Showing posts with label Seanchan. Show all posts
Showing posts with label Seanchan. Show all posts

Friday, 21 February 2014

A Memory of Light Summary

A Memory of Light brings Rand's epic journey to a cataclysmic end in near perfect harmony with the rest of The Wheel of Time books.

The majority of A Memory of Light is taken up by battle. A few early moments of respite allow the heroes to make their goodbyes before the final confrontation takes their attention, and in many cases, their lives. The clever placement of a scene where Rand crafts a treaty to guide the nations after his death informs readers what the world will be like after the series ends, leaving the remainder of the story free to concentrate almost exclusively on the struggle against overwhelming odds. It makes it possible to end the story at the exact moment of Rand’s final victory.

The buildup to the Last Battle is itself monumental, as capitals are torched and entire nations laid to waste by innumerable hordes of Trollocs. The defense of human lands quickly degrades into a struggle to survive as humanity's leaders are undercut by the hidden influence of the Forsaken. Each of the principal heroes from the early parts of The Wheel of Time has a time to shine, bringing the story full circle, and one new addition has a significant number of pages dedicated to the struggle faced by Rand's successors at the Black Tower.


With reluctance and the haste of necessity, the forces of the Light make allegiance with the enigmatic Seanchan, whose very way of life is an affront to the White Tower. All of humanity sets aside its differences to make a final stand upon the Field of Merrilor.

Unlike the precision with which earlier books carefully followed travel times and offered cues which allowed the timing of events in one locale to be compared to the next, the author uses a convenient explanation of time dilation radiating outward from Shayol Ghul to cause the final confrontations in all locales to take place simultaneously, but at different rates of progression. The battles leading to Merrilor last weeks, while Rand’s confrontation lasts less than a day. This effect is mostly due to the Dark One's touch on the world, yet it could be argued that as Tel'aran'rhiod disintegrates, its relativistic temporal properties are transferring in some fashion to the waking world. It offers the author immense freedom to allow events in any locale to unfold as needed with as much or as little detail as seen fit to include. In particular, it allows three key events to occur at precisely the same time, forming the cornerstone moment around which the rest of the book is centred. The rapid changes in point of view are essential to the build up to that key moment, and are more appropriate here than in the preceding novels. The result is a magnificent and emotional resolution to several pivotal characters’ story arcs, and offers an unforgettable climax to a gruelling build up of tension.

Rand battles the Dark One on a previously unimaginable scale, wielding the force of creation itself, literally able to remake the world as he sees fit. His conflict is not only against the Dark One, but against himself, as even at this late stage he has yet to fully embrace the lessons others have tried to impart upon him. Matching the reality-altering consequences of Rand’s choices to aspects of his character keeps the scale grand even as his battle is personal and intimate. The Last Battle is truly about Rand choosing what kind of man he will be.

The central tenet of the series is well represented in Rand’s reluctant allegiance with the hated Seanchan, his late realization that destroying the Dark One is as bad as letting him win, and in several characters defeating the potential hate and mistrust in their hearts by compromising and accepting alternate points of view.  The absolutism represented by Padan Fain is thus defeated, and so he is dispatched just as simply as each character in turn chooses not to win at any cost, even preferring to lose than change who they are and what they stand for.

Keeping with my ongoing comparison of the series to American history, Fain is akin to the nuclear era, the scorched earth doctrine, the possibility of wielding power enough to destroy oneself along with the enemy just for the sake of defeating them at any cost. Embracing Fain’s philosophy carries heavy consequences.

The concluding pages offer a couple of unexplained mysteries regarding a mysterious woman and Rand’s new ability. For these I offer my suggestion that his mother spoke with him one last time before he entered adulthood, and that Rand’s ability is a literal representation that a man guided by his conscience and his duty can accomplish anything. This new power is the story’s final message, in line with the themes expressed in both this book and the earlier books in the story, and as with many of the story elements readers have grappled with over the years, it is subtle enough to invoke much debate.

A Memory of Light is fulfilling in every way I hoped, surprising me, delivering on promises, shining with heroism and dripping with sacrifice. It has taken me a year to read and reread it and comprehend its magnitude, and its deep personal meaning to me. I don’t want it to be over. Of course, there are no endings to the turning of the Wheel of Time…

Writing Lessons:


End your story right after the critical moment by foreshadowing less important epilogue elements earlier in the story.

Tuesday, 19 November 2013

A Memory of Light - Chapter 37 - Part 3

In this section, Mat commits all his resources to his plan.

Tam fires arrows at Trollocs. Throughout the battle, it has been regularly shown that Tam and the other Two Rivers archers hardly ever miss. Having enjoyed some amount of success with their bows, the archers abandon them for lack of arrows. They enter the fray in wedges, trying to split up Trolloc armies assaulting the Whitecloaks.

Making an example, Fortuona dispatches Karede, a beloved guardian, and others of her Deathwatch guards to the front lines as punishment for letting her be put in danger. Then she publicly turns her ire on Mat. While safety is presented as the foremost reason for their rift, the final nail in the coffin is, as always, one of personality. She deftly diverts the attention from the strategy and its results to the man behind them. “This entire battle has been a disaster. You lose ground each moment. You talk lightly and joke, refusing proper protocol; I do not think you approach this with the solemnity befitting your station.”  For readers and Seanchan nobles, it is clear Mat will never abide by her rule. Readers know Mat better than they know tactics. The author marries the irrefutable reason of Mat’s behaviour to a debatable reason in the form of his tactics.

The Dark One spins a new reality for Rand, one in which there is no value to human life. Children are murdered callously, might makes right, and the very concept of compassion is absent. The Dark One’s words are chilling: MEN WHO THINK THEY ARE OPPRESSED WILL SOMEDAY FIGHT. I WILL REMOVE FROM THEM NOT JUST THEIR WILL TO RESIST, BUT THE VERY SUSPICION THAT SOMETHING IS WRONG. COMPASSION IS NOT NEEDED. WHAT I SHOWED BEFORE IS WHAT MEN EXPECT. IT IS THE EVIL THEY THINK THEY FIGHT. BUT I WILL MAKE A WORLD WHERE THERE IS NOT GOOD OR EVIL. THERE IS ONLY ME. Rand responds by beginning to spin a world without the Dark One.

Mat sends Min to follow Fortuona, but keeps Karede and the other exiled Deathwatch Guards. Surprisingly, the Seanchan only comprise a quarter of his forces.

Tam fights Trollocs. He wins. Lan meets him and salutes him. Both of Rand’s father figures are solid, unchangeable, and are able to stand against anything. No reed practiced how to bend in the wind. It simply did. Tam watches children and elderly take to the field of battle, to collect arrows and identify the wounded. As in the Two Rivers back in The Shadow Rising, the battle is not just the men’s battle, it is everyone’s battle. This depth of involvement, down to the least trained and least able indicates the level of desperation. It proves to be an effective way to raise the stakes without resorting to a contrived battle scene putting heroes in danger. In fact, it works despite Tam’s victory over the Trollocs only minutes earlier.

