Showing posts with label willpower. Show all posts
Showing posts with label willpower. Show all posts

Monday, 31 December 2012

Towers of Midnight - Chapters 36-38

In this section, Perrin, Egwene and Gawyn conclude their greatest battles.
Egwene brings together Aiel, Sea Folk and Aes Sedai, the first of several groups who must find common ground before the Last Battle. She finally reveals her vision for their future cooperation, and by making a few concessions, she successfully gains their approval.   
Aes Sedai shouldn’t make laws that they can’t enforce – or they will appear to be either idiots or tyrants.
The battle follows a format that switches from character to character, which is useful given the tight quarters and different locales. Egwene- Perrin – Gawyn – Egwene –Perrin – Gawyn - Perrin –Egwene - Perrin – Gawyn – Mesaana – Perrin – Egwene – Perrin – Egwene - Perrin – Graendal. Mesaana’s appearance introduces the excitement of an impending trap, and its placement immediately after Gawyn succumbs to his wounds gives that threat an emotional boost.
Perrin and Slayer use Tel’aran’rhiod in a variety of inventive ways during their battle. As discussed previously, I anticipate a significant portion of the Last Battle to take place in Tel’aran’rhiod, so this back and forth parrying using the realm’s properties gives the reader a deeper understanding of what is and isn’t possible.
After speaking with his sister, Gawyn realizes he doesn’t need recognition, he needs to make the world better, which he can do by stepping aside and becoming Egwene’s warder and also be free to love her. He realizes Egwene is trying to set her trap that night, and rushes to her side, conveniently entering Tar Valon just before Perrin cuts off access to it by bringing the dreamspike there. The timing of Gawyn’s return is somewhat based on his realization that Egwene is in danger, and reminds readers that he is impulsive, but close calls like this always risk raising the suspicions of readers that it happened this way because the author needed it to, not because of the characters themselves. Perrin’s appearance in Tar Valon fits this bill even more so.
Other tactics in Tel’aran’rhiod are shown by Egwene and the Aes Sedai. Egwene is trapped by the dreamspike, but so is Mesaana. Mesaana’s authoritative knowledge reveals the dreamspike’s powers. Egwene and Nynaeve develop tactics to search and destroy Black Ajah. Bair has awesome camouflage. When Perrin and Egwene chastise each other, Perrin gives Egwene a clue about force of will when he deflects some balefire.
Perrin thinks he can destroy the dreamspike in lava, though he should be able to simply shroud it in lava as various Forsaken tried to do to Rand on several occasions. Less probable manifestations in Tel’aran’rhiod seem to be more susceptible to being undone, so it may not have worked as well as the nightmare did. The sudden appearance of the nightmare behind Slayer is once again too convenient, though Perrin’s anguish at seeing Hopper killed may have attracted it, or even caused it.
Gawyn enters Egwene’s chambers to find two Bloodknives. The addition of a third figure adds to the intensity and is a simple and effective way to make the situation direr. The author doesn’t have to reveal the entirety of the threat right away, revealing it gradually creates more intensity. Gawyn evens the odds by purposefully disadvantaging himself by extinguishing the lights.
Egwene acts predictably, falls into Mesaana’s trap. An a’dam on her neck, she calms herself, hearing words deep within her, deeper than her terror or fear, words which anchor her identity to the foundation of the White Tower itself. The verbal sparring goes heavily in Egwene’s favour, as every argument Mesaana uses is undermined by Egwene’s tenacious self-knowledge. As Egwene imagines herself as immovable as a mountain, Mesaana’s comparatively insignificant will crumples, shredding the Forsaken’s mind.  AWESOME! I expect Rand’s battle in A Memory of Light to resemble this. An earlier example of using Tel’aran’rhiod to alter someone’s identity made this slightly more understandable to readers, but was not necessary, given the rich and detailed explanation during Egwene and Mesaana’s conflict.
Egwene wakes and bonds Gawyn, a reward for each of them overcoming their deepest personal fears. Perrin wakes and moves his people to safety.
Graendal has one last tool near Perrin, but who?
Writing Lessons:
Beware of convenient events, which can raise the reader’s disbelief.

