Showing posts with label redemption. Show all posts
Showing posts with label redemption. Show all posts

Tuesday, 10 September 2013

A Memory of Light - Chapters 25-28

In this section, Egwene makes uneasy alliance with her personal Dark One.

Egwene has good reason to detest the Seanchan, having endured a short time in their clutches as a damane. She is tolerant of their help when she first hears of their arrival, but the matter of who leads who must be decided. So, she and Fortuona must meet face to face for the sake of expediency, despite the risk to their status being seen doing so.

She wore a glittering dress whose train extended a ridiculous distance behind her, carried by eight da’covale, those servants in their horribly immodest clothing. The use of the adjectives ‘ridiculous’ and ‘horribly’ not only describe the physical appearance of Fortuona’s garments and entourage, but also Egwene’s judgment of it. This sort of deep and personal attribution of adjectives is one way the author succeeds in crafting the third-person limited point of view.

In her confrontation with Fortuona, Egwene takes up the familiar theme of freedom to choose. Many of the evils in this world limit people’s freedom, and Egwene’s cause is one that Rand recently supported, and will again in his imminent confrontation with the Dark One.

Both Fortuona and Egwene can be excused for spontaneous bouts of uncharacteristic blurting out what they are really thinking when their minds should be keenly focused on the politics of this encounter.  Their minds may be sharp as diamond-studded bear traps, but all preparation and logic go out the window once a ta’veren is part of the conversation. If Mat weren’t present, readers might frown over the women’s lack of formality and veering off topic. I suppose Egwene’s eagerness to publicly beat Fortuona account for some of her behaviour.

Elsewhere, the generals are caught making mistakes, and Bashere is arrested as a result. Lan has verified his suspicions about Agelmar as well. Perrin would like to investigate this matter more, but he has been battling Slayer and protecting Rand.

In his battle Perrin sees an image of snakelike men battling as well. Are the forces of evil also attacking the Aelfinn? Or are the Aelfinn and Eelfinn secretly participating in the battle at Thakan’dar, staving off the threat to their own existence?

The dreamspike serves a major plot related purpose, keeping Rand safe from outside interference, though it may later slow his escape. The wolves add to Rand’s defense, summoning Perrin whenever Slayer approaches.

Perrin’s encounter with Slayer ends in victory as the other man is driven off before he can harm Rand. Perrin and Gaul also fight several red-veiled Aiel, defeating the last by changing them into idiots. I wonder whether the turning process somehow weakens their willpower, thus affecting how easily they are altered in Tel’aran’rhiod, or perhaps it is simply lack of training as Perrin surmises. Lanfear even shows up to aid Perrin yet again, and despite misgivings, it is difficult not to wonder if this most Forsaken of them all might be swayed back to the Light.

Moridin has no such second chances in his future: “Now? Now you beg me to return to the Light? I have been promised oblivion. Finally, nothing, a destruction of my entire being. An end. You will not steal that from me, Lews Therin! By my grave, you will not!” Moridin came forward swinging.

Shaidar Haran’s demise is anticlimactic, yet not without interest. The giant Myrddraal’s husk lies on the ground before an infinite Blackness, whose touch may spell the end of Rand. Moridin will try to bleed one last time to weaken him enough for the Dark One to prevail, perhaps even to defeat Rand himself. The stakes, emotion, and uneven odds all contribute to the intensity of Rand’s slow progress to the Bore. The slow pace of Rand’s battle, explained by the time differential, also keeps the tension high. The book is half over, and he’s just facing his opponent now. How much can be left? What will happen? So, so good.  

A raken hit by a fireball crashes atop a messenger in Byrne’s camp. With no one else to carry a plea for help, Min offers her aid. Necessity is a very believable reason for improbable coincidences to take place. In this case, it provides the desired motivation for Min and Bryne, and is quicker and more elegant than any other convoluted attempt to place her with the Seanchan could be. Added to Fortuona, Min and Mat now offer another convenient pair of viewpoints to show events from a more Seanchan perspective.

The use of an Ogier song of mourning makes the reader’s mood more downcast, especially in contrast to how the Ogier’s manic battle rage had provided an uplifting source of hope in an earlier chapter. Loial’s sections are short, and used to punctuate the plot with the desired emotion each time he shows up.

Writing Lessons: Use adjectives to simultaneously describe physical and symbolic elements, as well as reveal character.  

Use necessity as a means to make improbable scenarios more believable.



