Showing posts with label bubbles of evil. Show all posts
Showing posts with label bubbles of evil. Show all posts

Sunday, 18 November 2012

The Gathering Storm - Chapters 28-30

In this section, the Heroes get a taste of the wrong choice.
Mat is in Hinderstap when the sun goes down, and the villagers turn insane as soon as the last of the light slips behind the mountains. This is yet another of the series’ metaphors that cut across the various storylines, as Mat experiences a village outside the Light, representative of Rand’s moral trajectory. With no guiding set of morals, the inhabitants turn on one another quickly and savagely. There are a few subtle, and a few direct hints of this in the text: The village was dark. Not a light burned, or there didn’t seem to be an ounce of humanity left in them, or Thom’s analysis:  It’s as if the darkness itself intoxicates them, as if the Light itself has forsaken them, leaving then only to the Shadow. Even Mat and his followers are dragged down to that level because the danger and the darkness limit their ability to act as morally as they should with unarmed villagers.
This bubble of evil, like several others before, not only do nasty impossible things but also symbolize current events on the book, particularly with respect to Rand’s character. Were all the bubbles of evil veiled symbols of Rand’s mood? If so, the author managed to hide the fact well with subtlety. Recent bubbles of evil are easier to match to Rand’s mood. The bubbles of evil also began only after Rand took Callandor. Is holding Callandor what makes the Dragon one with the land? Did the bubbles of evil start off somewhat gentle and get nastier as Rand’s mood got darker and darker?  If these are attuned to Rand, and not the Dark One, what does that mean? I’m leaning towards an eventual revelation that the Dark One can’t simply be killed or sealed away, he is now part of Rand, or always was metaphorically.
Continuing the metaphor of the Light-forsaken, Arad Doman‘s capital city is as hopeless a place as has been shown. No food, no medicine, no order, no hope. It is a second, larger example of a city outside the Light, once again representing Rand’s mental state. Rand sees no one who stands out amongst a people noted for standing out. No one is special. Two balconies collapse at the same time, a ta’veren twist or a bubble of evil, or a result of using the Dark One’s own power? Rand ponders this without offering succour to the wounded. Every person near Rand is suspicious. Merise must be plotting with Cadsuane, Dobraine is Cairhienin, Min must be remembering what he did to her. No one is special enough to elicit emotion from the Dragon Reborn.
Rand recognizes Lanfear may yet live. He resolves to use balefire on her, Graendal, or any Forsaken, still unknowing that the Dark One benefits each time he uses it.
Gawyn can’t get help from the Aes Sedai to rescue Egwene, but is still desperate to do so. Gareth Bryne questions him closely, and the questions are the same ones Rand should be asking himself. The author often shows older mentor characters as already having all the right answers and trying to guide the younger heroes along the right path. What if Egwene doesn’t want help? Will he force her to go? Will he become a bully and a footpad, remarkable only because of his ability to kill or punish those who disagree with him? Gawyn’s journey lags Rand’s, for Gawyn has yet to commit to a path while Rand strides headstrong down the path he has chosen, the path everyone tells him is the wrong one.
Let’s see how a description of Mat’s battle differs from Gawyn’s in the last section:
Chapter 28, Night in Hinderstap begins with the battle already underway, even though the previous chapter was from Mat’s perspective as well. This helps sell the idea that everything changed as though with the flip of a switch. Three attackers are quickly dispatched, then the mood is set with several paragraphs describing screams and yells, primal tactics, and manic violence. Wounded men in the street are finished off by more roving maniacal villagers. The reader now understands the context, and had to do so in the same way Mat did, hurriedly and only after dealing with the immediate problem.  
They see Mat. Mat curses and orders them to mount. There is a loss of control as Mat cannot keep from killing despite his best efforts. The danger and the darkness make it inevitable.
A brief respite as the remaining groups turn on each other. The mayor sees Mat but attacks two other men from behind instead. Mat orders a retreat. The villagers pursue on all fours, like animals.
The difficult battle conditions are described yet again, but no strategy is announced. The effect is one of concern. Mat hasn’t the abilities, the men, the power or the strategy to get out of this situation. Even his eventual decision is instinctive: find Thom and the women, protect them.
On the main street, conditions are worse. Mat charges in headlong. One of his men falls, and Mat goes back for him despite Talmanes’ protests. The strategy is one of necessity, other strategies he could have used such as trampling the attackers are unusable in the darkness. This once more adds to the feeling of loss of control. Traditional tactics are useless since he cannot anticipate the blind stupidity of his attackers. There are no sword-forms, no depictions of graceful mastery, it is all simple, instinctual, desperate moves.
Delarn acts as a man should, distinguishing himself from the mass of shadows, allowing Mat to fight to reach his side. Mat gets Delarn onto his horse, but remains under continual attack. Highlighting the desperation, the sentences become quick and clipped: They just kept coming! Surrounding him! Coming at him from every side. Bloody Ashes!
Thom rides in to save Mat, and Talmanes comes as well, and they all ride towards the Aes Sedai.
The language throughout the battle is heavy on audible sounds instead of sights, treats the foes as indistinguishable and interchangeable creatures, and never gives Mat a chance to think or plan. As a result, it is quite different from any other battle in the series.
 Writing Lessons:
Make scenes original instead of generic by highlighting a few aspects of them differently than expected.