Thursday, 27 December 2012

Towers of Midnight - Chapters 33-35

In this section, Perrin, Egwene, and Gawyn begin their greatest battles.
Egwene plans to lure Mesaana into attacking her in Tel’aran’rhiod and springing her own trap.
Perrin practices defeating nightmares, learning the skills he’ll use in his later battle with Slayer.
Gawyn and Elayne talk about Gawyn’s conflicted choices and his jealousy of Rand. He resents that Rand has acquired all the things that have been promised to him since birth, and finds him undeserving of it. Encountering a sul’dam captive in the Palace, Gawyn learns that the assassins stalking the White Tower are Seanchan Bloodknives, a foe which Egwene does not know about and has not prepared for. When he receives a terse letter from Egwene, he cuts off his nose to spite his face, sending her a letter instead of coming as she asks and as he originally intended to. Some people just can’t stand being told what to do.
Trials are often the climax of a story, and do not always succeed in sustaining the reader’s interest. The use of Perrin’s trial as a delaying tactic in a larger plot allows it to be condensed into one chapter, showing how the law fits into the larger world of The Wheel of Time, then getting back to the more familiar elements of the world.  
Perrin realizes the trial is part of a larger trap, but nothing else he says or does augments the excitement and anticipation as much as his blunt plan:
“We ride to this trial,” Perrin said. “And do whatever we can to keep from going to battle with the Whitecloaks. Then tonight, I see if I can stop the thing that is preventing the gateways. We can’t just ride far enough away to escape it; the thing can be moved. I saw it in two places. I’ll have to destroy it somehow.  After that, we escape.”
Perrin’s trial alternates between testimony and Perrin’s memories, giving the reader, but not the judge, both sides of the story. Perrin’s memories serve to remind the reader of these long ago events which give his testimony more weight in the reader’s mind, although it all sounds like it must be crazy talk when he testifies about wolves and the Horn of Valere.
Why don’t Bornhald and Byar just lie if they are under some Compulsion? Byar’s scent and Perrin’s earlier reasoning about the trap implies Graendal has been at Byar’s mind, so why not just compel him to implicate Perrin more directly if the trial turns in Perrin’s favour? The answer must be that Graendal’s subtle methods and desire to avoid detection require less intrusive Compulsion.
Morgase rules that Perrin is guilty of killing the two Children of the Light but lets Galad decide on the sentence. Galad’s decision will dictate the identity of the Children of the Light, and effectively allows them to choose who they will be and what they will represent, defining their own reality.
Egwene and Perrin both go to sleep with clear objectives in mind. Battles are imminent.
Perrin encounters Slayer first. Perrin feels a small tremble in the ground, which somehow foretells that Slayer has fired an arrow at him. There are enough special abilities and well-defined rules to give characters the insight they need to escape dangers. It is irritating when it stems from some peculiar feeling of no discernible origin. Mat’s dice and Nynaeve’s storm sense are ill-explained, yet oft-used so that readers forget how contrived they are. Readers accept them because they offer no usable information to the characters to help them escape danger.
Perrin’s practice pays off, and his affirmation that he is a wolf and this is his place helps his mental projections take on more force, as well as providing inspirational tension-building for the reader. The wolves are able to combat Slayer and draw him away while one of them sneaks away to find the dreamspike.
The dreamspike affects the waking world despite existing only in Tel’aran’rhiod. There has been some criticism about this ter’angreal’s abilities, but I find it provides a vital clue for the Last Battle, showing that this realm of willpower over reality can in fact affect the waking world. Tel’aran’rhiod was pivotal in early books, then vanished so readers would stop thinking about it, before reintroducing it in time for the Last Battle.  It fits the theme presented above with Galad, repeated several times over in recent books, which is that people shape their own reality.
Writing Lessons:
Don’t let your characters have unexplained or contrived ‘funny feelings’ that save their skins.