Monday, 7 January 2013

Towers of Midnight - Chapters 54-57 and Epilogue

In this section, Mat saves Moiraine! And the final confrontations are set up.
Rustling and motion at the edge of their vision makes Mat, Thom and Noal jumpy. They find the slagged remains of one of the redstone doorways, leaving them only one other doorway or a bargain with the Eelfinn as possible escape routes. Mat compares himself to a cow behind led to the slaughter by captors who know and control all.
Eelfinn appear, urging them to set aside their iron and fire, vanishing into shadows if threatened, threatening Mat in turn. Dozens of them! Mat has his dice stolen, losing a tool to help them find their way. Attempts to hit the Eelfinn with weapons fail, unless they are iron. Music stops affecting the Eelfinn. The Eelfinn are swift and cunning, taunting Mat’s group, getting Thom to expend knives. The humans quickly find themselves overwhelmed, being toyed with by the Eelfinn.  
Mat uses a trick of his own, setting off a firework, then decides to run in a random direction, and commits to it, finding a hidden passage, which leads to a bargaining chamber where they find Moiraine.
Mat makes his bargain. Will Mat ever see life the same way again? Half the light that he’s given up represents the way he sees the world, and this sacrifice on his part means he’ll accept the rules society imposes on him, particularly Seanchan society. Sometimes. The Eelfinn frown during the only part that actually gives them a loophole to exploit, which is a clever way to keep the reader from noticing the loophole themselves. As though anyone could slow down and think during this frantic sequence! The loophole is quickly pointed out, forcing Mat to give up the quick and simple path to the exit which he bargained for. Only more cheating with fireworks buys the group enough time to make a hasty plan.
Noal will hold back the Aelfinn long enough for Mat to be able to reverse his path at the next chamber. Noal’s farewell speech mirrors Ingtar’s from long ago. Can you tell which parts are from which? These corridors are narrow. Good choke points. A man could stand there and only have to fight one or two at a time. He’d last maybe a few minutes. We knew this place would demand a price. One man could hold fifty here. One man holding fifty at a narrow passage.  There has to be a price. There is always a price. Perhaps I can pay it here. Neither Noal or Ingtar were who they seemed, they both redeem themselves, sacrificing their lives in a vain attempt to let their friends escape safely.
A bit if extra time allows Mat to make his way to the chamber where the redstone doorway should take him back to Tear, but it has been destroyed, reduced to rubble. Now there is only one exit left, far away and inaccessible. Mat is forced to play by the rules, and closely scrutinizing the rules and gifts from his previous visits, realizes that he holds a key to leaving.
Mat Cauthon wins again, but the last opponent he’ll face at the Last Battle has great luck of his own, and still holds a ter’angreal that twists luck in its favour.
Moiraine recounts her captivity, revealing that she got three wishes, as did Lanfear. Moiraine did not wish for freedom and since Moridin or Slayer came looking for her, it seems plausible that Lanfear did ask to be released or saved from their realm. Another wish may have been to speak to Rand, anticipating the Dark One’s punishments. Moiraine and Thom decide to wed, and bond, surprising Mat. Mat says he’ll never allow himself to be bonded, then is reminded that his wife can learn to channel. If he can adapt to some Seanchan cultural behaviour maybe she will adopt some from his land?
Rand has an immediate effect on the weather wherever he appears.
The Black Tower is still impervious to Gateways. Androl and Pevara find they are all too willing to take a chance on each other to escape the Black Tower.