Thursday, 15 November 2012

The Gathering Storm - Chapters 24-27

In this section, the heroes learn that power must not only be wielded, but wielded properly.
Like Rand, Gawyn has the power to do anything he wants, which he displays by casually dispatching a handful of guards in the Rebels’ camp. Bryne criticizes him for it, acknowledging that the power is in his hands, but questioning what he will do with it. What guides Gawyn’s hand? He says love for Egwene does, but he has no actual idea what she wants, he is simply making his best guess. Unlike Rand, a mentor’s intervention doesn’t drive Gawyn away, but gives him pause. Gawyn bristles at his mentor’s scathing words about his mother. Bryne’s point is that the truth may be uncomfortable and may shatter heartfelt illusions, but it must be heard nonetheless. Gawyn would like to believe his mother was special, but she wasn’t in this circumstance, she gets no special dispensation. By extension the same is true for Gawyn and Rand, who both wield great power but will be judged harshly if they do not wield it properly.
With Rand abandoning the Light, and Gawyn poised on the precipice before being hauled back, it’s timely to look in on the Black Ajah Sheriam. There were still many holdouts over Sheriam’s allegiance to the Shadow in the Theoryland forums, some positing that Sheriam must have been turned against her will, since she just could not possibly be evil. Jordan had established her kindly character well, as discussed in posts on The Dragon Reborn, and the fact that she was not confirmed as evil allowed readers to stick to their emotion-based judgment of her. Sanderson uses some of the same techniques here, even as she is finally convincingly revealed as a villainess. Ambiguous phrasing, such as ‘the one who had sometimes lurked inside’ tells readers nothing about whether that person was an interloper or a Great Mistress commanding her, and in proving nothing one way or the other create fertile ground for deeper emotional commitment to deep-held beliefs about Sheriam.
We learn that the Forsaken helped raise Egwene as rebel Amyrlin, in the hope that it would further split the Aes Sedai, and that plan paid off very well until now, when Egwene’s status is rising to that of her title and threatening to heal the rift.
Egwene learns she has escaped the headsman for now, but Elaida’s outburst of rage has only unsteadied her, not toppled her, and she may yet recover. Egwene’s options are very limited, but she maintains she will never kneel to Elaida, and she will continue to resist until her trial, and possible death sentence. She still feels her resistance may provide, even in death, the means to heal the Tower and oust Elaida in time for a better candidate to lead the White Tower in the Last Battle.
Aviendha becomes a Wise One after finally standing up for herself. In a plot similar to Shemerin’s, Aviendha learns that only she can raise or debase herself, the power to establish her own  worth is entirely in her own hands.
Romanda listens to Shemerin’s tale and is disgusted that Elaida could cause such a change in an Aes Sedai. A sudden swarm of beetles ruptures the floor of the tent, a bubble of evil which represents the fate of the rebels, the first beetle a precursor to the others as Shemerin’s treatment presages the treatment the rebels will receive. Romanda burns her tent, unable to contemplate touching things that had been touched by such filth, in effect destroying her identity as thoroughly as Elaida could. She wonders if she could submit to Elaida to save the Tower. Like Gawyn, Aviendha, and the other examples, she now wields the power to decide, but may not have the means to reach a decision.
Mat brings some followers to Hinderstap to gather supplies and have some fun. The question of saving Moiraine comes up again, and Mat realizes that Lanfear may well be trapped too. He wonders if he would save her from a fate amongst the Aelfinn and Eelfinn, even knowing how evil she is. Based on the thought “You’re a fool, Matrim Cauthon. Not a Hero. Just a Fool”, readers should recognize the familiar mindset of the character who will go out of his way to do the right thing. It’s the first time anyone has considered saving one of the Forsaken; most of Rand’s interactions merely confirmed they weren’t interested in being saved. As I’ve posited before, Lanfear has close parallels in the myths of Eve and Pandora, myths which also include their redemption and salvation.
Why not attach that earlier Mat section to this one? Probably to get a bit of humour in before Rand’s grim scene sucked all the smiles out. It’s a surprise when the next chapter is also Mat’s; two in a row from one character for the first time in the book. Splitting the viewpoints changes the flow of the story, and since some of the split scenes involving the same character fit reasonably well together and could have fit the typical Robert Jordan format, it’s further confirmation that this was a stylistic choice of Brandon’s or the editor’s.  
Mat remembers the dagger from Shadar Logoth, a dagger that filled Mat and Padan Fain with all-consuming hatred for the Shadow. Once freed of the dagger, Mat’s carefree attitude is almost opposite to the single-mindedness of purpose that the Shadar Logoth taint filled him with. Mat expressly will do the least possible to rid the world of the Shadow, adopting a live and let live lifestyle, and even contemplating saving dire enemies.
Let’s quickly look at Gawyn’s short battle scene:
The four soldiers are portrayed as competent, taking their duty seriously. Gawyn’s emotions are irritation and anger, fuelled by the soldier’s dismissal of his claims. A cluster of dialogue ends with the sergeant laying a hand on his sword. Words end, action begins.
Gawyn leaps from his horse, an explanation for the strategy behind it is given.
Gawyn begins a sword form, an explanation for the strategy behind it is given.
Gawyn slams into the sergeant, an explanation for the success of the attack is given (wearing helmet the wrong way)
Gawyn repels a few blows, and strikes the halberdiers, an explanation for the necessity of wounding them is given.
Gawyn finishes the battle leaving all four wounded and winded soldiers on the ground.
The author succeeds in demonstrating that Gawyn is intensely analytical during battles with immediate and frequent explanations of his actions.
Writing Lessons:
Where you place explanations for actions in the story affects how readers perceive those actions.