Elayne lays Bryne to rest. Adding to the desperation, Elayne hears a summary of the bad news: “The camp at Dashar Knob has been abandoned,” Birgitte said. “I don’t know where Cauthon is. The Seanchan have forsaken us.” Elayne responds by raising her banner, to offer some point of hope to the troops. Nonetheless, she concludes that humankind did not have days remaining, but hours.  Demandred begins sending balefire into Elayne’s troops trying to kill her, so Birgitte pulls her from the field.

Galad attacks Demandred, announcing his identity. Everything feels right to him. The right thing had always seemed clear to Galad before, but never had it felt as right as this. With Mat’s medallion in hand and an introduction like that which ties his very identity to the action he is about to take, readers are easily led to believe Galad is going to pull this off.

Nynaeve sews to save Alanna’s life. The most mundane of skills and Nynaeve’s creativity and stubbornness may be all that keeps Alanna alive long enough to save Rand. Of all the scenes of courage in this book, I don’t think any stole my breath as much as this one. For all her power, Nynaeve’s ability to care and to try save lives, her desire to heal is what makes the difference. Her brief scenes packed a strong emotional punch.

Mat orders Bashere to carry his orders. “I don’t care if you’ve bloody been touched by the Shadow!” Mat said. “Every man has had the Dark One’s fingers on his heart, and that’s the bloody truth. You can fight through it.”  He then gathers his remaining forces to keep Demandred pinned on the plateau. A ta’veren twist brings Teslyn at an opportune moment.

Egwene feels the absence of Gawyn deeply. She needs something to fill the void, someone to watch her back when she goes back to the battle.  Leilwin is the only potential warder available who has loyally served and saved her. Egwene finally embraces her former enemy and completes her character arc, making peace with the decision to bond Leilwin, bringing the representative of her most hated opponents as close as her beloved Gawyn was.

Demandred wounds Galad, and is wounded in turn. Then Demandred lops off Galad’s arm, and seemingly kills Galad. Despite that Demandred was worried and is wounded, Galad did everything the heroes are supposed to do, using a ter’angreal, being one of the world’s best swordsmen, and never giving in, even going so far as to spit at Demandred in defiance as an Aiel would. If Galad can’t beat Demandred, can anyone?

Androl approaches Taim in disguise and manages to steal the seals. It would have been easy and simple to use a Gateway to sever Taim’s hand off and drop it into another Gateway to send the Seals directly elsewhere. More believable too. Echoing the reader’s thoughts often works to suspend their disbelief, but seems to fall short on this occasion. “You’re not going to believe this, but…”

Arganda’s battle with a Trolloc plays off of Demandred’s taunts, with him falling to a Trolloc. He faced just the one, and lost. Only wounded, he is later revived and concludes they are doomed. “To win… Light, to win we’d need to break these Sharans, rescue the pikemen – they will soon be surrounded by the Trollocs – and each man of ours would need to kill at least five of those beasts! That’s not even counting Demandred.”

Rand weaves a reality which is too good, and demonstrates that removing the Shadow would change those he loves as surely as the Dark One would remake them. IN KILLING ME, I WOULD WIN. NO MATTER WHAT YOU DO, I WILL WIN. YOU CANNOT SAVE THEM.

I am thrilled with the way Mat contrasts the battle to a game of cards, how I recognize that it is playing out like a game of cards, and that one of Robert Jordan’s hobbies was playing cards. It feels right. Mat and Demandred have been slowly adding chips to the pot, neither one committing all their forces. Keeping the Seanchan in reserve with their damane has kept Demandred from committing too strongly, lest Mat use them to gain some advantage. Demandred holds the advantage of both time and numbers. Mat can hold him off for only so long. With no reserves after the Seanchan departure, Mat’s armies look more vulnerable. Demandred poses a problem to Mat’s attempt to contain him until an attack from Egwene begins drawing channelers away.

Olver and Faile’s caravan infiltrates a Shadow supply line, and get brought to the fighting at Merrilor. Aravine has been a Darkfriend all along, but the traitor’s identity is not as important as her story. She had hoped to leave that life behind and return to the Light, but even a small step in the Shadow is one too many. There is no return. Despite this warning, the earlier attempts to cast Lanfear in an uncertain light are too effective, and readers may retain some hope for at least one Forsaken to be redeemed.

Events seem set in stone now. Mat is committed, Rand is losing hope, Perrin is still wounded. The few bright spots shown by Elayne and Tam have been quickly overturned. Only Egwene and Androl offer a glimmer of hope. And Olver.

With the Horn taken by Darkfriends and his friends captured, pitiful Olver has been ignored. Knowing that all is lost, he still makes a desperate attempt to kill the Dreadlord holding Faile captive. The moment when the meekest of characters tried to win in the face of impossible odds felt like a turning point, when once again, momentum can begin building for the heroes.

Writing Lessons:


Use character to motivate actions, rather than strategy or logic.

Tuesday, 10 September 2013

A Memory of Light - Chapters 25-28

In this section, Egwene makes uneasy alliance with her personal Dark One.

Egwene has good reason to detest the Seanchan, having endured a short time in their clutches as a damane. She is tolerant of their help when she first hears of their arrival, but the matter of who leads who must be decided. So, she and Fortuona must meet face to face for the sake of expediency, despite the risk to their status being seen doing so.

She wore a glittering dress whose train extended a ridiculous distance behind her, carried by eight da’covale, those servants in their horribly immodest clothing. The use of the adjectives ‘ridiculous’ and ‘horribly’ not only describe the physical appearance of Fortuona’s garments and entourage, but also Egwene’s judgment of it. This sort of deep and personal attribution of adjectives is one way the author succeeds in crafting the third-person limited point of view.

In her confrontation with Fortuona, Egwene takes up the familiar theme of freedom to choose. Many of the evils in this world limit people’s freedom, and Egwene’s cause is one that Rand recently supported, and will again in his imminent confrontation with the Dark One.

Both Fortuona and Egwene can be excused for spontaneous bouts of uncharacteristic blurting out what they are really thinking when their minds should be keenly focused on the politics of this encounter.  Their minds may be sharp as diamond-studded bear traps, but all preparation and logic go out the window once a ta’veren is part of the conversation. If Mat weren’t present, readers might frown over the women’s lack of formality and veering off topic. I suppose Egwene’s eagerness to publicly beat Fortuona account for some of her behaviour.

Elsewhere, the generals are caught making mistakes, and Bashere is arrested as a result. Lan has verified his suspicions about Agelmar as well. Perrin would like to investigate this matter more, but he has been battling Slayer and protecting Rand.

In his battle Perrin sees an image of snakelike men battling as well. Are the forces of evil also attacking the Aelfinn? Or are the Aelfinn and Eelfinn secretly participating in the battle at Thakan’dar, staving off the threat to their own existence?

The dreamspike serves a major plot related purpose, keeping Rand safe from outside interference, though it may later slow his escape. The wolves add to Rand’s defense, summoning Perrin whenever Slayer approaches.