Graendal is revealed as Asmodean’s killer when Shaidar Haran attributes three deaths to her actions. We would have argued lengthily over whether the third was Asmodean or Sammael, except that the Glossary states it outright. No matter how gloriously some readers chortle over this, the mystery is diminished by stating something as fact outside of the story that is a matter of conjecture inside it. The identity of Asmodean’s killer is not central to the story, but it was central to the early interactions with fans, and has taken on added importance because of it. The Wheel of Time may not be in the mystery genre, but I still expect the answer to an important mystery in the story, not in the dust jacket, appendix or index. Whenever the answer to some question was too sensitive to answer without giving away more than he wanted, Robert Jordan responded ‘RAFO: read and find out’, and a few more decades of RAFO is more respectful than closing the discussion this way. A simple insertion of it as fact in the story could have mitigated these feelings.  The obvious place to insert the fact in the story is between these two lines:
“Three Chosen, destroyed by your actions. The design builds, a lattice of failure, a framework of incompetence.”
Three? The Great Lord knew of her hand in killing both Asmodean and Aran’gar? Who was the third? Of course!
“I had nothing to do with Mesaana’s fall.”
A little bit of introspection on Graendal’s part could have easily made her role in the deaths more clear in the story, and still allowed the fact to be repeated in the Glossary. But, since the author can’t satisfy everyone, they might as well satisfy themselves and maintain a thick skin.
Perrin meets Boundless, who appears as a wolf in Tel’aran’rhiod, and learns that he is a wolf by choice, not from losing control. Perrin has been freed from all doubts about himself, just in time for the Last Battle.
Olver wins the game of Snakes and Foxes, which is a nice way to mirror the fact that Mat won, but may also be yet another sign that the regular rules governing the world are breaking down. Reminders of that were less intrusive in this book than in The Gathering Storm.
Olver opens Verin’s letter to Mat, revealing a plot to invade Caemlyn from within. Mat defied expectations once again by not acting as curious as Verin had hoped, and as a result Caemlyn is aflame.
Picking up exactly where the prologue ended, a merchant escapes the Trolloc hordes which have overrun Heeth Tower, but is then murdered by a trio of red-veiled Aiel with filed teeth.  Ending the section by calling them ‘something terrible’ veers slightly into omniscient narration.
Rand is sequestered in his dreams, pondering his meeting on the morrow, when something perturbs the dream. Only the Mistress of Tel’aran’rhiod could have done this, and she is revealed as a desperate woman, regretful and pleading for release from the Dark One’s torments. This development disturbs Rand in a way that nothing else does, bringing up conflicting emotions. It was this section that provoked me to consider that Rand’s role is to break all bonds and save all humanity, even the Forsaken. Casting Lanfear as Pandora or Eve means she can be redeemed at the Last Battle. There is no doubt that she is truthful here, and used a narrow window of opportunity to attract Rand’s attention, only to be discovered almost immediately.
Lan prepares to make a fateful charge into Tarwin’s Gap, certain to be overwhelmed. Help never came to Malkier, or Manetheren, and only just in time for Maradon. Will Lan and the Malkieri fall alone?
The dark prophecy which Graendal read is presented, and confirms that the Towers of Midnight from Egwene’s dream are the Forsaken. And that they will kill Perrin. Then the Dark One will kill Rand.
Writing Lessons:
An author can’t please every reader. Write your story the way you want, with passion, and readers will respond.