Thursday, 1 November 2012

The Gathering Storm - Chapters 10-12

In this section, the heroes’ pride gets in the way.
Ituralde can’t end his unwinnable war against the Seanchan. The best outcome he can hope for now is that future generations will remember his attempt to oust the invaders. Just as he orders his men to dig in and prepare for a final confrontation with an even greater Seanchan force, Rand arrives to offer him a way out. Hope that his country may yet prevail causes Ituralde to follow Rand’s orders, sending him and his army to the Borderlands.
I note the size of the Domani and Seanchan forces are far greater than in any previous battles, even Dumai’s Wells. The short offhanded treatment of this epic battle compared to the momentous buildup to earlier smaller battles reinforces that the Last Battle’s size and scope will be far beyond what has been seen to date.
Rand is beginning to talk about his overall strategy for the Last Battle. Other heroes have been slowly priming for their part as well, and if they aren’t exactly preparing for it, they at least acknowledge it is coming soon, and are shifting their attention towards it.
Aviendha quenches a fire started by a man who spontaneously combusted, as a Pattern breakdown or a small bubble of evil. I am beginning to thin of the bubbles of evil as a misdirection ploy by the author. First, ta’veren events are explained as improbable vents being realized. Shortly after, random events began to happen that are completely improbable, and they are attributed to the Dark One by a knowledgeable character: Moiraine. Then, the Pattern itself begins to break down, causing more localized and impossible events to take place. These are distinct from bubbles of evil only because they don’t unleash some nightmarish power on spectators, these are neutral events at best. The common thread is that they are all random. It seems to me that these random events may serve a purpose if they are leading up to the discovery that they can be made non-random, and that it is possible for individuals to create or prevent them from occurring. Such a discovery would strongly resemble how such events are dealt with in Tel’aran’rhiod, and would fit in snugly with several themes, such as taking control and responsibility for events, and not blaming them on others, and that every man creates his own destiny. It ties in with my theory that the Bore is in Tel’aran’rhiod, and how force of will and identity can overcome the greatest evils. If this speculation is untrue, then ta’veren, bubbles of evil, and pattern skews are simply the random events they are portrayed as, shrewd inventions to help an author move the story along and make the occasional point. So far, the author placed every story element with purpose, and in this case I sense there was intent to misdirect readers by making these appear to be random, so that the final point of the story could be made to greater effect.
Aviendha suffers from both personal and cultural pride, which prevents her from asking for guidance, or from receiving it if she asks. Misdirection is used here as well, as Aviendha’s sound judgment in Wise One matters is displayed repeatedly, while she mistakenly believes she has run afoul of some unknown and very serious taboo. All previous Aiel behaviour shave been strongly linked to ji’e’toh and shame, so when Aviendha proclaims early on that she has violated some unknown rule, the reader immediately finds this plausible, even if they do suspect it has more to do with that other Aiel trait which is often displayed: their sense of humour.
When Aviendha puts out the fire, she has a brief pause as she slowly comprehends why the wetlanders are looking for buckets. To portray the behaviour of an outsider or alien, it is effective to have them misunderstand or overlook a fact which is self-evident to the reader. The cultural norm of using a bucket of water to put out a fire is foreign to Aviendha, highlighting her own foreignness.
As a nearly opposite example, use of the terms ‘flow’ and ‘pressure’ is appropriate in descriptive text, or technical discussion, but seem strange coming from a Wise One’s mouth. Brandon Sanderson has a firm technical grasp of many scientific concepts which he puts to effective use in his writing, but the characters do not necessarily share that understanding. Of all characters that should have the least understanding of fluid flow, the Aiel rank highest, due to their lack of any substantial amount of fluid to study or observe.
In the White Tower, Meidani wants help, but is prevented from asking by an oath of obedience rather than her pride. Egwene realizes something is amiss, and becomes the willing partner to help Meidani find a loophole.
Egwene meets the Black Ajah Hunters, and brings them to her side after a fierce debate. Egwene is pleased with the progress she is making, and both she and the reader assume this is a good thing, yet she is steadily undermining the White Tower as she tries to build it back up. She at least is beginning to recognize that the good of the Tower should be placed ahead of her crusade, and would back down if the Tower could be firmly united and strong again. That isn’t possible with Elaida as Amyrlin. Egwene’s quest to tear down the Tower to rebuild it has similarities to Rand’s debate over whether to break the Seals to seal the Dark One’s prison again.
Traveling is becoming widespread knowledge. Control over who could weave Gateways has been important to control certain plot elements, and has some similarities to how Tel’aran’rhiod access has been slowly spreading. As per the suggestion above, the lessons and concerns surrounding the spreading knowledge of Traveling would be similar to those I’d expect if the ultimate solution and lesson of the story is giving mankind the ability to alter their own reality, as though they were in Tel’aran’rhiod.
Writing Lessons:
Show outsiders misunderstanding or overlooking things that regular characters take for granted.
Misdirect readers by showing things or observations that they will take for granted.

Tuesday, 9 October 2012

Knife of Dreams - Chapters 17-19

In this section, Rand and Elayne lose control of something.
Birgitte confirms that Elayne didn’t get lost; it was the Palace that changed. Since she can’t do anything about the danger or problems that come with locales changing suddenly, instead, she stoically goes on with the things she can do something about. The mutable geography is not necessarily the same as bubbles of evil, which have a more sinister and violent effect, but they are just as random.
Young Perival correctly deduces that a third of the High Seats of Andor are keeping their distance because of the nearby Borderlander army. Elayne’s earlier meeting with the Borderlanders in Winter’s Heart is still bearing fruit, yet it also gives the impression that not much has changed since then. That will come to an abrupt end with Arymilla’s apparent bribery of the mercenary companies guarding Caemlyn. Arymilla expects to have the city within a week. As with the Perrin storyline, establishing a firm countdown to disaster ramps up the tension and dispels any sense of drudgery or lack of progress. One way or the other, with Arymilla’s scheme unfolding, the plotline will be resolved.
A discussion of House Mantear, the House that Rand is descended from, added to Elayne’s unswerving confidence her babies will be born safely, linked a few ideas in my mind. Elaida’s Foretelling was that the Royal Line of Andor is the key to winning the Last Battle. She thinks it means Elayne, but readers know it probably means Rand, and there is a slight possibility it means Morgase, or Luc, or some other secondary character. However, I’m surely not the first to see that Rand and Elayne’s children are descended from the two most recent Royal Families of Andor. Could all of Moridin’s schemes be aimed at Rand’s children, to prod him in ways he couldn’t be prodded before? Could Rand’s children or his attitude towards them be the key to winning the Last Battle? To fit the themes in the story so far, the Last Battle will have to be about Rand affirming his identity for once and for all. In what ways could his children factor into that? Will they represent the humanity he is trying to save, or will they represent a sacrifice on his part?
Reanne’s death and the discovery of a doll that should have been taken by a fleeing Kinswoman rule out Merilille as the Black Ajah. Sadly, it means Elayne can add a number of probable murders to the bill, since it implies that most of the vanished Kinswomen were killed, and did not run away.
Loial interviews Rand for his book, and is told almost nothing really useful, something Theorylanders are familiar with from RAFO-filled author interviews. The boys from Manetheren have rubbed off on Loial, for he is ready to address the Stump with his views that the Ogier should stand against the Dark One rather than flee to another Dimension using their Book of Translation. Loial acquiesces to his Mother’s demand for a wedding, which takes place minutes after her arrival, the only hasty thing Ogier ever do. For all of his fear that his life would be dominated by a wife, she asks him what he would do, and then supports him in that decision.
I once asked Robert Jordan why Rand had never thought again about the mysterious stranger who saved his life in Shadar Logoth. At last, Rand does so now, recognizing his face as the one that has been appearing in his head shortly after he thinks of Mat and Perrin. It’s likely this was the point of the story in which this information was bound to appear, and not the direct result of a fan’s question. Rand also concludes that the stranger used the Forsaken’s so-called True Power. He stops short of realizing that the stranger may be a reincarnated Forsaken, failing to recognize that the Lord of the Grave is more than a name, it describes one of his abilities. The ability to parse out information slowly is often difficult, as authors are eager to show off the wonderful world they have created. The trick is in supplying just enough new information to keep the reader happy without going beyond the minimum that the reader needs. The Wheel of Time’s length, multiple plotlines, numerous characters and publication schedule have demonstrated that it is possible to dole out clues very slowly, over two decades, and still maintain an air of mystery and wonder with each revelation.
Rand’s madness isn’t getting worse, but he is at the point where he and Lews Therin seem evenly balanced, as represented by Lews Therin’s several comments that he doesn’t understand why he has voice in his head. Establishing how even they are, mirror images of each other,  is key to the surprise when Lews Therin grasps the One Power from Rand during a monumental Trolloc attack. Lews Therin wails that he can’t move his hands, as though it is his body and Rand has grasped physical control of the body from him. A Trolloc attack, even in numbers of hundreds of thousands, is no longer enough to threaten the heroes. Unless a monkey wrench is thrown into the works. As has often been the case, this obstacle is not a physical one but one of identity. Who is Rand? Is he really Lews Therin? Rand’s immediate need is to strike some agreement with the madman in his head or he will die. When the metaphysical argument has physical consequences that can put Rand and his allies in harm’s way, the stakes are raised far more effectively than if the attack had simply been overwhelming numbers of Shadowspawn.
 Writing Lessons:
Time pressure not only increases tension, but can dispel any concerns that the plot isn’t moving.