Perrin’s encounter with Slayer ends in victory as the other man is driven off before he can harm Rand. Perrin and Gaul also fight several red-veiled Aiel, defeating the last by changing them into idiots. I wonder whether the turning process somehow weakens their willpower, thus affecting how easily they are altered in Tel’aran’rhiod, or perhaps it is simply lack of training as Perrin surmises. Lanfear even shows up to aid Perrin yet again, and despite misgivings, it is difficult not to wonder if this most Forsaken of them all might be swayed back to the Light.

Moridin has no such second chances in his future: “Now? Now you beg me to return to the Light? I have been promised oblivion. Finally, nothing, a destruction of my entire being. An end. You will not steal that from me, Lews Therin! By my grave, you will not!” Moridin came forward swinging.

Shaidar Haran’s demise is anticlimactic, yet not without interest. The giant Myrddraal’s husk lies on the ground before an infinite Blackness, whose touch may spell the end of Rand. Moridin will try to bleed one last time to weaken him enough for the Dark One to prevail, perhaps even to defeat Rand himself. The stakes, emotion, and uneven odds all contribute to the intensity of Rand’s slow progress to the Bore. The slow pace of Rand’s battle, explained by the time differential, also keeps the tension high. The book is half over, and he’s just facing his opponent now. How much can be left? What will happen? So, so good.  

A raken hit by a fireball crashes atop a messenger in Byrne’s camp. With no one else to carry a plea for help, Min offers her aid. Necessity is a very believable reason for improbable coincidences to take place. In this case, it provides the desired motivation for Min and Bryne, and is quicker and more elegant than any other convoluted attempt to place her with the Seanchan could be. Added to Fortuona, Min and Mat now offer another convenient pair of viewpoints to show events from a more Seanchan perspective.

The use of an Ogier song of mourning makes the reader’s mood more downcast, especially in contrast to how the Ogier’s manic battle rage had provided an uplifting source of hope in an earlier chapter. Loial’s sections are short, and used to punctuate the plot with the desired emotion each time he shows up.

Writing Lessons: Use adjectives to simultaneously describe physical and symbolic elements, as well as reveal character.  

Use necessity as a means to make improbable scenarios more believable.



Monday, 2 September 2013

A Memory of Light - Chapters 17-20

In this section, events are more dire than ever!

Rand comes to see Tuon, more humble than last time they met. Mat establishes that his allegiance is with the Seanchan. Mat is the only character who could have made the linkage with this alien culture, as he is perpetually the outsider. Now he will truly be a man with a foot in each world, belonging fully to neither.
Rand must concede the lives of many channelers to procure an alliance. Many times throughout the story, characters have had to act contrary to one ideal in order to achieve a greater goal. Those who could not or would not concede became a different sort of evil, such as Aridhol’s, or the Whitecloaks. Rand has come to realize that he can’t take responsibility for every problem men face; people will have to figure those problems out after he faces the Dark One. Cadsuane reminds him of this again when she reveals the men of the Black Tower freed themselves without his help.

Rand’s burden has him reflecting on many philosophical matters, such as whether Trollocs have souls, yet another way to ponder how his actions affect the world, another matter he must set aside in order to focus on his current goal of the Last Battle.

Rand knows Alivia must help him die, so he entrusts her care to Cadsuane, who in turn is placed near Aviendha, whom he trusts. Cadsuane confirms Rand is ready, and insists he maintain hope for life, even if the odds seem insurmountable. Note Cadsuane’s continued role as a stand-in for the Light itself in this interaction with Rand:

“Our interactions have not always been smooth, Rand al’Thor.”

“That would be one way to say it”

“However,” she continued, eyeing him, “I will have you know that I am pleased. You have turned out well.”

Elsewhere, Gawyn has much talent which isn’t being used well. Egwene keeps him in line for now, but he is eager to do something of value. Gawyn also learns more about the Bloodknife rings, and the danger they carry. A false expectation is laid, with the Aes Sedai wondering when Taim will bring his Dreadlords to confront them on the most important battlefield.

Lan speaks to Mandarb, his faithful war horse, about his dream of making a new home for them and Malkier. His love for Nynaeve has truly changed his view of the world. Lan confronts Agelmar about suspected mistakes he has made and receives a very good explanation that is a catch-all for any author’s errors in strategy: “I am not without flaw, Dai Shan. This will not be my only error. I will see them, as I saw this one, and learn from them.” Bashere also makes a mistake, giving a second clue about the generals’ behaviour, but his explanation is also reasonable.

Egwene visits Tel’aran’rhiod for the last time. The World of Dreams is disintegrating, an unexpected complication. Aiel Wise Ones want Rand to move more quickly, yet he has already received advice from Moiraine, and Cadsuane, on that point. Egwene explains the new hazards of balefire, reminding herself that it is only another weave, despite the strong importance place don its unique nature. It is an unimportant observation now, and will still seem unimportant when she refers back to it later at a crucial moment. She bids the Wise Ones a fond farewell, an opportunity for closure that few other characters will have had, and then she gets another with Rand.

When Rand visits Egwene, he realizes the seals he gave her are fakes. This is shocking and risks upsetting all his plans! However dire things felt before, this is much worse!

Gawyn learns how Galad and Rand are related in an awkward conversation. This detail didn’t have to come from Rand’s mouth, did it? We’ll see how important this detail is in a later chapter.

Mat gets a new outfit for the Last Battle. And I had predicted it would be one of the girls who got a new dress. Rats. Mat realizes he has achieved everything in life he set out to do. What now? Nothing is working out as he expected, which is fitting since he never does what is expected. Reminding readers how different the Seanchan are even in terms of dress adds to the sense of mistrust felt as the reader wonders whether Rand’s treaty with them will hold.

At last, the chapter titled Into Thakan’dar tells readers that the really serious stuff is about to begin. It begins with a clunky piece of exposition, which is effective at quickly placing it in time for the reader’s comprehension, but is a violent way to introduce the situation: “Later in the day after her meeting with Rand, Egwene thrust Vora’s sa’angreal out in front of her and wove Fire.”

When Gawyn deciphers the Myrddraal’s tactics, and an immense Gateway opens revealing a surprise army, there is not even a moment’s consideration that this might be Taim or another Forsaken. Demandred has finally made his grand entrance, with as much impact as readers could hope for. Quickly and brutally, his Sharans devastate the Aes Sedai’s army and ranks of channelers.

Despite Aviendha’s belief that one could not describe Thakan’dar, but had to experience it, the author does a masterful job of revealing the utter despair of the place. Another unexpected twist about time is foreshadowed in the planning:

“Let us assume,” Ituralde said with a smile, “that there is going to be more to it than a duel.”

“I am not a fool, Rodel Ituralde,” Amys said coolly. “I doubt that the Car’a’carn’s fight will be one of spears and shields. However, when he cleansed the Source, did that not happen in the space of a single day? Perhaps this will be similar.”

“Perhaps,” Ituralde said. “Perhaps not.” He lowered the glass and looked to the Aiel. “Which possibility would you rather plan for?”

“The worst one,” Aviendha said.