Thursday, 15 November 2012

The Gathering Storm - Chapters 24-27

In this section, the heroes learn that power must not only be wielded, but wielded properly.
Like Rand, Gawyn has the power to do anything he wants, which he displays by casually dispatching a handful of guards in the Rebels’ camp. Bryne criticizes him for it, acknowledging that the power is in his hands, but questioning what he will do with it. What guides Gawyn’s hand? He says love for Egwene does, but he has no actual idea what she wants, he is simply making his best guess. Unlike Rand, a mentor’s intervention doesn’t drive Gawyn away, but gives him pause. Gawyn bristles at his mentor’s scathing words about his mother. Bryne’s point is that the truth may be uncomfortable and may shatter heartfelt illusions, but it must be heard nonetheless. Gawyn would like to believe his mother was special, but she wasn’t in this circumstance, she gets no special dispensation. By extension the same is true for Gawyn and Rand, who both wield great power but will be judged harshly if they do not wield it properly.
With Rand abandoning the Light, and Gawyn poised on the precipice before being hauled back, it’s timely to look in on the Black Ajah Sheriam. There were still many holdouts over Sheriam’s allegiance to the Shadow in the Theoryland forums, some positing that Sheriam must have been turned against her will, since she just could not possibly be evil. Jordan had established her kindly character well, as discussed in posts on The Dragon Reborn, and the fact that she was not confirmed as evil allowed readers to stick to their emotion-based judgment of her. Sanderson uses some of the same techniques here, even as she is finally convincingly revealed as a villainess. Ambiguous phrasing, such as ‘the one who had sometimes lurked inside’ tells readers nothing about whether that person was an interloper or a Great Mistress commanding her, and in proving nothing one way or the other create fertile ground for deeper emotional commitment to deep-held beliefs about Sheriam.
We learn that the Forsaken helped raise Egwene as rebel Amyrlin, in the hope that it would further split the Aes Sedai, and that plan paid off very well until now, when Egwene’s status is rising to that of her title and threatening to heal the rift.
Egwene learns she has escaped the headsman for now, but Elaida’s outburst of rage has only unsteadied her, not toppled her, and she may yet recover. Egwene’s options are very limited, but she maintains she will never kneel to Elaida, and she will continue to resist until her trial, and possible death sentence. She still feels her resistance may provide, even in death, the means to heal the Tower and oust Elaida in time for a better candidate to lead the White Tower in the Last Battle.
Aviendha becomes a Wise One after finally standing up for herself. In a plot similar to Shemerin’s, Aviendha learns that only she can raise or debase herself, the power to establish her own  worth is entirely in her own hands.
Romanda listens to Shemerin’s tale and is disgusted that Elaida could cause such a change in an Aes Sedai. A sudden swarm of beetles ruptures the floor of the tent, a bubble of evil which represents the fate of the rebels, the first beetle a precursor to the others as Shemerin’s treatment presages the treatment the rebels will receive. Romanda burns her tent, unable to contemplate touching things that had been touched by such filth, in effect destroying her identity as thoroughly as Elaida could. She wonders if she could submit to Elaida to save the Tower. Like Gawyn, Aviendha, and the other examples, she now wields the power to decide, but may not have the means to reach a decision.
Mat brings some followers to Hinderstap to gather supplies and have some fun. The question of saving Moiraine comes up again, and Mat realizes that Lanfear may well be trapped too. He wonders if he would save her from a fate amongst the Aelfinn and Eelfinn, even knowing how evil she is. Based on the thought “You’re a fool, Matrim Cauthon. Not a Hero. Just a Fool”, readers should recognize the familiar mindset of the character who will go out of his way to do the right thing. It’s the first time anyone has considered saving one of the Forsaken; most of Rand’s interactions merely confirmed they weren’t interested in being saved. As I’ve posited before, Lanfear has close parallels in the myths of Eve and Pandora, myths which also include their redemption and salvation.
Why not attach that earlier Mat section to this one? Probably to get a bit of humour in before Rand’s grim scene sucked all the smiles out. It’s a surprise when the next chapter is also Mat’s; two in a row from one character for the first time in the book. Splitting the viewpoints changes the flow of the story, and since some of the split scenes involving the same character fit reasonably well together and could have fit the typical Robert Jordan format, it’s further confirmation that this was a stylistic choice of Brandon’s or the editor’s.  
Mat remembers the dagger from Shadar Logoth, a dagger that filled Mat and Padan Fain with all-consuming hatred for the Shadow. Once freed of the dagger, Mat’s carefree attitude is almost opposite to the single-mindedness of purpose that the Shadar Logoth taint filled him with. Mat expressly will do the least possible to rid the world of the Shadow, adopting a live and let live lifestyle, and even contemplating saving dire enemies.
Let’s quickly look at Gawyn’s short battle scene:
The four soldiers are portrayed as competent, taking their duty seriously. Gawyn’s emotions are irritation and anger, fuelled by the soldier’s dismissal of his claims. A cluster of dialogue ends with the sergeant laying a hand on his sword. Words end, action begins.
Gawyn leaps from his horse, an explanation for the strategy behind it is given.
Gawyn begins a sword form, an explanation for the strategy behind it is given.
Gawyn slams into the sergeant, an explanation for the success of the attack is given (wearing helmet the wrong way)
Gawyn repels a few blows, and strikes the halberdiers, an explanation for the necessity of wounding them is given.
Gawyn finishes the battle leaving all four wounded and winded soldiers on the ground.
The author succeeds in demonstrating that Gawyn is intensely analytical during battles with immediate and frequent explanations of his actions.
Writing Lessons:
Where you place explanations for actions in the story affects how readers perceive those actions.