Wednesday, 21 November 2012

The Gathering Storm - Chapters 34-36

In this section, Tuon resists and rejects Rand.
The first time I read The Gathering Storm, I found several of Mat’s humourous sections over the top and out of character. This time, they provided the heartiest laughs. Rand’s chapters are too grim to allow humour, so a brief Mat interlude allows a quick respite from the grimness, before launching back into it. All Rand all the time would be a grind to read, but Mat’s sections give the book a tempo such that it feels like two beats down, one beat up, two beats down, one beat up, until Rand hits rock bottom. Here’s a quick look at what makes the humour in each of these sentences effective.
Next he knew, the daisies on the sides of the road would be ganging up to try and eat him. Exaggeration to the point of ridiculousness.
Mat’s overly detailed aliases for the raid on the town of Trustair have several more examples of exaggeration, this time by adding detail upon detail, any one of which would be acceptable, but when combined sound preposterous.
Mat’s seat: Bloody thing must have been designed by insane, cross-eyed Trollocs and built from the bones of the damned. A combination of exaggeration and uncommon details.
You’re Aes Sedai. I figured you… you know, saidared it. Inappropriate use of a word is funny, this one manages to take Aes Sedai down a notch as well through its lack of respect, and ridicule of prominent figures is usually accepted as funny. 
Is Verin lying to Mat? She goes to some length to present a fantastic story of coincidence and fate, yet as it is begun, the following line puts it all in question:  That smile on the corner of her lips? That was the smile of a jackleg who didn’t care that you were on to her con. Now that you understood, you could both enjoy the game, and perhaps together you could dupe someone else. She then establishes the context for her incredible tale: Mat is ta’veren. Mat shrugs it off but their argument ought to make everyone else more convinced it’s true. If it isn’t a true tale, then it must have been to convince Mat that the thing that Verin has for him, a letter with instructions, is so important that he can’t afford to ignore it as he typically might. It would also require that Verin’s ability to find Mat be explained when none of the Forsaken or Darkfriends have been able to. If it isn’t a true tale, then why not have Mat admit to himself that he’s just playing along?  Or is all that captured in his concluding remark as he accepts her letter and her terms: “Why was Verin being so cryptic?”
Thanks to the Mat interlude, readers are a little less pessimistic about Rand’s mood when he meets the Seanchan. That doesn’t last long though, as he is soon trying to use the True Power to bend Tuon’s will and give him the treaty he wants. The fact that Tuon can resist shows her strength of character, but it also shows a weakness to the True Power. If the True Power could force someone to change her mind, they have to be accepting of that change, much as Shemerin was with her demotion. Tuon truly does not want to give in, and despite Rand using the True Power on her, she is able to resist. The True Power cannot make you do anything, control over that comes from within. This fits thematically with many of the other truths of this world, such as Rand’s many encounters with Moridin, the sudden twisting of his ta’veren powers to the nasty side, the way Tel’aran’rhiod works with force of will, and maybe even with the worst of the Dark One’s powers: the ability to turn people to the Shadow using Myrddraal and channelers. It is possible that resisting turning can cause the effort to fail, at which point a captive is killed.  It could be that it is fear of death that gets captives to surrender, and allow the conversion to the Dark. Tuon’s resistance is a mixed blessing, for readers want peace so Rand can focus on the Dark One, yet it is apparent that Rand’s victory in this matter by using the True Power would have a bad outcome. With all those weighty matters grabbing the reader’s attention, it is easy to overlook the seemingly insignificant detail that Rand was simply unable to bend her will using the True Power, which will be a key to victory in A Memory of Light.
The cultural chasms between the Seanchan and the rest of the world are vast, and Tuon says that these lands had forgotten their oaths. Oaths to do what? Await the Return? Obey? It feels like we are missing some element of what the purpose of the Return was, only glimpses of which are revealed by Tuon’s mention of the Essanik Cycle. This set of prophecies is widely believed to be a corrupted version twisted in meaning by Ishamael, but it is also possible that it is nothing of the sort, and that it simply tells how the Seanchan will command the Dragon to fight the Last Battle, and that the oaths are akin to those of the Borderlands or Manetheren, to pledge to fight the Shadow.
Writing Lessons:
Create funny sentences using exaggeration or a series of uncommon details.

Sunday, 14 October 2012

Knife of Dreams - Chapters 24-25

In this section, Egwene digs at the foundations of Elaida’s White Tower.
Egwene has resolved to undermine Elaida from within the White Tower, even though she has been demoted to a Novice, and is given Forkroot regularly to prevent her channeling too powerfully. Elaida knows Egwene is purportedly a Dreamer, but either cannot or doesn’t care to do anything to prevent her from using that ability.