“So we plan to hold out as long as the Dragon needs,” Ituralde said. “Days, weeks, months… years? As long as it takes.”

Years? Aaaaa!

Aviendha also reminds Rand that the greatest victory would be taking the Dark One gai’shain. It seems even crazier than killing him, but if he can’t be killed, it seems like the next best thing.

Nynaeve confirms that Callandor is a trap, allowing anyone to seize control of him. His allies ambushed, the seals stolen, carrying a tool that can turn against him, facing a dark deity, in a battle that could last years, how much worse can things get? I am so excited!


Writing Lessons: Foreshadowing works better with a strong explanation for the crucial detail you are placing in the text, instead of a weak or random observation.

Sunday, 31 March 2013

A Memory of Light - Chapters 7-9

In this section, the long war begins.
The ink is hardly dry on the Dragon’s Peace before planning for the conflict begins. Splitting the conflict onto three immediate fronts in Andor, Shienar and Kandor allows the author to showcase more characters playing roles and to balance momentum, so that even if one battle front goes well for the heroes, other dire situations maintain tension. If there is a downside, it is that with so many plotlines to juggle, some may get only short attention, if they show up at all, and if they play off each other, the complexity of the plotting increases. This intricacy, and the time needed for the author to handle it, is one of the reasons that The Wheel of Time came to feel bogged down. Much of what the author needs to establish now is the setting and placement of characters in each locale.
One of the four great captains is assigned to each of the battle fronts. Merrilor is maintained as Elayne’s central command location, a seemingly trivial decision that will dictate the setting of the Last Battle. A countdown for two locations will run out if a victory is not achieved in Andor quickly. Loial sticks his head in the story long enough to announce the Ogier will fight alongside the humans. The Horn of Valere is entrusted to Faile, who originally left home hunting for it. Lan sets the tone for the coming battle: no sadness, no mourning, only pride that when the time of their testing came, and victory all but impossible, the soldiers were ready, and did their duty, even unto death. Most importantly, the men of many nations fight together, as they never have since the Age of Legends.
The events beginning the conflict have an air of finality. Elayne torches her home city, and reveals the father of her children, admitting there can be no safety for them since she herself is a target. Evin is turned to the Shadow with little fuss, and it seems inevitable that Androl will receive no outside help. Bulen and other Borderlanders give their lives for small, but meaningful causes in their battle. Their sacrifices buy time, but Agelmar tells Lan that even so, they will eventually retreat and give up the land their comrades paid for in blood. Each painful decision is made in the name of duty, necessary evils meant to improve their marginal chances against the Trollocs. Lan grudgingly realizes he will abandon his lost home of Malkier yet again, because duty to his fellow men compels this grim course of action.
Through the preparations, the author maintains each character’s personality, highlighting the unique way in which they think instead of committing solely to plot-based descriptions. Elayne held out for the most advantage when the Dragon’s Peace was signed, and now Egwene can’t help but lament that all of the choices arrayed before her undermine her authority, regarding Elayne’s place at the head of the armies: Refusing her would set a bad precedent. As would obeying her.
Egwene also keeps up her intense hatred of the Seanchan, despite that humanity needs the two forces to be allies. Egwene embraces the use of the name Leilwin for the hated Seanchan woman Egeanin, happy to remind her that she is less than nothing in Egwene’s eyes.
Despite the overwhelming military aspects of the story, small introspective moments point to the possibility that some non-violent means may give the key to victory. Lan prefers to use Aes Sedai as useful tools rather than weapons, and Rand considers grand philosophical questions as he evaluates his chances for success. Was the flame alive? It ate, it moved on its own. You could smother it, so in a way it breathed. What was it to be alive? Could an idea live? A world without the Dark One. A world without evil. There have been clues in earlier books as well, notably Verin’s assertion that the Last Battle would not be fought in the way that Rand imagined. Little reminders such as this one will keep the reader from being distraught if the greatest battle of all time isn’t resolved through battle.
Elayne and Rand share a last night together, exchanging gifts and revealing their deepest feelings and secrets. Elayne represents Rand’s present, while Aviendha and Min were his past and future. Elayne embodies Andor, especially now that Caemlyn is burned. Andor itself represents a set of morals and ideals that Rand was raised with, given to him by Tam. Through these ideals, Elayne represents what is best in Rand, the core of his being, his shining heart, like the gleaming city on the hill, the oldest and most respected of the Nations to rise after Hawkwing’s empire shattered. Elayne is all that is good, and when Rand tells her who he is now, her reaction is acceptance and love, unlike anyone else’s.  
Writing Lessons:
Keep your characters in character, no matter what exciting events are taking place.

Monday, 7 January 2013

The Wheel of Time - Act 3 - Books 10-14

Treating The Wheel of Time as one long novel, the books Crossroads of Twilight, Knife of Dreams, The Gathering Storm, Towers of Midnight, and A Memory of Light make up the third and final act. The beginning and end of the story are bookends, what shows up in one should be resolved in the other. As of this writing, I have yet to acquire A Memory of Light, but the concept of the story’s end is simple to guess at.  
Rand was told he must save the world, which he grows determined to do despite what the world may have to say on the matter. He tries repeatedly to force people to act as he thinks they should, eventually using the Dark One’s own seductive True Power to exert his will on them. The end justifies his means, a philosophy once espoused by Mordeth, who viewed any cost as worth paying to be rid of the Shadow. Rand finds that even unbelievable achievements such as cleansing saidin earn him little gratitude or respect, pushing him further down a path where he seeks to validate his accomplishments and soothe his ego.
Other characters face their own intense desires and duties, each of them successfully fending off thoughts of absolute adherence to some objective at any cost. Each of them finds a balance, weighing the need versus the cost, never entirely certain how hard each objective must be strived for, yet willing to stand for their values at great personal cost. They all learn that only they can find the balance, and when they do they become free and powerful.
Rand’s balance is much harder to achieve, coming only after he has nearly abandoned his humanity in a misguided attempt to protect his loved ones. He callously murders and rationalizes his actions, and even Nynaeve, the stand-in for his conscience, considers that he may be right. Only when faced with his father, does he relent and reflect upon his actions as he holds the power to end the Pattern.  Rand realizes that the Pattern allows people a second chance to correct their mistakes, and that strength comes from fostering relationships, not cutting them off. Rand has finally overcome the delusion that he has to face his destiny alone, a falsehood perpetrated on him by Lan, who has now come to the same realization.
From the early books the characters used their formidable force of will to overcome obstacles, and after fumbling about for a while, they finally know when and how to use it. The heroes have acquired followers in the thousands, and have learned how to lead them after stumbling a few times. They no longer require mentors, having earned equality and rank equal to those who used to guide them. The greatest foes they faced, gholam, Forsaken, otherworldly creatures, have all fallen before them. The heroes are adults, full-fledged members of their community, and have attained the pinnacle of their power and influence, and have learned how to use them well, just in time for the challenge of their young lives.
Almost every character has entered into a romantic relationship, many choosing to be bonded as well. Battles showing large circles of bonded men and women have not yet appeared, but promise to reveal the full glory and importance of male-female relationships, drawing on the power of creation to defeat the forces of the Shadow.
Every book in Act 1 ended with a battle in Tel’aran’rhiod. The last book should also end in Tel’aran’rhiod. Lanfear freed the Dark One and is especially knowledgeable about Tel’aran’rhiod. She was last seen begging to be saved from the Dark One, opening the door for her to fulfill her role and have her sins redeemed by the Dragon. The rules governing Tel’aran’rhiod have at last been explained, almost in full, allowing the final confrontation to take place there.
The last final message Rand leaves should fit the themes running throughout the story: man needs guidance but has to be trusted to stand and act on his own; choices and attitude dictate who you are, no one can impose identity on you; it is wrong to impose your will on someone else; standing for and against what you cherish most is worth dying for; no philosophy should be adhered to absolutely.
Following the earlier comparisons of the series to American History, this final act covers the modern era, when world-changing events demand absolute commitment to fighting the enemy, and a grudging realization that the cost of rigid adherence to winning battles may cost the war. The Wheel of Time’s characters find a different path, one that balances on a razor’s edge, one that questions the value of conflict and the identity of the enemy and proposes a different solution. Rand will face the very nature of evil, and learn that it is often within oneself.  
The Seanchan’s role as foreign invaders with a strange culture and vastly different treatment of some residents has its modern parallel. How can the heroes make peace with these aggressive people and get them to join the fight against the true enemy? The myth of the self-made man, the lone cowboy, is laid to rest and replaced with a multicultural community-minded set of values, wherein each person stands alone, in exactly the way they want, every difference laid bare and celebrated, and despite the differences is accepted and supported by the community.
Brandon Sanderson weaves the tale he took over with great skill, preserving the thematic elements and essence of the characters. His writing style is more direct than Robert Jordan’s, uses modern language, and short choppy chapter breaks which increase the pace of the story, and act as a structural version of the breakdown of the Pattern affecting the world. Like several of his characters, Robert Jordan had to delegate his life’s work to the next generation, living the very scenarios he wrote about, entrusting loved ones to carry on with his duty. Life didn’t imitate art so much as Jordan wrote about the essence of life and purpose of existence so well.
Writing Lessons:
Know your story’s message and themes.