Monday, 27 August 2012

The Wheel of Time - Act 2 - Books 4-9

Treating The Wheel of Time as one long novel, the Books from The Shadow Rising to Winter’s Heart make up Act 2. This is the middle of the story, where we expect to find conflict and a growing problem that the heroes can’t solve, leading into the conclusion of the story in which victory is achieved.
The Shadow Rising picks up with Rand having accepted that he is mankind’s saviour. He sets out determined to act out his role, only if he can do it without guidance or prodding. He rejects help from Moiraine, preferring to set out where his parentage leads: to the Aiel waste. With the help of Lanfear, he gains leadership over the Aiel and captures a Forsaken to teach him. Lanfear later strikes out at Rand in jealousy, and he loses his mentors.
Rand becomes a leader, and builds an army of soldiers and male channelers. He learns that followers have more say over the leader than the other way around. His arrogance leads him to make a mistake that gets him kidnapped. His treatment hardens him, and he grows ever more protective of his emotions. He resolves to firmly impose his will over both enemies and followers. For a time he appears to succeed, leaving dead Forsaken and wrecked armies wherever he goes. Eventually, the people he constrains wiggle free or fight back, reinforcing his attitude. Rand is well on his way to becoming a tyrant.
At this late juncture new potential mentors appear, Cadsuane and Sorilea, who see that a saviour who imposes his will is not much better than the Dark One. Their challenge is to save Rand from himself, before it is too late. At the last, Rand stumbles into a trap of his own making, yet recovers enough to gain Cadsuane’s help. He cleanses the taint, metaphorically erasing his past mistakes, but the question remains what path will he follow?
The villain Ishamael has returned in a new body, naming himself Moridin. He reveals his plan to be not to try control Rand yet. A board game serves as a metaphor for controlling Rand. It can be as dangerous to hold Rand as to let your opponent hold him. Moridin has cast doubt in Rand’s mind, now he plans to sit back while the heroes fulfill those doubts and set Rand’s path towards the Shadow. The only hitch so far is Rand’s cleansing of saidin, a danger so great to the Dark One that all the Forsaken were commanded to stop it even if Rand is killed in the doing.
The cleansing of the taint is the single most important event to happen in the world, opening up the possibility of men and women working together to defeat the Dark One, and acting as the opening blow of the Last Battle. As a pivotal moment, it makes a logical place to end Act 2.
Robert Jordan deftly creates obstacles of character, making the heroes’ choices directly responsible for how events play out. Nowhere is this clearer than with the battle for Rand’s identity, where his most personal defining choices dictate the fate of the world.
Supporting characters have been propelled into positions of leadership throughout Act 2. Elayne, Egwene, Mat and Perrin have assumed the responsibilities of leadership without going through the difficulties that Rand has created for himself. Notably absent is Nynaeve, who acts as Rand’s protector and conscience, disposing of threats to him, and she therefore has no leadership duties to assume.
All of the characters have had romantic interests identified and the majority have cemented them. Where stories frequently are resolved by acquiring the romantic interest, the fact that this story has tied most of them up this early may signify that the most important role of the relationship is to make men and women work together, like saidar and saidin. Resolving the romance at the end of the story would be counterproductive in achieving this goal.
The World of Dreams, Tel’aran’rhiod, is a place where identity and force of will shape reality. The early part of Act 2 had a heavy focus on this realm which was conspicuously absent in later books. This is distraction on the author’s part, diverting the reader’s attention from the possibilities of its powers until their eventual use in the final act.
Several of the books made use of a magical item or spell in the climax of a plotline, such as the Bowl of the Winds, balefire, a’dam, or the Choedan Kal, but these are far less obvious quests than in the earlier books of the series.
The broadened cast of characters and more frequent use of minor characters’ viewpoints greatly expand the world. Readers understand that the whole world is at stake, because they are exposed to the entire world and its myriad cultures. This wider tapestry has the side effect of bogging down the story a bit; most often when the readers can’t see how a scene affects the characters they have been following for so long.
The story carries the best pacing and enjoyment when readers are treated to several chapters in a row featuring the same locale before jumping to a different one.
Continuing the theme of American fantasy, the books of Act 2 reflect a far less certain time, reminiscent of the Vietnam era and its outcome, and the internal conflict it created.  Rand and America have stepped forward to claim the privileges of adulthood, and then made an apparent bungle of things with hardened arrogance and ego, the type of errors in judgment such as any young man might make. These events are part of the modern American mythology, along with the self-questioning that comes with it. These books are about the search not only for what outcomes are right, but what actions are right to reach them.