Saturday, 6 October 2012

Knife of Dreams - Chapters 13-16

In this section, Elayne has no control over the little things.
The price Elayne must pay for her efforts to take the throne is discomfort and annoyance. She and her warder are exhausted. The mercenaries won’t do as she commands. She continues to endure the inconveniences of pregnancy and the uninformed opinions of helpful followers who want the best for her baby. And in this case, by climbing the city walls in the rain to see her opponents flee, she is drenched. There has been a continual series of assaults on the city walls, the defense of which must be led by someone. Who else is there to do that? Birgitte laments, echoing Elayne’s feelings. A small start towards a solution comes in the form of an Andoran officer who has led ten thousand men to the Palace by Gateway.
A series of encounters in the palace prevents Elayne and her followers from changing into dry clothes. Former damane are beginning to assert their new identities. Sul’dam ready to admit they can channel will be sent back to Seanchan to undermine the foundations of their society. Vandene is still leading a search for the Black Ajah in the Palace. The Sea Folk pester her with questions about their missing apprentice. Every person she meets tells her to change out of her wet clothes. When the Sea Folk Windfinder repeats this advice for the umpteenth time, Elayne screams in frustration. The notion of someone in a position of command being told to do the same thing over and over by everyone proves to be quite funny.
Even the Palace itself seems to conspire against Elayne, as she gets lost. This is the first time a new sign of the Pattern breaking down is shown; physical locations rearrange themselves. The author is quite intent on making sure readers understand that nowhere in the world is safe from these random events or from the bubbles of evil like the dark clouds of lightning over the Inner City.
Aviendha has the ability to tell what the function of a ter’angreal is. There is no basis for this Talent. It is simply the fact that other rare skills are Talents that allows the author to throw a new Talent into the story and have the reader accept it at face value. By now there have been enough Talents and new weaves shown, some surprising even the Forsaken, that one more seems plausible. This Talent for knowing what ter’angreal do avoids author intrusion by way of explanation and the lengthy info-dumps that might have come with it. The Talent is made more believable by introducing it gently, showing Aviendha’s progression from vague understanding to sure knowledge. To diminish any remaining scorn from readers about introducing the Talent, Aviendha is summoned away from Elayne’s side before she can catalogue the contents of the ter’angreal cache in its entirety. An ability that can’t be used is more likely to be accepted than one that is revealed just as it is needed or useful.
Elayne receives a ter’angreal in the shape of a knife from Aviendha that may be able to make her undetectable to the Dark One and his minions. She loans Aviendha an angreal in exchange. This ter’angreal could be a real Knife of Dreams, but its absence in the rest of the story infers that the title is more of a metaphor, as in the quote from the beginning of the book, describing the margin between victory and defeat in each of the characters’ plotlines.
After looking over her meal, the Aiel Wise Ones pester her about getting a midwife. Elayne angrily agrees, thinking she’ll be just one more woman to make sure her meals are wretched.
Elayne tells some mercenary captains to be happy with what they are being paid and firmly threatens to throw them out of the city if they show signs of further grievances.
An expert pickpocket is brought before Elayne and set the task of following Captain Mellar, who has lost the trust of Elayne and Birgitte. Could Shiaine’s plan all along have been to plant an obvious flunky in Elayne’s midst so she could lure her out of the Palace? There are many ways such a plan could go wrong, but maybe no more than if the original assassins had tried to kidnap her and smuggle her out of the Palace undetected instead.
Writing Lessons:
Conceal contrived plot elements by making them the latest in a series of similar elements that were not contrived.