Egwene’s lengthy section is one of my favorites in the series. It is told slightly out of chronological order, focusing on her success at forging and maintaining her identity instead of her success at undermining Elaida. The character achieving victory through personality conflicts instead of plot-driven progress has been demonstrated several times throughout the series. Egwene ends her first beating by the Mistress of Novices surprisingly calm despite having howled while it was being administered. She got the beating for claiming to Amyrlin, and she earns two more visits for the same before leaving the room. While Egwene earns punishments, she also is able to avoid bending her neck, and never does curtsy or call an Aes Sedai by their honorific title.
Every time Egwene is punished, she has another chance to prove to herself, and the world that her will is stronger than those who would seek to craft her identity. Every beating reinforces her self-confidence, and makes her wholeheartedly embrace her identity as Amyrlin. Egwene was already willful, and now she is being tempered into a being of self-knowledge and force of will that will eclipse all others in Tel’aran’rhiod. While Elaida believes she is breaking down Egwene’s resistance, she is in fact making her more resilient, and more powerful. Throughout the series we’ve seen several occasions when force of will and identity are the keys to victory, and Egwene is ahead of the other characters in developing an unassailable identity; several of the others still have some uncertainty or hesitation in embracing who they must become.
By repeatedly demonstrating that she will not become a Novice in fact as well as name, Egwene earns respect in ever-increasing amounts. Novices begin by bullying her, while the Red Ajah crows over her situation. She earns a spanking in every class, and the Mistress of Novices Silviana must adjust Egwene’s lessons and provide extra Healing to avoid drawing blood from the repeated beatings. Other Aes Sedai ignore Egwene in the Halls or the cells where Leane is imprisoned. Egwene drops hints to the Aes Sedai giving her lessons, all aimed at undermining Elaida, usually earning a penance. Small illustrative parallels are squeezed into Egwene’s lessons, such as former Amyrlin Shein Chunla, a woman whose identity as Amyrlin was subsumed by the Hall, which resulted in many egregious errors being made by the White Tower.
Despite lack of progress, Egwene begins to see each visit to the Mistress of Novices as a badge of honor, proof that she had refused to yield. The Novices try to emulate her, and quickly stop when they earn their own punishments, yet Egwene carries on. She gives advice to Accepted, consoles fearful young women when ghosts appear or corridors change location. She endures hard labor, yet the taskmistress in the kitchens is surprisingly kind with her. Eventually, Alviarin, the fallen Aes Sedai seeks her out, as does the kidnapped King of Illian. The first Aes Sedai she brings to her cause is Beonin, the betrayer. Beonin believed herself free of her Oath of fealty to Egwene, but a combination of logic and dislike for Elaida brings her to follow Egwene’s instructions. Doesine, a Sitter and Black Ajah Hunter, decides not to send Egwene to be punished for failing to curtsy or address her properly. Silviana finally begins to treat Egwene as more than a Novice to be spanked. Symbolizing her success, the Novices slip honey in Egwene’s tea, and offer her a cushion to ease her soreness. Embracing her identity, Egwene puts the cushion aside before sitting her tender parts on the hard bench, and the Novices are fully hers. She hasn’t reached anywhere near the influence she needs yet, but she is winning her war.
That chapter is in contrast to Tarna’s visit to Elaida’s apartments. Elaida is leading one of the rebel infiltrators by the nose, waiting for a chance to snap the jaws of her trap shut, seeming to relish the future opportunity to crush the woman’s spirit and betray their apparent complicity. Part of her sadistic joy comes from worry that the infiltrators are in collusion with the Ajah Heads, who are continuing to meet with the rebels in pointless negotiations. Where Novices and Accepted come to Egwene for advice, Elaida’s most trusted associate won’t discuss certain topics for fear of unleashing Elaida’s fury on herself. Elaida hopes to gloat over Egwene’s situation in person by having her serve Elaida’s private meal with one of the infiltrators.
Oddly, the chapter ends with Mat’s point of view, and the next chapter continues immediately from where it leaves off with Tuon’s. The division of chapters for the next while is peculiar, but discussion of it is best suited for the next post.
Tuon asks Mat to kiss her, but with Mat having such an unreliable point of view, it’s hard to tell who is more flustered by their first kiss. Their unique relationship is devoid of any traditional romance.
A Seanchan army and a landslide obstruct Mat’s escape from Altara. His band of soldiers is not far off though. Will he overcome this obstacle with his personality or his army? If the past is any indication, some element of character and personality will be the focus.
Writing Lessons:
The end result of a plotline is more powerful when developed slowly and incrementally, and relates more to character than plot elements.