Winter's Heart - Chapters 33-35

In this section, Rand recovers from a horrible blunder, and his allies prevail in an epic battle.
Rand is on shaky ground as he leaves to assassinate the Asha’man. Ignoring his recent understanding that killing the Asha’man changes nothing in the long run, he rushes off to play at killing, leaving the duty of keeping him on a moral trajectory to his friends. Min implores him to see the danger to himself, while Alivia thinks killing is a game, thinking of it as cavalierly as Rand does. Nynaeve is the last one to have a say in Rand’s actions, her access to the One Power is the only means by which Rand can gain entry to the villains’ apartment.
Nynaeve belatedly realizes what she has involved herself in. She didn’t think before; she thought of it as an adventure, confronting Darkfriends, renegade Asha’man. But Rand and her husband are going in to execute the men, to kill them before they know someone is in the room with them. Nynaeve left the Two Rivers to protect the boys from the wicked world and the ways of Aes Sedai, and at the last she utterly fails to act as Rand’s conscience. Kill them in their sleep, if you can, she says, giving her blessing to their actions.
As is the author’s habit, the actions which immediately follow Nynaeve’s capitulation are a metaphor for Rand’s moral situation: Something unseen wrapped snugly around Rand’s chest beneath his arms, and slowly he rose into the air, floating higher until he drifted over the edge of the overhanging eave. The invisible harness vanished, and his boots dropped to the sloping roof, sliding a little on the damp gray slates. Crouching, he moved back on all fours.
There is almost no foreshadowing of Fain’s appearance, which can frustrate a reader. At this point Jordan assumes readers are familiar with characters from several books back and haven’t started with this one. It’s a fair assumption, yet the sudden appearance of a returning character can confuse as easily as excite the reader.
Fain represents the evil of Aridhol, a nation that fought the Shadow using the Shadow’s own tactics, eventually destroying itself and tainting every pebble of the capital. Fain’s appearance at this juncture is highly symbolic. No sooner has Rand’s conscience abandoned him than Fain appears, dancing out of reach, goading Rand down the wrong path; the path Mordeth followed. The scene is prophetic, showing Rand’s eventual fate with a twin of sorts who has already succumbed.
Rand instinctively reacts to the illusion, striking Fain and driving him away. Lan is hurt. Rand cracks a joke and Lan does not laugh. He only laughs for Nynaeve, a reminder of her role as conscience and soul for both Rand and Lan.
Cadsuane, representing the Light itself, whisks to the scene and berates Nynaeve. If the guards have them, it is because of you. What can Cadsuane do? First, she has heard Rand’s plea to help her, delivered by Verin. Cadsuane and the Light follow strict rules, and keep their promises.
Rand’s prison is a metaphor for the one constructed by himself and Nynaeve. He dwells in darkness, confined in a tight space, a result of his arrogance and abandonment of morals. He remains trapped there until Cadsuane frees him, the fortunate result of his momentary hesitation the day before. Once in that prison, only the Light can free him. Once freed, he can even cleanse the taint. Many of the metaphors and symbolism in the series are subtle, and this feels like a hammer blow in comparison.
The battle at Shadar Logoth is somewhat unconventional. Readers know every single participant in the battle, and have a clear understanding of the battleground, handily described before battle begins. This allows the author to shift viewpoints continually, covering the entire battle hardly ever coming back to any one character.
Elza’s perspective gives the stakes and paints a picture of strong desperation.
Barmellin and Timna show that the battle has far-reaching consequences, greater than even the battle’s participants know.
Cyndane demonstrates sudden motion, conveying surprise, perhaps enough to catch the heroes off guard. She also confirms she is Lanfear reincarnated.
Cadsuane shows how effortlessly the first attack of lightning strikes has been repelled, and counterattacks with devastating force. Holding the opponents at bay is not the problem, Rand and Nynaeve’s stamina is.
Rand’s perspective casts doubt on the effort to cleanse saidin. He has made no progress.
Demandred finds his skulking ineffective, and must flee before a string of barrages erupts the forest into flame. He encounters some opponents face to face and underestimates them. He also offers the third clue of the book that he truly is not Mazrim Taim. Sigh.
Cyndane has figured out how to avoid the sheets of flame that are launched in her direction. This represents the turning point in the battle, the first time the villains are making progress.
Osan’gar reveals he is Dashiva, and mirrors Cyndane’s tactic. The villains are closing in.
Verin underestimates Graendal, and is in a fight for her life.
Eben has been walking and little else, demonstrating that the heroes can’t see the villains approaching. Aran’gar deceives them long enough to get in close.
Cyndane faces Alivia, who is stronger but lacking other advantages. This scene represents the heroes fighting back against these closer incursions, and maybe being on even footing. Maybe.
Moghedien sees a black dome and decides to sit back and let events unfold.
Rand struggles to control the flow of Power. He is succeeding, but can he hold on? His struggle is presented here, just as the other battles have been joined and have uncertain outcome.
Cadsuane’s perspective tells us that Rand’s effort to cleanse the taint is working, and that the villains have vanished for now. She takes advantage of the opportunity to heal Nynaeve, leaving an opening for Osan’gar.
Osan’gar spies the heroes sitting idly and prepares a fatal strike.
Elza is revealed to be Black Ajah, but the compulsion Verin laid lets her rationalize killing Dashiva. This represents the defeat of the villains.
Moghedien sees the black dome vanish. A vacuum is created into which she is pulled. Readers should know she is dead. When there is a threat to a character’s identity, they must overcome it or be destroyed. Moghedien’s character changed forever when she thinks that if she survived this, she would never feel fear again. She is metaphorically dead anyway, so the lack of a body shouldn’t be troubling, and it should be clear that she won’t be resurrected either. If she was, she wouldn’t be Moghedien any more.
Cadsuane surveys the battlefield and tallies the cost of victory.
The battle was filled with revelations, with several secret identities exposed, almost as though their lies could not hold up to the Light represented by the continent-smashing levels of the One Power being used. Stripping away the taint also stripped away their secrets, for the reader at least. Each small focused scene of the battle represented the battle as a whole.
Writing Lessons:
In conflicts, make each scene represent the emotional progression you want the reader to feel as the battle unfolds.