Thursday, 4 October 2012

Knife of Dreams - Chapters 11-12

In this section, Mat and Perrin are targeted by Darkfriends.
Tuon has the idea to visit a rough tavern of the lowest sort, a hell. Setalle may have given her this idea, so that she can see Mat in his natural habitat. Thom wagers that Tuon has let a sheltered life, winning a gold coin off Mat when she falls for their deceit that a tavern full of merchants is in fact a hell. Little examples about Mat’s petty wagers on just about anything are a good reminder of that aspect of his character. The same applies whenever he assesses the defenses of any location he enters, or the cleavage of any woman he encounters.
Mat plays a game of dice, winning as usual, and raising suspicions that he is cheating. When the stakes are raised to gold instead of silver, he knows that winning will trigger the accusation, and so would refusal to play. He rolls the dice, and luckily loses. Mat may not read, but he can count, and always knows the score: Laughing just as if it were not just their own coin won back, Camrin and Kostelle began dividing their winnings. His calmness and eye for subtle danger impresses Tuon.
Thom learns that Seanchan soldiers are looking for Tuon not to rescue her, but to kill her. She reckons it could be a plot by one of her sisters. Sending a secondary character off-page to gather information is a convenient way to introduce new elements quickly. Thom walks away, and returns with a plot twist in hand, no explanation required. Just in case the convenience of Thom learning about the plot to kill Tuon seems too far-fetched for readers or Mat, he adds he heard this from three different sources. Once again, almost no effort is expended to make the new information more credible. No convoluted explanations, just a simple one.
Moridin’s earlier orders to kill Mat and Perrin come to fruition, when a Darkfriend recognizes Mat, and leads a dozen men against him. Faced with tough odds, Mat takes action he deems will increase his odds of survival, no matter how odd they seem. Some of his memories come from nasty, efficient killers, and he never hesitates, once again displaying the rare traits that are suitable for life in the Imperial Family. His only lapse is to call Tuon by name, so that she can say she won the game after the battle is done. Mat has yet to find anything she will shirk from.
One of the Darkfriends is a local merchant, and Mat concludes he can’t explain away this man’s death in a satisfactory way, so they need to leave Valan Luca’s circus as soon as possible. In the next chapter, amid a swirl of colours, Perrin sees Mat leading a group on horseback into the forest, providing not only an idea of when Perrin’s actions take place in relation to Mat’s, but linking the chapters that makes the separate storylines seem like parts of a whole. The ta’veren viewing mechanism has not yet been explained, other than to say it is ta’veren, but it creates this link effortlessly, which is useful for the author, and will later be useful to the characters. I suspect A Memory of Light will involve concurrent events depending on each other’s success in different locales, such as Perrin waiting for Rand to do something before entering the Wolf Dream. The ability to monitor each other’s progress and actions will create links between the separate storylines, making them feel part of a whole, and allow for rapid pacing as the Last Battle reaches its climax.
Another link to Mat’s storyline and the earlier scene with the Forsaken is provided when Perrin is also set upon by Darkfriend assassins. There is also the man who turns into bugs, the fourth bubble of evil/failure of the Pattern shown in this book, providing another link between different storylines.
Perrin isn’t romancing Tylee Khirgan, but she as impressed with his toughness as Mat is with Tuon’s.
Balwer serves the same purpose as Thom in the previous chapter, wandering off to return with important information later, no further explanation required. It’s just what Balwer and Cha Faile do.
As a nannycrat working with the blind cord police, I love Tylee’s nervousness about dealing with an Imperial functionary. Almost every character in the story to date can be reasoned with by arguing about need, affiliation, honour, or some other ideal. Functionaries care about process. The fact that the manufactory has been successful at producing Forkroot is of no consequence, the functionary would have been just as dedicated to the correct process and procedures if the project was failing. Just one of the Goat’s thousand heads.
Robert Jordan sometimes uses uncommon words which make his prose richer, even though a simpler word may have worked as well.  
A farm on rolling ground hove into sight
I’m afraid there’s no jaunt into Maderin for you, Precious.
Small piles of gold and silver admixed with a few gold coins lay in front of each of the players.
In this next one, he repeats the fact to emphasize it, adding a word for even more emphasis: She hissed at him. She held the entry flap open, but she purely hissed like a cat.
Writing Lessons:
Look for ways to cut back on explanations while retaining their credibility, like having a competent character state a fact, learning things off-page, or using a simple explanation instead of a lengthy one.

Wednesday, 3 October 2012

Knife of Dreams - Chapters 8-10

In this section, Mat unites his followers.
In other posts I’ve pointed out how the books are most entertaining when they follow a character for a few chapters, then jump to another locale for a few more chapters, and so on, so that each locale is seen three or more times, and enough time is spent in each locale to advance the story. This section takes us to the fifth consecutive chapter from Mat’s point of view, with one more to come after. That’s a significant chunk of the book, and a sign that either some characters will be cut out, or have abridged sections. Nonetheless, Mat’s uniquely funny voice and a sense of advancement in the relationships among his followers make these chapters entertaining and flow smoothly.
A number of other ongoing plots are advanced: Mat and Aludra make a deal regarding her cannons, Bayle and Egeanin get married, the sul’dam begin to learn how to channel from the Aes Sedai, more of the Prophecies concerning the Last Battle are revealed, and continual references to the Snakes and Foxes keep cropping up.
Tuon educates Mat about the finer points of reading omens. Most omens are related to animals’ behaviour. The Pattern could have a wonderful control mechanism for the Seanchan Empire with the fervent belief in these superstitions. The Empress and High Blood take them very seriously and appear to alter plans based on seemingly random events. I wonder if Robert Jordan was detail-oriented enough to have known some of these omens when he wrote the earlier books and insert them before readers had any context to interpret them. Even he wouldn’t have. Right? Funnily, things that Mat knows to be true, she derides as superstition.
Mat finally gets Tuon to take a horseback ride with him, and while visiting some ruins he makes a startling realization: the Aelfinn and Eelfinn have established a lasting connection to him and may know exactly what he is doing.
Egeanin tells Mat more about Tuon and what she knows of life in the Imperial Family. Mat has slowly been falling for Tuon, despite starting out as him simply trying to learn more about his fated wife. Setalle Anan is also helping him as much as she can, and trying to correct his roguish ways.
All in all, Mat leaps from misadventure to another, slowly getting to know Tuon, slowly gaining the confidence of followers, and slowly letting other followers get out of hand. Amongst these, Joline loses her temper against Tuon, and then finds an a’dam clapped around her neck. Tuon provides a taste of her effective training methods. Then Mat steps into the fray, unlocking the a’dam despite Tuon controlling the Aes Sedai to weave flows of air around Mat. The Aes Sedai and Tuon had already seen the foxhead medallion in action, so this is the second time Mat is able to do what no man should be able to do, earning the respect of everyone involved. It has taken a while, but Mat’s ragtag band is forging links of trust, dependence, and mutual respect.
A bubble of evil or breakdown in the Pattern has an ancient village materialize, then vanish, taking a peddler with it. Once again, this stands out as a little contrived, seeming to serve no direct purpose other than to provide another example of the signs heralding the Last Battle. It does serve an incidental purpose as a motivating factor for Egeanin and Juilin to make peace between them, and vacate the tent, leaving Thom, Noal, Olver and Mat alone.
Thom has been reading a letter over and over, subtly making Mat curious about the letter, hoping he will ask about it, as Moiraine insisted he must before he can show it to him. Mat, oblivious as always, has taken months to finally ask Thom about it, and at last we get confirmation that Moiraine is not dead. Mat agrees to undertake a perilous journey back to the realm of the Aelfinn and Eelfinn to rescue her, with Thom and Noal in tow. This gives some satisfaction that a long-awaited plot will be resolved, but its resolution is yet several books away.
Writing Lessons:
Create suspense and tension by telling what must happen, then dragging out its resolution.