Thursday, 17 May 2012

Lord of Chaos - Chapters 32-37

In this section, the Rebels cement their position by making Egwene their figurehead.
Egwene makes a failed attempt to board the Sea Folk ship. Her bruised ego leads her to antagonize the Sea Folk until she realizes what she has done is foolish. That event gives her an opportunity to consider how keenly she understands ji’e’toh now.  She worries, and then accepts that she will now have to pay the consequences for her past actions. She promises the Aes Sedai to come to Salidar quickly, and despite regrets about leaving the Aiel, she does not hesitate. The corporal punishment she endures is symbolic of the cost to be paid for deceit. The bigger the lie and the longer it is told, the greater the cost. There is incentive to keep your misdeeds small. Egwene had to make this mistake and pay the price so that her later feats in the White Tower as a novice will seem believable. Already small references begin to creep in about her refusal to surrender.
In a simple and partly coincidental plot twist, Rand learns the location of Salidar from that meeting. Eavesdropping is a frequent and useful mechanism to give your characters new knowledge that advances the plot. This time, eavesdropping as a plot device does not feel blatant and out of place, as it did in The Dragon Reborn when Mat overheard Gaebril in Caemlyn’s Royal Palace. Oddly, it is the fact that the location in question is difficult to access combined with Rand’s unique abilities to get there that makes it feel plausible. Two improbabilities combine to make a plausibility. It also helps that a precedent was set when Demandred observed Elayne in Tel’aran’rhiod in Chapter 7.
Mat observes a truth about dealing with the Snakes and Foxes, taken from a board game: you can’t win if you follow the rules. This will turn out to be true both in regards to the rhyme, and also with the rules governing time and space themselves.
Mat is asked to fetch Elayne back to Andor, since Rand hopes to lessen his burdens by passing a couple of nations off to her. It doesn’t work since Elayne contrives to be sent off to Ebou Dar to look for a stash of ter’angreal including one that can correct the weather.
Egwene’s method of travel, in the flesh through Tel’aran’rhiod, was used for evil, is evil, and will cause her to lose part of herself according to the Wise Ones. As inferred by the theory posted yesterday, there has to be some way that this action meets those criteria, even if it hasn’t been made obvious by Rand’s use of it or by Egwene’s use of it this time.
Egwene weaves flows of spirit to create a place where the interior of her tent is so similar to its reflection in Tel’aran’rhiod that there was no difference right there. One was the other. This should be place that is both Tel’aran’rhiod and waking world, a place both malleable and permanent.
Despite being there in the flesh, changes made to herself do not stay when she re-enters the waking world. Changing things in the waking world by altering their reflection in Tel’aran’rhiod should not be impossible when they are one and the same.
Siuan’s plan has come to fruition, she has a new Amyrlin to control, a group of rebels who believes the lies told by Logain and wants to pull Elaida down, and a spot near the center of the action as she runs the eyes and ears. Egwene quickly crushes Siuan’s ideas of manipulation, and sensing a kindred spirit, Siuan pledges to help her become Amyrlin in truth as well as name. Egwene had already started by making small decisions on her own which are questioned by her three factions of advisors. Promoting Elayne and Nynaeve to full sisters places them near the top ranks of Aes Sedai, though it is mitigated by them never having held the Oath Rod or being tested.
Egwene promises to be harsher than Moghedien’s previous captors. She very quickly establishes the rules Moghedien must follow with severe penalties for lying. Again, Egwene’s hardness would seem out of character had we not just seen her embrace the harsher side of Aiel life. Now it simply feels like she is being a Wise One to the Aes Sedai around her, and through sheer force of will and the help of her handful of allies, she is getting the results she expects.
The discovery of Traveling by Egwene opens up many story and plot advancing possibilities, but also introduces the complications of overreliance on it. Rand has only been using it himself in this book, and it is about to get him in big trouble.
Writing Lessons:
Make improbable coincidences more believable by setting up the linkages between them before revealing the coincidence.