Towers of Midnight - Summary

Towers of Midnight is the next to last book of the series, and sets up an epic character-driven confrontation before the Last Battle, bringing everyone tantalizingly close to working together. Almost every hero and heroine will be at Merrilor to stand for or against Rand’s plan to break the seals on the Dark One’s prison. The lead-up to this reunion pervades the book, driving several plots forward while the remaining sections allow characters to tidy up loose plot threads.
Perrin resolves rumours about his dalliance with Berelain, understands his nature as a Wolfbrother, defeats Slayer, and confronts his guilt over killing for the first time. Egwene beseeches Gawyn to obey her, yet finds treating him as a partner is the path that leads to his love, his bond, and saving the Tower. Elayne gains cannons, another throne, an army, and uncovers a plot to invade Andor. Mat dispatches the gholam, creates cannons, and enters the trickster realm of the Aelfinn and Eelfinn to rescue Moiraine, who still has a role to play. Lan grudgingly accepts help on his quest, then leads his people towards a final confrontation with the Shadow. Aviendha becomes a Wise One but learns of a fate far worse than death for her people unless they find new purpose. And Rand fears nothing, unperturbed by any events or threats, whether a circle of channelers or an army of Trollocs, for he can seemingly do anything.
All of the characters have now attained the summit of their power and influence in the world, ruling nations and people, just in time for the Last Battle. While the title Towers of Midnight refers to the Forsaken, they are squashed before the newfound might at the Heroes’ command.
Several aspects of the book echo events early in the series, particularly The Great Hunt, with Ingtar and Noal’s eerily similar self-sacrifice to save the heroes, Lanfear’s presence twisting at Rand’s heart, or Morgase returning to Caemlyn. Tel’aran’rhiod reappears with great importance, and both Perrin and Egwene learn how to use it to its fullest potential. The Seanchan prepare their boldest invasion yet. It stands to reason that the author put the key elements in the story early on, and as the end approaches those elements resurface.
The last remaining unfinished plot lines in Towers of Midnight will present some of the most insurmountable difficulties yet. Setting up the dire circumstances surrounding each of these was an important part of this book. The Black Tower stands impenetrable as Taim secures his stronghold, turning its inhabitants to his side one by one.  The Seanchan remain unwilling to bend until Rand serves them. The Malkieri charge to their doom, alone.
Many of the early books had a magic item that acted as the focus of the story. The Eye of the World, the Horn of Valere, Callandor. Later books got away from this, but a new ter’angreal is introduced here. The dreamspike is a powerful tool, and one of them remains in the hands of the villains.
Also reintroduced is Dark Prophecy, last seen staining the walls of a cell in Fal Dara, now promising the death of Perrin before Rand is defeated. There seems no reason why these dark prophecies would be any less accurate than Min’s viewings or Egwene’s dreams or Elaida’s Foretelling. With strong allies and more personal power than ever before, the Heroes are more ready than ever to face a challenge head-on, but those foreboding elements are a reminder that there will be a price to pay for victory.
Aviendha’s future visions once again make the dire outcome of the Heroes’ decisions personal, affecting their descendents personally, and tying their future to the chain of cultural duty and responsibility stretching three millennia into the past. No matter how epic in scope the story gets, the authors bring it back to a personal level.
Writing Lessons:
Obstacles must remain challenging, no matter how powerful the characters are.

