere else. Things could happen there that could happen nowhere else. Shayol Ghul has these properties and has a thinness in the Pattern because it is a place where a permanent similarity between the real world and its reflection in Tel’aran’rhiod was created, making a place where it is possible to simply step from one to the other. It is a place that has the malleability of Tel’aran’rhiod, and the permanence of the waking world. Tel’aran’rhiod spills over into the real world from this spot, altering reality outwardly as the Dark One desires, increasing the size of the Blight, for example, or giving Shayol Ghul and the Pit of Doom their unique properties.
From this spot where they overlap, this threshold between worlds where they are one and the same, the reality of the waking world can be shaped, and perhaps the Bore in Tel’aran’rhiod itself can be permanently sealed. Here, it is possible to will the Bore not to exist at all, as it was before, if done with sufficient willpower.
The nature of the Dark One’s powers
With the Bore in Tel’aran’rhiod, it makes sense to consider if the Dark One’s powers can be explained by comparing them with what can be done in Tel’aran’rhiod. The Dark One alters reality, which is also a property of Tel’aran’rhiod.
Rand saw the drilling of the Bore in the glass columns of Rhuidean, and the destruction of the Sharom floating above the blue and silver domes of the Collam Daan, a prestigious research facility.
The drilling of this Bore had several symptoms. First, the ground and air rippled. A similar effect happens in Knife of Dreams from a bubble of evil, and again from the balescream in The Gathering Storm and Towers of Midnight. These are events where reality is being altered. Second, the Sharom burst apart in gouts of black fire. It broke apart like an egg and began to drift down, falling, an obsidian inferno. Third, darkness spread across the sky, swallowing the sun in unnatural light, as if the light of those flames was blackness. Unnatural events can be created in Tel’aran’rhiod or by the Dark One. The only known way to alter the reality of an environment is when it is done in Tel’aran’rhiod.
Bubbles of evil stemming from the Dark One can alter the reality of random places in the world, just as nightmares do in Tel’aran’rhiod. The effects of a bubble of evil would not be odd in Tel’aran’rhiod. All examples of bubbles of evil can be explained by the Dark One doing what is considered to be impossible; using Tel’aran’rhiod to affect the waking world.
Using the True Power granted by the Dark One allows one to create weaves with the same effects as those of the One Power, but which are undetectable. All True Power effects could be attributed to being able to use Tel’aran’rhiod properties, for example, to tear a hole in the Pattern for Traveling or creating balefire.
The Dark One’s luck, if it truly exists, can be explained by altering reality. Mat’s luck would come second in a contest where the results are not dependent on random chance but on the force of will of the participant.
Upon her release from the vacuole, Moghedien believes Moridin’s base of operations is near by Shayol Ghul, since the only other possibility she sees is that it lays in Tel’aran’rhiod. The strange ‘castle’ in which Moridin convenes the Forsaken has certain properties that are like Tel’aran’rhiod: They could as soon make shocklances or sho-wings as view-walls outside of this place, so close to Shayol Ghul. It was far from anywhere, in any way that most humans would understand.
When the Forsaken flee to escape Rand or trap him, even those with no apparent facility in Tel’aran’rhiod choose to go there. It is a place of ultimate safety for these cowards. They always take minimal risks, so when faced with destruction, they seek shelter in a place close by their lord and master, where his power and ability to aid them is strongest: Tel’aran’rhiod.
Transmigration of dead souls, who wait in Tel’aran’rhiod until their rebirth, is that much simpler to explain if the layer of the Pattern closest to the Dark One is Tel’aran’rhiod.
Entering Tel’aran’rhiod in the flesh is evil, but it is never explained why. The risk stems from the danger of being unmade or altered, such as Moghedien does to turn Birgitte into a child. The evil stems from getting used to having reality bend to your will, from beginning to believe that your desire is sufficient reason for a thing to exist in the way you imagine it.

Conclusion
Tel’aran’rhiod did not feature prominently as the setting for the final confrontation of the first 5 books, or in the most recent books, and in various other significant places throughout the series, only to be ignored in the Last Battle. All of the characteristics of Tel’aran’rhiod have been patiently held back so as not to give away the means by which Rand will defeat the Dark One. The Last Battle will not simply involve using powers and abilities, but can only be won by Rand choosing an identity and embracing it with all his will, in a place where thought becomes reality. When he stands at Shayol Ghul on the precipice between worlds, his sheer force of will, bolstered by humanity’s collective will, can repair the Dark One’s prison such that you would never know it had ever been drilled.