Monday, 1 October 2012

Knife of Dreams - Chapters 2-4

In this section, the villains get a leg up on the heroes.
Keeping with the theme identified in the prologue, more characters are facing the consequences of an earlier choice.
Beonin saw an opportunity for gain by returning to Elaida. She is convinced the rebels are finished and wastes no time securing a spot on the lifeboat. It was never clear that anyone on the Rebels’ original ruling council was secretly affiliated with Elaida, so her actions come as quite a shock. Importantly, her point of view focuses on her as the star of her own story, with Rand as a faraway incidental player. Sometimes authors succeed wildly at this and a character rises to become a favourite. This doesn’t quite happen here, but the unexpected actions combined with a distinct point of view unlikely to ever be confused with anyone else’s solidifies the readers’ understanding of this ambitious, distasteful, smart, and good woman.
Beonin gives a clue that may lead to unmasking Aran’gar, but as previously mentioned, she needn’t have worried about being exposed by Kairen or Anaiya through their friendship with Cabriana. Had she just murdered a random Aes Sedai instead of either of them, her goals would have been achieved at little risk of the trail leading back to her.
There have been many examples to date of the Dark One’s touch affecting the world and the White Tower. Beonin sees the dead walking, and ate some weevils in her bread. Elaida will hear of rats in the White Tower. Occurrences of the dead walking have been forced into the story as truly random events, like the bubbles of evil, while failing wards and pest-laden food can fit in seamlessly with the narrative.
From out of nowhere, we learn the former King of Illian is a captive of Elaida’s. His appearance here seems primarily aimed at demonstrating Elaida’s puissance and management style. The first report she dealt with was for garbage clean-up: “I want to hear that a start was made today. Today!” The second was for sewers: “she scrawled I WANT THESE CLEARED BY TOMORROW.” The third and most important report about rats in the Tower gets a mild “have someone check the wards.”
Beonin may have been able to end the rebellion until Sitters from other Ajahs began showing up. Her failure is forgotten in light of the secret knowledge she brings to Elaida. Egwene is a Dreamer, and the rebels have dream ter’angreal. They can weave disguises, hide their ability to channel, invert weaves, Heal with an improved weave, make cuendillar, and Travel. Egwene’s discoveries and abilities are the main reason her life was spared, but it is Beonin who pays the ‘bribe’ by teaching these weaves to Elaida. The rebel ferrets are exposed, establishing links between each of the storylines set in the White Tower. An effective way to create anticipation and excitement is with a web of possibilities, such that the reader doesn’t know which plot will interfere or aid any other plot. Too few plots makes the resolution more predictable.
The Forsaken learn someone is impersonating Sammael. There is some question as to whether he may be alive. Only two Forsaken have died by balefire so far, which means that there could be eleven left standing. There were eleven chairs waiting for the Forsaken when they arrived, but devious Graendal got to choose the setting. Did she purposefully choose the number of chairs as well to confuse the Forsaken or hide that she has been impersonating Sammael? Only eight of the Forsaken showed up for the meeting, Asmodean, Sammael and Osan’gar being the missing ones, and readers know those three have all died. But when the Dark One resurrects a minion, he also gives them a new name, so even an author quote saying that Sammael is dead may not mean as much as it seems. Hiding the simple detail of a Forsaken’s whereabouts has proven to be one of the mysteries that has engaged fans the most. These larger than life villains create excitement whenever they are on the page simply by being who they are: mysterious, powerful, with hidden motives and ruthless plots against one another. Aran’gar admits she has been impersonating another Forsaken, but which one and when she did so remain a mystery.
Lanfear and Ishamael had been the only Forsaken to take an interest in Mat and Perrin in the early books; they were beneath the attention of all the others. Now Moridin orders their deaths, and Semirhage recognizes one of them, giving a clue as to her whereabouts.
The images of Mat and Perrin conjured by Moridin in Tel’aran’rhiod move stiffly and have expressions that never alter, which is typical of such creations. This confirms that the room they are in is in fact in Tel’aran’rhiod or some aspect of it, but it also calls into question some of the theories about creating images of a specific person using Tel’aran’rhiod. A nightmare may be able to express emotion, and a created horse will act like a horse, but can a person created express emotion and speak? Not according to this scene.
Perrin meets the Seanchan, makes a display of power, and then offers to give up his claim to Manetheren in exchange for their help in rescuing Faile. When Berelain gets testy, he calms her and reveals his plan to dose the Shaido wise Ones with Forkroot. He produces a letter from Suroth that will let him carry off every bit of Forkroot the Seanchan have. The Seanchan banner-general is continually surprised by what Perrin is able to do.  A deal is made.
An odd occurrence takes place just after Perrin offers up the claim to Manetheren. A foul wind blows through, raising clouds of grit. It may be a bubble of evil, or it may be the same wind as in Chapter 1, allowing the reader to understand these events take place the same day as Egwene’s capture. It could be one of those signs of the Pattern breaking down, like the dead people sightings. More outlandishly, it could be the Wild Hunt, coursing through at high speed, taking word of Perrin’s location back to Semirhage. Whatever it is, it clumsily represents Perrin’s distaste at making a deal with the Seanchan. Throwing in odd events like this with no explanation and no reason, then having the characters decide to ignore it altogether leaves the reader wondering why the author even bothered adding it. Just another bubble of evil, same as the last.
Writing Lessons:
Multiple plots make the reader uncertain how they will interact or how events will resolve, creating anticipation and excitement.