Towers of Midnight - Chapters 54-57 and Epilogue

In this section, Mat saves Moiraine! And the final confrontations are set up.
Rustling and motion at the edge of their vision makes Mat, Thom and Noal jumpy. They find the slagged remains of one of the redstone doorways, leaving them only one other doorway or a bargain with the Eelfinn as possible escape routes. Mat compares himself to a cow behind led to the slaughter by captors who know and control all.
Eelfinn appear, urging them to set aside their iron and fire, vanishing into shadows if threatened, threatening Mat in turn. Dozens of them! Mat has his dice stolen, losing a tool to help them find their way. Attempts to hit the Eelfinn with weapons fail, unless they are iron. Music stops affecting the Eelfinn. The Eelfinn are swift and cunning, taunting Mat’s group, getting Thom to expend knives. The humans quickly find themselves overwhelmed, being toyed with by the Eelfinn.  
Mat uses a trick of his own, setting off a firework, then decides to run in a random direction, and commits to it, finding a hidden passage, which leads to a bargaining chamber where they find Moiraine.
Mat makes his bargain. Will Mat ever see life the same way again? Half the light that he’s given up represents the way he sees the world, and this sacrifice on his part means he’ll accept the rules society imposes on him, particularly Seanchan society. Sometimes. The Eelfinn frown during the only part that actually gives them a loophole to exploit, which is a clever way to keep the reader from noticing the loophole themselves. As though anyone could slow down and think during this frantic sequence! The loophole is quickly pointed out, forcing Mat to give up the quick and simple path to the exit which he bargained for. Only more cheating with fireworks buys the group enough time to make a hasty plan.
Noal will hold back the Aelfinn long enough for Mat to be able to reverse his path at the next chamber. Noal’s farewell speech mirrors Ingtar’s from long ago. Can you tell which parts are from which? These corridors are narrow. Good choke points. A man could stand there and only have to fight one or two at a time. He’d last maybe a few minutes. We knew this place would demand a price. One man could hold fifty here. One man holding fifty at a narrow passage.  There has to be a price. There is always a price. Perhaps I can pay it here. Neither Noal or Ingtar were who they seemed, they both redeem themselves, sacrificing their lives in a vain attempt to let their friends escape safely.
A bit if extra time allows Mat to make his way to the chamber where the redstone doorway should take him back to Tear, but it has been destroyed, reduced to rubble. Now there is only one exit left, far away and inaccessible. Mat is forced to play by the rules, and closely scrutinizing the rules and gifts from his previous visits, realizes that he holds a key to leaving.
Mat Cauthon wins again, but the last opponent he’ll face at the Last Battle has great luck of his own, and still holds a ter’angreal that twists luck in its favour.
Moiraine recounts her captivity, revealing that she got three wishes, as did Lanfear. Moiraine did not wish for freedom and since Moridin or Slayer came looking for her, it seems plausible that Lanfear did ask to be released or saved from their realm. Another wish may have been to speak to Rand, anticipating the Dark One’s punishments. Moiraine and Thom decide to wed, and bond, surprising Mat. Mat says he’ll never allow himself to be bonded, then is reminded that his wife can learn to channel. If he can adapt to some Seanchan cultural behaviour maybe she will adopt some from his land?
Rand has an immediate effect on the weather wherever he appears.
The Black Tower is still impervious to Gateways. Androl and Pevara find they are all too willing to take a chance on each other to escape the Black Tower.
Graendal is revealed as Asmodean’s killer when Shaidar Haran attributes three deaths to her actions. We would have argued lengthily over whether the third was Asmodean or Sammael, except that the Glossary states it outright. No matter how gloriously some readers chortle over this, the mystery is diminished by stating something as fact outside of the story that is a matter of conjecture inside it. The identity of Asmodean’s killer is not central to the story, but it was central to the early interactions with fans, and has taken on added importance because of it. The Wheel of Time may not be in the mystery genre, but I still expect the answer to an important mystery in the story, not in the dust jacket, appendix or index. Whenever the answer to some question was too sensitive to answer without giving away more than he wanted, Robert Jordan responded ‘RAFO: read and find out’, and a few more decades of RAFO is more respectful than closing the discussion this way. A simple insertion of it as fact in the story could have mitigated these feelings.  The obvious place to insert the fact in the story is between these two lines:
“Three Chosen, destroyed by your actions. The design builds, a lattice of failure, a framework of incompetence.”
Three? The Great Lord knew of her hand in killing both Asmodean and Aran’gar? Who was the third? Of course!
“I had nothing to do with Mesaana’s fall.”
A little bit of introspection on Graendal’s part could have easily made her role in the deaths more clear in the story, and still allowed the fact to be repeated in the Glossary. But, since the author can’t satisfy everyone, they might as well satisfy themselves and maintain a thick skin.
Perrin meets Boundless, who appears as a wolf in Tel’aran’rhiod, and learns that he is a wolf by choice, not from losing control. Perrin has been freed from all doubts about himself, just in time for the Last Battle.
Olver wins the game of Snakes and Foxes, which is a nice way to mirror the fact that Mat won, but may also be yet another sign that the regular rules governing the world are breaking down. Reminders of that were less intrusive in this book than in The Gathering Storm.
Olver opens Verin’s letter to Mat, revealing a plot to invade Caemlyn from within. Mat defied expectations once again by not acting as curious as Verin had hoped, and as a result Caemlyn is aflame.
Picking up exactly where the prologue ended, a merchant escapes the Trolloc hordes which have overrun Heeth Tower, but is then murdered by a trio of red-veiled Aiel with filed teeth.  Ending the section by calling them ‘something terrible’ veers slightly into omniscient narration.
Rand is sequestered in his dreams, pondering his meeting on the morrow, when something perturbs the dream. Only the Mistress of Tel’aran’rhiod could have done this, and she is revealed as a desperate woman, regretful and pleading for release from the Dark One’s torments. This development disturbs Rand in a way that nothing else does, bringing up conflicting emotions. It was this section that provoked me to consider that Rand’s role is to break all bonds and save all humanity, even the Forsaken. Casting Lanfear as Pandora or Eve means she can be redeemed at the Last Battle. There is no doubt that she is truthful here, and used a narrow window of opportunity to attract Rand’s attention, only to be discovered almost immediately.
Lan prepares to make a fateful charge into Tarwin’s Gap, certain to be overwhelmed. Help never came to Malkier, or Manetheren, and only just in time for Maradon. Will Lan and the Malkieri fall alone?
The dark prophecy which Graendal read is presented, and confirms that the Towers of Midnight from Egwene’s dream are the Forsaken. And that they will kill Perrin. Then the Dark One will kill Rand.
Writing Lessons:
An author can’t please every reader. Write your story the way you want, with passion, and readers will respond.