Monday, 14 May 2012

New Theory - The Bore is in Tel'aran'rhiod

A small part of the reason my posting is sporadic of late is that I’ve been working on a theory. I’ll send it to Theoryland shortly, but as loyal readers of this blog, you get the first look. I think this is a winner!

The Bore is in Tel’aran’rhiod
The importance of Tel’aran’rhiod to the story is such that I believe it is pivotal to the Last Battle. I have concluded that the Bore which Rand must seal is in Tel’aran’rhiod.
The Bore is not in the real world
Demandred stands in the Pit of Doom and thinks: Physically, this place was no closer to the Bore than any other in the world, but here there was a thinness in the Pattern that allowed it to be sensed. 
The Bore is equally distant from every place in the world.
Where else the Bore could be
Verin explains the structure of the Pattern to Egwene: Let these [parallel lines] represent worlds that might exist if different choices had been made, if major turning points in the Pattern had gone another way: The Worlds reached by the Portal Stones. Some in the Age of Legends apparently believe that there were still other worlds – even harder to reach than the worlds of the Portal Stones, if that can be believed – lying like this [cross-hatching the first set of lines]. In all of these worlds, whatever their other variations, a few things are constant. One is that the Dark One is imprisoned in all of them.
In all of them? How can that be? Are you saying there is a Father of Lies for each world?
No, child. There is one Creator, who exists everywhere at once for all of these worlds. In the same way, there is only one Dark One, who also exists in all of these worlds at once. If he is freed from the prison the Creator made in one world, he is freed on all. So long as he is kept prisoner in one, he remains imprisoned on all.
The point is that there is a third constant besides the Creator and the Dark One. There is a world that lies within all these others, inside all of them at the same time. Or perhaps surrounding them. Writers in the Age of Legends called it Tel’aran’rhiod.
There is a simple way to remove the supposed paradox from Verin’s explanation. Place the Bore in the world that surrounds all the others; in Tel’aran’rhiod. One Dark One, in one Bore, for one Tel’aran’rhiod, in one Pattern.
This placement also explains how the Dark One can win in various Mirror worlds yet still be imprisoned. He is taking them down, one by one, until there is only Rand’s world left. No paradox!
I drew a map! (hyperlink included in case of image posting problems)
How the Bore was drilled in Tel’aran’rhiod
In the Age of Legends, two researchers, Mierin Eronaile and Beidomon, found a new source of Power that was not split like the One Power, but could be used by either sex. They drilled a hole in the Pattern to be able to touch this Power, and released the Dark One. Mierin later chose the name Lanfear. She claimed dominion over Tel’aran’rhiod because she was the pre-eminent Tel’aran’rhiod researcher of her time. The fact that it was Lanfear who drilled the Bore infers its connection to Tel’aran’rhiod.
In Tel’aran’rhiod, things can be done through sheer force of will. Things such as finding an elusive power source, and boring a hole to a place outside the Pattern. The Bore was drilled using the properties of Tel’aran’rhiod itself.
How to seal the Bore
Lews Therin was able to seal the Bore by precisely placing seven seals over it. Each seal had a real-world focal point made of cuendillar. The seals were not completely effective because they were only powered by the will of men; no women helped.
Cuendillar is unbreakable. But it could be broken in Tel’aran’rhiod, with enough will. Altering the nature of cuendillar is impossible without some reality-altering power. If the true seals are placed in Tel’aran’rhiod, over the Bore, and are subject to its rules, then any degradation in them caused by the Dark One’s force of will (or humanity’s lack of it) can affect the seals in the real world, causing unbreakable cuendillar to weaken and become brittle. The very name cuendillar, or heartstone, implies that its ability to resist damage comes from the heart, or from force of will.
Herid Fel gives Rand two pieces of advice to explain how to make effective seals. First, belief and order give strength. Have to clear rubble before you can build, meaning Lews Therin’s seals must be removed. Second, the Dark One’s prison must be whole again, not simply sealed. The One Power cannot do this alone, it must be done with force of will in Tel’aran’rhiod, and made permanent. It is known that this will take place at Shayol Ghul itself.
Shayol Ghul, the epicenter of the Dark One’s presence in the waking world, is a place where unreal weather exists and caverns can change shape; where reality is malleable in the Dark One’s hands. The unnatural Blight radiates outward from it. Just as if this place had the features of Tel’aran’rhiod and was an extension of it. The closer to Shayol Ghul, the more it is like Tel’aran’rhiod, and the more the immediate environment is under the Dark One’s command. Things can be done there that cannot be done anywhere else. Things could happen there that could happen nowhere else. Shayol Ghul has these properties and has a thinness in the Pattern because it is a place where a permanent similarity between the real world and its reflection in Tel’aran’rhiod was created, making a place where it is possible to simply step from one to the other. It is a place that has the malleability of Tel’aran’rhiod, and the permanence of the waking world. Tel’aran’rhiod spills over into the real world from this spot, altering reality outwardly as the Dark One desires, increasing the size of the Blight, for example, or giving Shayol Ghul and the Pit of Doom their unique properties.
From this spot where they overlap, this threshold between worlds where they are one and the same, the reality of the waking world can be shaped, and perhaps the Bore in Tel’aran’rhiod itself can be permanently sealed. Here, it is possible to will the Bore not to exist at all, as it was before, if done with sufficient willpower.
The nature of the Dark One’s powers
With the Bore in Tel’aran’rhiod, it makes sense to consider if the Dark One’s powers can be explained by comparing them with what can be done in Tel’aran’rhiod. The Dark One alters reality, which is also a property of Tel’aran’rhiod.
Rand saw the drilling of the Bore in the glass columns of Rhuidean, and the destruction of the Sharom floating above the blue and silver domes of the Collam Daan, a prestigious research facility.
The drilling of this Bore had several symptoms. First, the ground and air rippled. A similar effect happens in Knife of Dreams from a bubble of evil, and again from the balescream in The Gathering Storm and Towers of Midnight. These are events where reality is being altered. Second, the Sharom burst apart in gouts of black fire. It broke apart like an egg and began to drift down, falling, an obsidian inferno. Third, darkness spread across the sky, swallowing the sun in unnatural light, as if the light of those flames was blackness. Unnatural events can be created in Tel’aran’rhiod or by the Dark One. The only known way to alter the reality of an environment is when it is done in Tel’aran’rhiod.
Bubbles of evil stemming from the Dark One can alter the reality of random places in the world, just as nightmares do in Tel’aran’rhiod. The effects of a bubble of evil would not be odd in Tel’aran’rhiod. All examples of bubbles of evil can be explained by the Dark One doing what is considered to be impossible; using Tel’aran’rhiod to affect the waking world.
Using the True Power granted by the Dark One allows one to create weaves with the same effects as those of the One Power, but which are undetectable. All True Power effects could be attributed to being able to use Tel’aran’rhiod properties, for example, to tear a hole in the Pattern for Traveling or creating balefire.
The Dark One’s luck, if it truly exists, can be explained by altering reality. Mat’s luck would come second in a contest where the results are not dependent on random chance but on the force of will of the participant.
Upon her release from the vacuole, Moghedien believes Moridin’s base of operations is near by Shayol Ghul, since the only other possibility she sees is that it lays in Tel’aran’rhiod. The strange ‘castle’ in which Moridin convenes the Forsaken has certain properties that are like Tel’aran’rhiod: They could as soon make shocklances or sho-wings as view-walls outside of this place, so close to Shayol Ghul. It was far from anywhere, in any way that most humans would understand.
When the Forsaken flee to escape Rand or trap him, even those with no apparent facility in Tel’aran’rhiod choose to go there. It is a place of ultimate safety for these cowards. They always take minimal risks, so when faced with destruction, they seek shelter in a place close by their lord and master, where his power and ability to aid them is strongest: Tel’aran’rhiod.
Transmigration of dead souls, who wait in Tel’aran’rhiod until their rebirth, is that much simpler to explain if the layer of the Pattern closest to the Dark One is Tel’aran’rhiod.
Entering Tel’aran’rhiod in the flesh is evil, but it is never explained why. The risk stems from the danger of being unmade or altered, such as Moghedien does to turn Birgitte into a child. The evil stems from getting used to having reality bend to your will, from beginning to believe that your desire is sufficient reason for a thing to exist in the way you imagine it.