Monday, 14 May 2012

New Theory - The Bore is in Tel'aran'rhiod

A small part of the reason my posting is sporadic of late is that I’ve been working on a theory. I’ll send it to Theoryland shortly, but as loyal readers of this blog, you get the first look. I think this is a winner!

The Bore is in Tel’aran’rhiod
The importance of Tel’aran’rhiod to the story is such that I believe it is pivotal to the Last Battle. I have concluded that the Bore which Rand must seal is in Tel’aran’rhiod.
The Bore is not in the real world
Demandred stands in the Pit of Doom and thinks: Physically, this place was no closer to the Bore than any other in the world, but here there was a thinness in the Pattern that allowed it to be sensed. 
The Bore is equally distant from every place in the world.
Where else the Bore could be
Verin explains the structure of the Pattern to Egwene: Let these [parallel lines] represent worlds that might exist if different choices had been made, if major turning points in the Pattern had gone another way: The Worlds reached by the Portal Stones. Some in the Age of Legends apparently believe that there were still other worlds – even harder to reach than the worlds of the Portal Stones, if that can be believed – lying like this [cross-hatching the first set of lines]. In all of these worlds, whatever their other variations, a few things are constant. One is that the Dark One is imprisoned in all of them.
In all of them? How can that be? Are you saying there is a Father of Lies for each world?
No, child. There is one Creator, who exists everywhere at once for all of these worlds. In the same way, there is only one Dark One, who also exists in all of these worlds at once. If he is freed from the prison the Creator made in one world, he is freed on all. So long as he is kept prisoner in one, he remains imprisoned on all.
The point is that there is a third constant besides the Creator and the Dark One. There is a world that lies within all these others, inside all of them at the same time. Or perhaps surrounding them. Writers in the Age of Legends called it Tel’aran’rhiod.
There is a simple way to remove the supposed paradox from Verin’s explanation. Place the Bore in the world that surrounds all the others; in Tel’aran’rhiod. One Dark One, in one Bore, for one Tel’aran’rhiod, in one Pattern.
This placement also explains how the Dark One can win in various Mirror worlds yet still be imprisoned. He is taking them down, one by one, until there is only Rand’s world left. No paradox!
I drew a map! (hyperlink included in case of image posting problems)
How the Bore was drilled in Tel’aran’rhiod
In the Age of Legends, two researchers, Mierin Eronaile and Beidomon, found a new source of Power that was not split like the One Power, but could be used by either sex. They drilled a hole in the Pattern to be able to touch this Power, and released the Dark One. Mierin later chose the name Lanfear. She claimed dominion over Tel’aran’rhiod because she was the pre-eminent Tel’aran’rhiod researcher of her time. The fact that it was Lanfear who drilled the Bore infers its connection to Tel’aran’rhiod.
In Tel’aran’rhiod, things can be done through sheer force of will. Things such as finding an elusive power source, and boring a hole to a place outside the Pattern. The Bore was drilled using the properties of Tel’aran’rhiod itself.
How to seal the Bore
Lews Therin was able to seal the Bore by precisely placing seven seals over it. Each seal had a real-world focal point made of cuendillar. The seals were not completely effective because they were only powered by the will of men; no women helped.
Cuendillar is unbreakable. But it could be broken in Tel’aran’rhiod, with enough will. Altering the nature of cuendillar is impossible without some reality-altering power. If the true seals are placed in Tel’aran’rhiod, over the Bore, and are subject to its rules, then any degradation in them caused by the Dark One’s force of will (or humanity’s lack of it) can affect the seals in the real world, causing unbreakable cuendillar to weaken and become brittle. The very name cuendillar, or heartstone, implies that its ability to resist damage comes from the heart, or from force of will.
Herid Fel gives Rand two pieces of advice to explain how to make effective seals. First, belief and order give strength. Have to clear rubble before you can build, meaning Lews Therin’s seals must be removed. Second, the Dark One’s prison must be whole again, not simply sealed. The One Power cannot do this alone, it must be done with force of will in Tel’aran’rhiod, and made permanent. It is known that this will take place at Shayol Ghul itself.
Shayol Ghul, the epicenter of the Dark One’s presence in the waking world, is a place where unreal weather exists and caverns can change shape; where reality is malleable in the Dark One’s hands. The unnatural Blight radiates outward from it. Just as if this place had the features of Tel’aran’rhiod and was an extension of it. The closer to Shayol Ghul, the more it is like Tel’aran’rhiod, and the more the immediate environment is under the Dark One’s command. Things can be done there that cannot be done anywhere else. Things could happen there that could happen nowhere else. Shayol Ghul has these properties and has a thinness in the Pattern because it is a place where a permanent similarity between the real world and its reflection in Tel’aran’rhiod was created, making a place where it is possible to simply step from one to the other. It is a place that has the malleability of Tel’aran’rhiod, and the permanence of the waking world. Tel’aran’rhiod spills over into the real world from this spot, altering reality outwardly as the Dark One desires, increasing the size of the Blight, for example, or giving Shayol Ghul and the Pit of Doom their unique properties.
From this spot where they overlap, this threshold between worlds where they are one and the same, the reality of the waking world can be shaped, and perhaps the Bore in Tel’aran’rhiod itself can be permanently sealed. Here, it is possible to will the Bore not to exist at all, as it was before, if done with sufficient willpower.
The nature of the Dark One’s powers
With the Bore in Tel’aran’rhiod, it makes sense to consider if the Dark One’s powers can be explained by comparing them with what can be done in Tel’aran’rhiod. The Dark One alters reality, which is also a property of Tel’aran’rhiod.
Rand saw the drilling of the Bore in the glass columns of Rhuidean, and the destruction of the Sharom floating above the blue and silver domes of the Collam Daan, a prestigious research facility.
The drilling of this Bore had several symptoms. First, the ground and air rippled. A similar effect happens in Knife of Dreams from a bubble of evil, and again from the balescream in The Gathering Storm and Towers of Midnight. These are events where reality is being altered. Second, the Sharom burst apart in gouts of black fire. It broke apart like an egg and began to drift down, falling, an obsidian inferno. Third, darkness spread across the sky, swallowing the sun in unnatural light, as if the light of those flames was blackness. Unnatural events can be created in Tel’aran’rhiod or by the Dark One. The only known way to alter the reality of an environment is when it is done in Tel’aran’rhiod.
Bubbles of evil stemming from the Dark One can alter the reality of random places in the world, just as nightmares do in Tel’aran’rhiod. The effects of a bubble of evil would not be odd in Tel’aran’rhiod. All examples of bubbles of evil can be explained by the Dark One doing what is considered to be impossible; using Tel’aran’rhiod to affect the waking world.
Using the True Power granted by the Dark One allows one to create weaves with the same effects as those of the One Power, but which are undetectable. All True Power effects could be attributed to being able to use Tel’aran’rhiod properties, for example, to tear a hole in the Pattern for Traveling or creating balefire.
The Dark One’s luck, if it truly exists, can be explained by altering reality. Mat’s luck would come second in a contest where the results are not dependent on random chance but on the force of will of the participant.
Upon her release from the vacuole, Moghedien believes Moridin’s base of operations is near by Shayol Ghul, since the only other possibility she sees is that it lays in Tel’aran’rhiod. The strange ‘castle’ in which Moridin convenes the Forsaken has certain properties that are like Tel’aran’rhiod: They could as soon make shocklances or sho-wings as view-walls outside of this place, so close to Shayol Ghul. It was far from anywhere, in any way that most humans would understand.
When the Forsaken flee to escape Rand or trap him, even those with no apparent facility in Tel’aran’rhiod choose to go there. It is a place of ultimate safety for these cowards. They always take minimal risks, so when faced with destruction, they seek shelter in a place close by their lord and master, where his power and ability to aid them is strongest: Tel’aran’rhiod.
Transmigration of dead souls, who wait in Tel’aran’rhiod until their rebirth, is that much simpler to explain if the layer of the Pattern closest to the Dark One is Tel’aran’rhiod.
Entering Tel’aran’rhiod in the flesh is evil, but it is never explained why. The risk stems from the danger of being unmade or altered, such as Moghedien does to turn Birgitte into a child. The evil stems from getting used to having reality bend to your will, from beginning to believe that your desire is sufficient reason for a thing to exist in the way you imagine it.