Friday, 4 January 2013

Towers of Midnight - Chapters 46-50

In this section, a glimpse of the future is given.
Faile participates in negotiations with Perrin and Elayne over the fate of the Two Rivers. Elayne cannot enforce her writ, so she avoids being a tyrant or a fool and creates bonds to tie the fledgling nation of the Two Rivers to Andor. Elayne soon does the same with the Cairhienin, binding their fates together with an exchange of lands and nobles.
Fortuona questions Elaida, and the Seanchan gain Traveling. Ominously, she decides to use this tool to subjugate the remaining Aes Sedai in an attempt to get Rand to serve her as prophesied.
Mat explains his quest to Perrin.
Aviendha goes through the glass columns in Rhuidean, in another fan-favourite scene. I’ll contrast this scene with the similar scene in Chapters 24-25 of The Shadow Rising, when Rand originally went through the glass columns to learn the history of the Aiel.
The glass columns scene in The Shadow Rising sets expectations for Aviendha’s visit. It isn’t possible to surprise readers with the mystery of Rhuidean, or the Tree of Life, or the visions because they are already all well known. The fog has lifted from Rhuidean, and there are no more mysteries. The author wisely decides to skip over what is known and expected, instead leaving Aviendha questioning “is that all there is?” Rhuidean is mundane now, just like the decisions which led the Aiel to pick up spears and fight.
Restoring a bit of mystery, Aviendha wonders about whether the columns have more capabilities that only what use they have been put to in Rhuidean. The mundane is made extraordinary again, and the weighty purpose of the columns is hinted at, but kept shrouded.
Aviendha’s first vision builds on prior knowledge of how she experiences the lives of the people seen in the columns.  Unlike with Rand’s earlier visit, there is no crafting of links between Malidra and Aviendha, no emphasis on how these two are really one. This first vision contains several links to the present and the familiar, referring to the Waste, Aiel, and a railroad which brings the steamwagons to mind. The mystery is about why Aiel are living like scavengers and why is Aviendha seeing life through the eyes of a random Aiel girl? The revelation is not only the details in the vision, but the fact that this vision exists at all. A need is established immediately, but it is mundane, a quest for food, instead of the character oriented need of Mandein in Rand’s visions. There is no firm historical link between Aviendha and Malidra yet, largely because Malidra has no character or identity, she is simply a scavenger looking for food.
As with Rand’s visions, each subsequent vision establishes more detail, eventually revealing that the visions are linked along Aviendha’s, and Rand’s future bloodline, containing links to each other, and to the current day. Whereas Rand’s visions began as known to be his personal and cultural history, of which he was then learning the details, Aviendha’s reverse this by showing the details and then establishing that this is her personal and cultural legacy.
Rand’s visions used parental relationships to convey the passing down of cultural responsibility from one generation to the next, giving great weight to the losses suffered by each of the lives he lived, and great importance to the sacrifices. Aviendha’s visions are bereft of such attachment to identity of the next generation, as shown with the casual indifference to the loss of children. In each of Aviendha’s visions, the women try to maintain the culture of the Aiel, at the cost of the people, overlooking that sacrifices are made for family, not only for the sake of sacrificing itself.
The lives of the women take on personal importance to Aviendha. Each of their failures is hers, and Rand’s. While so much of the history of this world has built towards the day when Rand faced the Dark One, until recently there was little attention to what happens after the Last Battle. Rand is not the end point of the cross-generational burden, he is a link in a chain which extends as far into the future as into the past.
Once again, the reverse chronological order the visions are presented in is effective in drawing the reader in, and the revelation puts the emphasis back on Rand and Aviendha to correct mistakes.
How can Aviendha find a new identity for the Aiel and overcome the Seanchan menace, or even craft an alliance with them that outlasts the Last Battle? One possibility is the Aiel clan chiefs and Wise Ones singing the lost Tinker Song, since they all learned it in the glass columns. The song is an act of creation, and can overcome the blight afflicting the crops of the world. Such a life offers an honourable and productive alternative to clan warfare. The Aiel once sealed a promise with a sapling of the Tree of Life, and they could do so again with the Seanchan, even offering them Avendesora itself. What good could come of Seanchan nobles walking through the glass columns, seeing the mistakes and errors of their ancestors? With this insight, the Seanchan and Aiel should be able to avoid some of the decisions Aviendha saw in the glass columns.
Writing Lessons:
Withholding context while establishing links to other parts of the story creates effective mystery.

Thursday, 27 December 2012

Towers of Midnight - Chapters 33-35

In this section, Perrin, Egwene, and Gawyn begin their greatest battles.
Egwene plans to lure Mesaana into attacking her in Tel’aran’rhiod and springing her own trap.
Perrin practices defeating nightmares, learning the skills he’ll use in his later battle with Slayer.
Gawyn and Elayne talk about Gawyn’s conflicted choices and his jealousy of Rand. He resents that Rand has acquired all the things that have been promised to him since birth, and finds him undeserving of it. Encountering a sul’dam captive in the Palace, Gawyn learns that the assassins stalking the White Tower are Seanchan Bloodknives, a foe which Egwene does not know about and has not prepared for. When he receives a terse letter from Egwene, he cuts off his nose to spite his face, sending her a letter instead of coming as she asks and as he originally intended to. Some people just can’t stand being told what to do.
Trials are often the climax of a story, and do not always succeed in sustaining the reader’s interest. The use of Perrin’s trial as a delaying tactic in a larger plot allows it to be condensed into one chapter, showing how the law fits into the larger world of The Wheel of Time, then getting back to the more familiar elements of the world.  
Perrin realizes the trial is part of a larger trap, but nothing else he says or does augments the excitement and anticipation as much as his blunt plan:
“We ride to this trial,” Perrin said. “And do whatever we can to keep from going to battle with the Whitecloaks. Then tonight, I see if I can stop the thing that is preventing the gateways. We can’t just ride far enough away to escape it; the thing can be moved. I saw it in two places. I’ll have to destroy it somehow.  After that, we escape.”
Perrin’s trial alternates between testimony and Perrin’s memories, giving the reader, but not the judge, both sides of the story. Perrin’s memories serve to remind the reader of these long ago events which give his testimony more weight in the reader’s mind, although it all sounds like it must be crazy talk when he testifies about wolves and the Horn of Valere.
Why don’t Bornhald and Byar just lie if they are under some Compulsion? Byar’s scent and Perrin’s earlier reasoning about the trap implies Graendal has been at Byar’s mind, so why not just compel him to implicate Perrin more directly if the trial turns in Perrin’s favour? The answer must be that Graendal’s subtle methods and desire to avoid detection require less intrusive Compulsion.
Morgase rules that Perrin is guilty of killing the two Children of the Light but lets Galad decide on the sentence. Galad’s decision will dictate the identity of the Children of the Light, and effectively allows them to choose who they will be and what they will represent, defining their own reality.
Egwene and Perrin both go to sleep with clear objectives in mind. Battles are imminent.
Perrin encounters Slayer first. Perrin feels a small tremble in the ground, which somehow foretells that Slayer has fired an arrow at him. There are enough special abilities and well-defined rules to give characters the insight they need to escape dangers. It is irritating when it stems from some peculiar feeling of no discernible origin. Mat’s dice and Nynaeve’s storm sense are ill-explained, yet oft-used so that readers forget how contrived they are. Readers accept them because they offer no usable information to the characters to help them escape danger.
Perrin’s practice pays off, and his affirmation that he is a wolf and this is his place helps his mental projections take on more force, as well as providing inspirational tension-building for the reader. The wolves are able to combat Slayer and draw him away while one of them sneaks away to find the dreamspike.
The dreamspike affects the waking world despite existing only in Tel’aran’rhiod. There has been some criticism about this ter’angreal’s abilities, but I find it provides a vital clue for the Last Battle, showing that this realm of willpower over reality can in fact affect the waking world. Tel’aran’rhiod was pivotal in early books, then vanished so readers would stop thinking about it, before reintroducing it in time for the Last Battle.  It fits the theme presented above with Galad, repeated several times over in recent books, which is that people shape their own reality.
Writing Lessons:
Don’t let your characters have unexplained or contrived ‘funny feelings’ that save their skins.