Conclusion
Tel’aran’rhiod did not feature prominently as the setting for the final confrontation of the first 5 books, or in the most recent books, and in various other significant places throughout the series, only to be ignored in the Last Battle. All of the characteristics of Tel’aran’rhiod have been patiently held back so as not to give away the means by which Rand will defeat the Dark One. The Last Battle will not simply involve using powers and abilities, but can only be won by Rand choosing an identity and embracing it with all his will, in a place where thought becomes reality. When he stands at Shayol Ghul on the precipice between worlds, his sheer force of will, bolstered by humanity’s collective will, can repair the Dark One’s prison such that you would never know it had ever been drilled.

Thursday, 1 March 2012

The Wheel of Time - Act 1 - Books 1-3

Treating The Wheel of Time as one long novel, the books The Eye of the World, The Great Hunt, and The Dragon Reborn make up the first act. The groundwork is laid for the series concept as a whole, and all of the most important thematic elements are introduced. The beginning and end of the story are bookends, what shows up in one should be resolved in the other. So what are those elements that we can expect to see in the final act and the final volume A Memory of Light?
The first act is where Rand is told he must save the world, which is reportedly the idea that got the series started in the author’s mind. By the end of the first act, Rand accepts that this is true, and he is the saviour of mankind. The second act will be his struggle to convince others that he is the saviour, and the final act will be where the world saving takes place.
I’ve mentioned several times that self-awareness and force of will are defining characteristics of the heroes. In the most recent books Rand is using his force of will to make it to the Last Battle in a way that is counter-productive, becoming almost as bad as the force he is trying to defeat, running headlong down the path that Mordeth took, leading to the destruction of Aridhol. Mordeth’s drive and desire to root out evil was described early in the series, because that destructive single-mindedness is the major pitfall Rand has to overcome. As a saviour figure drawn from Christian religion, forgiveness and acceptance are the character traits that are supposed to save mankind from its sins, and those are the characteristics Rand must embrace before he shares Mordeth’s fate, and humanity suffers Aridhol’s.
Seven of the original characters are defined by their willpower: Rand, Perrin, Mat, Egwene, Nynaeve, Lan, Moiraine. Each of them has a drive to accomplish their goals that far exceeds that of the characters around them. Lan’s influence has been detrimental to Rand, as it has introduced him to the myth of the lone warrior fighting an impossible war, a myth which Rand is eager to star in. Readers are told several times that Lan will die alone in the Blight if he carries on this way, but he looks forward to that romantic death. A similar fate awaits Rand if he follows Lan’s footsteps, yet Ba’alzamon has laid just such a path before Rand.
Ba’alzamon, as the force of doubt, undermines Rand’s trust in others, making him think he has to do battle alone. Rand’s friends seek to support him, but his chivalric view that people must be saved in spite of their own wishes will make him dismiss their help over time. Ultimately, defeating Ba’alzamon requires rejecting the ideas he represents. Rand will have to realize that all humanity will be fighting the battle, and it will be a battle of ideas and willpower, not of bloodletting. Individually, no one can stand against the Dark One, but collectively, humanity can reject the selfishness he represents and stand united.
None of that is any good against Trolloc hordes, but there is one place in which ideas and force of will can fight battles: tel’aran’rhiod, the World of Dreams. Here, ideas are given strength. The idea that the world can rally around is that there is a person who can defeat the Dark One, a Dragon, and in tel’aran’rhiod you can lend strength to the Dragon by believing in him. If one person can alter reality by thinking it, how much more powerful would it be if a group of people collectively will it to be real in tel’aran’rhiod? But first, he has to believe in himself, which point he has reached at the end of Act 1.
Every book in Act 1 ended with a battle in tel’aran’rhiod. The last book should also end in tel’aran’rhiod. The Pandora/Eve who freed the Dark One is especially knowledgeable about tel’aran’rhiod. She was encountered early in the story, therefore she should have a role to play at the end of it. Her sins must be redeemed by the Dragon if the story is to follow western religious myths. Dreams and willpower are the common link between several important characters and plot elements.
Each book so far also has a magic object used in the final battle: the Eye of the World, The Horn of Valere, and Callandor. This practice should generally continue, but for the final book, it should be a magic object introduced much earlier than in that book. Tel’aran’rhiod itself qualifies, even if it isn’t an object, but an environment.
This series should rightly be classified as American Fantasy, as it incorporates several important historical and mythic elements from that culture. The Seanchan’s role as invaders from across the sea who require absolute devotion to their ruler evokes the War of American Independence. The slavery that the Seanchan built their empire on speaks to themes from the American Civil War. The myth of the self-made man, the lone cowboy, is one that permeates American culture and the egos of Rand and Lan. Despite the many other mythic influences of far older cultures, American Mythology also stands out prominently.  