Tuesday, 21 August 2012

Winter's Heart - Chapters 29-32

In this section, Mat escapes with a wife in tow, and Rand promises to accept an advisor.
Mat and his allies lack insight that other characters already have, notably that sul’dam are women who can learn how to channel. Watching him experiment with the a’dam is necessary to maintain belief in his ingenuity and allows a chance to prove earlier information or add detail to it with concrete examples. Once he’s done experimenting however, the author throws a lifeline, providing sul’dam, a High Blood, and everything else Mat needs. Giving these things to Mat too early would have reduced the credibility of the situation.
A potential rift between the uneasy allies will appear if Mat’s side learns about Egeanin turning the male a’dam over to Suroth.
Mat makes some changes to his plan, but this is revealed only at the last second. First, the author builds up concern about the things that can go wrong. Mat analyzes it, and concludes his plan has as few flaws as can be expected. Because of this analysis and Mat’s dread, the reader is primed to think something will go wrong. Mat reminds everyone of their tasks, and of the cost of making a mistake or exposing them. He makes plans for what to do if something goes awry. It all seems to be going well. The first sign of trouble comes when Mat worries about Teslyn cracking. Night falls, and riders approach. Egeanin has adapted the plan to keep the warders and others close by her rather than lose them in the rain. Mat initially expresses anger, but lets it drop because, surprise, surprise, he has made changes to the plan as well! After all that worry, Mat himself turns out to be the source of the threat he was worried about! With a tense set-up like that, this down-to-the-last-word surprise revelation adds humour and excitement: After all, lying on that bed in Tylin’s apartments, he had decided to risk a change or two himself.
Mat reluctantly kidnaps Tuon after learning that she is the Daughter of the Nine Moons he is foretold to marry. She is physically opposite to everything he likes in a woman, and so culturally different from him they could be called opposites, yet he must marry her. This is similar to Rand’s situation, in which he has an ideal path in mind, but destiny requires him to embrace something strange and alien to him.
Far Madding symbolizes a life without the True Source, without the Light. Lews Therin rails against the city, calling it madness to live in such a place. In this place both physically and spiritually, Rand casually intends to murder his opponents. His feelings are non-existent; he might as well be a stone for all Min can feel through the bond. He is losing touch with his humanity, the very thing Cadsuane seeks to prevent.
Cadsuane represents the Light. She has strict rules that must be adhered to, like Commandments, or she will not offer help. She is never wrong, she is demanding, but those who travel with her are happy, enlightened and empowered.
Rand has the idea that he has to be harder than his opponents. He knows his opponents will exploit weakness, so he has cut ties with friends and family, excising feeling sand emotion from his life. Rand is despondent as he walks the cold, rainy streets of Far Madding. Then he bumps into Verin, fresh from the previous evening’s heart-to-heart with Cadsuane.
Verin tells him that Cadsuane did not send her; she is out riding with Nynaeve. Verin brings news that his war on the Seanchan has been for naught. They have refortified their positions and are marching into Illian as though he never drove them back. Verin dismisses battles as irrelevant in the long run, recognizing there are stronger forces that shape history. Realizing his efforts have been wasted, Rand asks whether Cadsuane might help him.
Verin says he can apologize, stop being a fool, and she should listen to him. Rand asks Verin to carry his apology and promise to Cadsuane. He is leaving Far Madding, having realized that the world won’t wait for him to do dawdle while important things await him, such as cleansing saidin.  Rand’s allies agree that Cadsuane can give him what he wants, and even have sacrificed to make their meeting possible.
Nynaeve takes pride in Cadsuane’s fallibility since she didn’t know everything about her ter’angreal. Rand starts to have doubts, uncomfortable knowing Cadsuane will be able to channel when they meet. Then a letter is delivered. Padan Fain’s letter presents a path away from Cadsuane. He represents war against the Shadow, with no moral questions bogging him down. He has pledged to destroy Rand, and the choice presented in the letter will destroy him if he takes it. Cadsuane still represents the Light, morality trumping all other considerations, uniquely powerful in a city where no one else can sense the True Source.
Hours of daylight remained before he had to meet Cadsuane. One last chance to act outside of her rules. A possibility of deferring the actions he must take in favour of the ones he wants to take.
Writing Lessons:
 A choice to be made is a powerful means of establishing identity, creating tension and excitement, and clarifying the theme.