Monday, 17 December 2012

Towers of Midnight - Chapters 21-22

In this section, the chronology gets confusing.
When Perrin’s scouts report back, readers get their first strong inkling that Perrin’s storyline is chronologically out of synch with the other ones. The reader requires some thought to sort it out. Mat’s letter established the timing of his storyline, and his meeting with Elayne establishes her chronology as well, though oddly she hasn’t commented on Rand’s mood or location sufficiently to say whether events take place before or after the final scene of The Gathering Storm. Egwene’s and Rand’s scenes are obviously placed after The Gathering Storm.
The confusing order of events has been pointed out as one of the major flaws of Towers of Midnight, even though other books had events take place in different locales without strong indications of when they occur relative to each other, primarily because they did not affect each other. Rand’s epiphany was a turning point and could have been a focus of suspense, but in this book the suspense centers on Perrin and Mat and other players, and discovering whether they survived their own perils while Rand was turning inward and ignoring them.
Confusion could have been reduced by establishing earlier in the story some stronger links to other pivotal moments in other plotlines. Alternatively, a two line preface explaining the chronology to readers would have instantly resolved confusion, but could have been seen as a radical departure from the customary format.
Aiel Wise Ones dismiss the idea of an alliance with the Seanchan, despite the fact that Rand has been working towards that very goal. Morgase learns, finally, that the Forsaken Rahvin was behind her behaviour during her final months as queen. Balwer tells Perrin he is content with his current station in life.
Ituralde’s forces panic and run before the Trolloc onslaught. A Saldaean soldier named Yoeli leads a charge to save Ituralde’s men and bring them inside the city despite orders not to. Once again, people work together, trusting to their own judgment over that of a being placed above them.
As a counterpoint, Gawyn can’t simply do what Egwene wishes, he must follow his own judgment on how to behave. This leads him to stop an assassination attempt on her which was in reality a trap designed to apprehend Mesaana. While he stopped the Seanchan Bloodknives, he inadvertently alerted Mesaana to the trap.
In Caemlyn, Mat plans his entry to the Tower of Ghenjei, and seeks out Birgitte for advice. She tells him a harrowing tale of her own demise in a world where time and space made no sense. Mat’s vulnerability is increased, since in addition to having no foxhead medallion to protect him from the gholam, even his luck offers scant hope of surviving the journey into the Tower of Ghenjei. Unrelated, though adding to the sense of impending doom, Elayne is in trouble, providing the first real cliffhanger ending to a chapter.
Mat encounters some street toughs and battles them in a seemingly pointless scene. Let’s look more closely:
Brooding as he walks the streets, the eerie solitude feels like an opportunity for the gholam to strike. He randomly stumbles upon a robbery, and three toughs leap out to mug him. Mat is relieved to see people instead of something worse.
Mat uses his staff instead of his sword, confounding his first attacker. Mat drops him with one swing and he falls into a second cutpurse, whom Mat quickly knocks out. The third man’s hesitation gives Mat the chance to leap towards him, knock him senseless, then toss a knife into the leader’s throat. This is pure action, but has little meaning, which is why it takes place so quickly.
Mat rambles some nonsense at the man he saved from the muggers, then that man recognizes Mat. Mat disarms him with his scarf, then launches two daggers into the man’s eyes, metaphorically becoming unseen by his opponent. Mat finds a paper with his own face on it, a reminder that Darkfriends and the Forsaken are looking for him. Unmentioned is the fact that wild rumours about him are circulating throughout the city, drawing unwanted attention.
Aside from acting as a reminder of the dangers Mat faces, this short battle offers little beyond a display of Mat’s prowess. Any intimidation created by the reminder about the Forsaken is undone by the astonishing quickness he dispatches his foes with. In this instance, physical action is confused with meaningful action, and the casual way in which Mat kills is contrary to other plotlines in which violence is intently avoided.

Writing Lessons:
Action can’t exist for action’s sake, it should be meaningful to the character or the story.

Thursday, 29 November 2012

The Gathering Storm - Summary

The Gathering Storm is the most intense book of The Wheel of Time so far, profiling the meteoric rise of Egwene and the chronicle of Rand’s disastrous shunning of emotion and love. As one rises, the other falls. Both live through memorable scenes of triumph even as they follow opposing trajectories.
Rand is subjected to the most personal and traumatic of tortures. He overcomes them by turning his back on the Light and his friends, coming to see everyone as a thing to be used to advance his quest, failing to see them as people at all. In this distant emotional state, he has the power to do anything, but lacks the imperative to do anything at all. He follows the prophecies as though it were a script, playing his part with no care for how he interacts with the other players.
Egwene’s subtle resistance to Elaida’s physical and personal humiliation of her wins allies of ever-increasing rank. Novices, Aes Sedai, and Sitters all come to respect her, culminating in Verin entrusting her with her life’s work. The support she has built allows her to take on power during a Seanchan raid in which she singlehandedly hands the raiders a defeat. Egwene has demonstrated she embodies the best traits of all Ajahs, and reunites the factions of the White Tower under her rule.  
These two heroes stand at counterpoint to each other, Egwene demonstrating how to gain followers, and Rand demonstrating how to lose them. Egwene unites feuding factions while Rand can’t reach simple temporary agreement with the Seanchan nipping at him. Many dueling forces stand between Rand and victory: the Seanchan against the mainland nations, the male channelers against female channelers, Lews Therin against his own soul, Moridin’s nihilistic philosophy against the hopes espoused by Cadsuane and Nynaeve. All of these opposing forces must be reconciled, demanding sacrifice in the form of discomfort, concession, and acceptance.
Since the book is co-authored by Brandon Sanderson, the question of who wrote individual scenes in The Gathering Storm is inevitable. In the early part of the book, the difference in writing style from Robert Jordan’s earlier work is jarring, yet before long, the story takes hold of the reader, and the fate of Rand, Egwene, Verin, and other favourite characters overrides any apparent dissonance. By the time Rand finds himself in Semirhage’s clutches, the pace of the story carries the reader forward.
If Brandon has committed any sin in his handling of the story, it is one he could never overcome: he is not Robert Jordan.
Robert Jordan was facing his own mortality as he wrote this book, and must have found himself uncomfortably in the shoes of several of his characters. In the legend of Manetheren, in Seanchan imperial culture, in the Malkieri vows, in the historical truth shown in the glass columns of Rhuidean, there have been trans-generational commitments; tasks so vast, so important, that each generation must pick up the duty from their forefathers, and carry the burden onward. Best summarized in this passage from The Shadow Rising:
“I mean to save something here, and that something is you.”
“As you say,” he said reluctantly. “We will care for what you have given into our charge until you want them again.”
“Of course. The things we gave you.” She smiled at him and loosened her grip, smoothing his hair once more before folding her hands.
Like Verin in this book, Robert Jordan entrusted his work to loved ones who understood and could finish what he set out to accomplish. The words of the story and the order they appear in are merely things, unimportant compared to the messages they contain, the resolution of the characters’ quests, or the battle against the Shadow which permeates the story. Fighting the Shadow is more than one man can do alone. Rand tried that in this very story, and failed. Working together, the keepers of Robert Jordan’s legacy forged ahead with the story as he wished, knowing the criticisms that would be leveled, cognizant of the difficulties in living up to the level of his work, understanding that hesitation might cost the opportunity to ever complete it.
“So many decisions you must make, for one so young.” She yawned, then grimaced as a pain stabbed her.
Egwene rose, walking to Verin’s side. “Thank you, Verin. Thank you for choosing me to carry this burden.”
My thanks also.
Writing Lessons:
You are a writer. Never quit, never give up.