Tuesday, 28 February 2012

The Dragon Reborn - Chapters 53-56

In this section, the Heroes overcome the forces arrayed against them, and Rand confirms he is the Dragon Reborn.
Faile falls into a trap, and since Moiraine assigned responsibility for her to Perrin, he makes use of the ability to enter the Wolf Dream to save her. Compared with Perrin’s careful smithing, his behavior here is frantic, leaping before he looks, urging Hopper to stop explaining and get on with leading him to Faile. These are the impetuous actions of man thinking with his heart, not his head.
Egwene takes control of her captivity, also using her access to the World of Dreams to save herself and her friends. Like Perrin, she is ignorant of the rules governing the World of Dreams, but fortunately her opponents are even less knowledgeable. Egwene is able to channel in tel’aran’rhiod despite being shielded in the waking world. The True Source can be touched anywhere but a stedding. Some part of her, maybe the most important part of her, is free of the confines of a physical body, and in the World of Dreams exists as a conceptualization of herself. The shield is around her body, and is not replicated in tel’aran’rhiod. Is the same true of all weaves? Does it matter whether they are tied off weaves or being held by someone? Later we’ll see how warded boxes are no protection in tel’aran’rhiod, so the answer must be that no weaves in the waking world are replicated in the World of Dreams. That also explains how Be’lal and Rand can wield Callandor in dreams.
Egwene finds Joiya first, and shields her. She scares Joiya by inferring that the shield may extend to her waking body. What affects you in tel’aran’rhiod affects your body in the waking world too, though to a lesser degree. Rand and Perrin’s wounds upon waking have often been less than what they appeared to have been subjected to in their dreams. Readers are finally getting the long awaited explanation of the World of Dreams. There is no better way to explain than by showing examples of the rules in action.
Egwene finds Amico next, who is drifting in and out of sleep as she toys with her dream ter’angreal. Egwene shields her also, but when she finds resistance, she sharpens her weave and rams it in place, stilling Amico. What affects you in tel’aran’rhiod affects you in the waking world, yet somehow Amico’s weaves hold even as she is stilled. Since Amico was not yet fully in tel’aran’rhiod, she can’t access it any further with the True Source cut off, but also can’t have the stilling take effect until she wakes. The ter’angreal has effectively trapped her between worlds. Nynaeve’s punch ends both the channeling and the dream. The ability to still someone instead of shield them may never been a real possibility in battle given how closely matched most Aes Sedai are in the One Power. The only example shown was years earlier when Moiraine battled Merean in New Spring. In tel’aran’rhiod, the willpower making the action is more important than the strength in the One Power, and Egwene forced the shield in place with all her might.
Mat manages to make friends on the rooftops and battle his way through the stone, taking out the High Lord Darlin with battle skill, not luck. He finds and frees the young women, gets insulted for his trouble, but may have saved them from any retribution by the remaining eleven Black Ajah before they fled the Stone.
Rand finally makes his appearance. Despite being absent most of the book, his short talk with Perrin, the updates through the dreams, and what is learned about the prophecy surrounding Callandor and the Stone of Tear all serve to make the stakes important to the reader. In a sentence or two, Rand’s conflict is made clear; his reluctance to learn the truth opposes his need to get Callandor before someone else does. Moiraine balefires Be’lal out of existence, and is herself knocked out by Ba’alzamon, who has decided to kill Rand after all. The only way to survive is to take Callandor.
Like both Perrin and Egwene, Rand must enter the World of Dreams. Ba’alzamon uses tel’aran’rhiod against Rand in a dozen ways. It is unlikely that Rand instinctively knows which weaves to use to survive each trap, or to split Ba’alzamon’s stream of balefire. He just uses Callandor to hold more of the One Power, and in doing so is filled with confidence, which lends him the power to manipulate tel’aran’rhiod. Each of Rand’s feats is more plausible as a consequence of him exerting his will over his surroundings, outmatching Ba’alzamon’s will, undoing what traps his opponent has set. Rand should have had less success using the One Power in this manner in the waking world. But, there is the precedent of his intuitive use of weaves when he used the Eye of the World.
The book’s ending would be difficult for Rand to carry alone. The other character’s plotlines all conclude with some satisfactory action, but it is not clear whether they have overcome their internal difficulties. Is Egwene burying the hatchet with Nynaeve when she asks her to sing to her as she did when she was a child? Perrin set out to find Rand, but dropped that quest in favour of his falcon and the Wolf Dream. Mat just wanted to get away from it all, and wound up defeating some minor villains, but resolved little else. The haphazard way in which each of their plotlines ends leaves the way wide open for Rand to provide the conclusive victory. Be’lal and the Forsaken were late arrivals on the scene in this book, but understanding the scope of their power made Be’lal’s confrontation with Rand a worthy challenge. Ba’alzamon danced around the edges throughout the book, but was never clearly made the main villain, given that neither Egwene nor Perrin had much to do with him. Only the carryover from the other books made it work well.
Another element that worked well was the continually shorter duration of each character’s point of view throughout the novel, culminating in rapid jumps from character to character within single chapters. The same quick switching was in the Great Hunt, but was mostly present because the other points of view were required to understand the events unfolding.  
Writing Lessons:
Give your characters satisfactory resolutions to their story arcs or risk the wrath of the reader.