Sunday, 12 February 2012

The Great Hunt - Chapters 45-50

In this section, almost every character gets a chance to shine in the final showdown.
Another pitfall of having several plotlines is that they all should resolve themselves satisfactorily. That means every character which has played a role should get a chance to participate, and hopefully achieve victory over the forces that oppose them. In this final sequence, Rand, Egwene, Nynaeve, Min, Mat, Ingtar, Bayle, and Geofram all get their chance to shine. Perrin and Elayne simply tag along.
Ba’alzamon wanted to get Egwene and Nynaeve out of the way, to keep them in Seanchan until the Last Battle. He does not want Rand to have any help. He wants Rand to have to shoulder the duty alone. He wisely assumes that being from Emond’s Field and having more potential than any living Aes Sedai is enough to justify removing them. His orders to do so came at a time when Rand had disappeared from the world entirely. Was this also an attempt to draw Rand out of hiding?
It’s hard to say how Rand achieved victory over Turak the Seanchan Blademaster. Luck, a bit of the element of surprise, and the Seanchan heron mark maybe not being worth as much as one from this side of the ocean. Rand’s challenges are incidental, his major obstacle was overcome by his insistence that saving Mat and Egwene is worth more than the Horn, which proved pivotal in redeeming Ingtar and setting the winning conditions for the final battle. The idea that Rand must think of others’ salvation is key not only to this battle, but to the Last Battle. The redemption of Ingtar the Darkfriend was easy. In the Last Battle Rand will be striving to redeem the worst of the worst, those who were Forsaken by the rest of humanity.
Lanfear is the villain most likely to be redeemed. Her likeness to Pandora and Eve, her role in unleashing the Dark One on an unsuspecting world, and her eventual bad situation in later books all point to Rand taking a hand in her redemption. She is as bad as they come. And, there are some prophecies relating to her that have to be fulfilled, her new lover must serve her and die, yet serve still. Ingtar’s role was to show that Rand can redeem Darkfriends, and to introduce the concept that no one can walk so long in the Shadow that they cannot come again to the Light. Later, Rand will discuss such matters with a Forsaken, Asmodean. If his role is to save humanity, then he has to save all of it, even the worst dregs.
The courage and resourcefulness displayed by Nynaeve is the stuff of legends. Faced with certain doom if she fails, her bold resolve is the brightest point of the novel’s ending. She walks into the heart of darkness and emerges with Egwene’s freedom. Like Rand, she is looking for salvation of others, not glory. Her administration of justice to Renna and Seta gives such satisfaction, as she follows her own advice: it’s all right to hate them, but it isn’t all right to let them make you like they are. The depiction of justice is consistent with that in earlier Robert Jordan works, such as his Conan novels.  Those who live by the sword, die by that same sword, those who take too much rope will eventually hang themselves, and those who won’t change their evil ways will get what’s coming to them.
Egwene gets a chance to turn her new skills on the Seanchan. More importantly, she unequivocally sets Rand aside, allowing Min to stake her own claim on his affection. Like Rand, Min has halfheartedly tried to avoid her destiny, but finally accepts what must happen. She will play out her part as one of the three women in Rand’s life, even as Lanfear stakes her own claim, telling Min that she is but a caretaker, Lews Therin belongs to her. Lanfear does not Travel, she vanishes. Since she claims dominion over the World of Dreams, she must be entering it directly to perform her vanishing act so quickly.
Bornhald and Bayle Domon have lesser roles, important to explain the larger events unfolding, not important enough to spend half a page on. Bornhald’s death is no loss, his role was to bring his son Dain and his Lord Commander Pedron Niall into the story. The Children of the Light play peripheral roles throughout the series, and their principal function relates to Perrin’s murders, which is heavily accentuated in this book. Bayle Domon’s function is to provide a point of contact with the Seanchan, which none of the other characters can do. In this book, it was important not to show Seanchan points of view, since they are agents of Ba’alzamon. Humanizing them now would have reduced their villainy. Trying to change a prejudice given to readers is difficult. Later Seanchan encounters will undermine original assumptions, and show that there are some citizens of the Empire who were never really all that fond of the way damane are treated. It is their perspectives readers will be introduced to once Bayle Domon is able to befriend one at a later date.
Moiraine provides insight to Padan Fain’s condition. It is only of use for later story arcs, as is the outstanding prophecy about Elayne and the red-hot iron and the axe. Rand may also be associated with this viewing, his being a white-hot iron and a bloody hand. Too similar to not be related.
Rand describes a feeling that threads touching his life are in danger, a feeling of being pulled towards Falme. One can believe in destiny, but as a plot device it is horribly contrived. There seemed to be enough pulling Rand towards Falme without having feelings of certitude that the Pattern wants him to do it. Is this some type of ta’veren effect, similar to how the ta’veren will later be able to see each other through swirls of colour?  
When Mat sounds the Horn of Valere, the real world and the World of Dreams are connected for a time. The feeling of looking down on events from above is similar to later descriptions of spying on others from the World of Dreams. Through this connection between worlds, the Heroes are able to temporarily leave their home in the World of Dreams, and interact with the Seanchan. Interestingly, the Heroes of the Horn come for the hornblower, but will only follow the Dragon, and the banner.
Writing Lessons:
Any character introduced should have a chance to complete their story arc, or you risk reader annoyance.