Conclusion
Tel’aran’rhiod did not feature prominently as the setting for the final confrontation of the first 5 books, or in the most recent books, and in various other significant places throughout the series, only to be ignored in the Last Battle. All of the characteristics of Tel’aran’rhiod have been patiently held back so as not to give away the means by which Rand will defeat the Dark One. The Last Battle will not simply involve using powers and abilities, but can only be won by Rand choosing an identity and embracing it with all his will, in a place where thought becomes reality. When he stands at Shayol Ghul on the precipice between worlds, his sheer force of will, bolstered by humanity’s collective will, can repair the Dark One’s prison such that you would never know it had ever been drilled.

Wednesday, 2 May 2012

Lord of Chaos - Chapters 11-14

In this section, the underlings strive to have more control.   
Taim seeks Rand’s permission to let him go recruiting. The familiar issue of trust comes up again, but time pressures Rand to accept Taim’s proposal. The risk of an encounter between Taim’s recruiters and an Aes Sedai leading to bad blood between them is not enough; the Aes Sedai may already be against Rand in any case.
Alanna doesn’t seek permission; she just does what she knows needs to be done, even if it goes against centuries of custom. Bonding Rand is logical if the goal is to bind the ta’veren to the Tower. While she gets that part right, she is left uncertain as to which Tower she is part of now that the Rebels have splintered away. Verin will provide the necessary guidance. It turns out she is a skilled manipulator, but hides it even from her supposed allies.
Moghedien takes a stab at pushing Nynaeve to leave the rebels before they decide to beg for Elaida’s mercy. She is surprisingly aggressive about it since Nynaeve is not wearing the a’dam to keep her cowed. The women have been speaking too freely, and Moghedien knows more about them from close observation than the Forsaken ever could have learned through spies. The fact that they had Moghedien well and truly obedient and under their thumb made them forget the threat she could become if ever freed. Still, there is no way for her to be freed that they can figure out.
Seconds after receiving advice, Nynaeve already gets it wrong: Write fast for Delana. Write slow for Janya. Yet another bad day is about to get worse! Birgitte stands up to Nynaeve. Nicola does exactly what she is told, leaving out as much as possible so as to ensure Nynaeve gets in trouble.
Nynaeve the Accepted is a fickle underling herself. Delana and Janya get Nynaeve to tell them how best to control Rand, and she complies. When Tarna asks her the same question shortly after, she tells her the exact opposite, hoping Elaida will bungle her approach to Rand.  Nynaeve eavesdrops on private conversations as well as continually failing to perform any of the exercises Theodrin assigns to help break her block. She cannot surrender control for even a moment, so it is no surprise every attempt fails.
Elayne’s classes go poorly, as no student will follow her directives. Too many independent or incompetent women. She then refuses to take Tarna’s offer to return to Tar Valon, too independent to do as she is told. Egwene is similarly unable to obey the restrictions put on her by the Wise Ones.
Once again, the power of Need is used to find something that will get the rebels to support Rand. Need is a strange power, which I think can best be likened to a guided Foretelling. A Dream, or a Viewing, or a Foretelling tells you something about the future that will, or must, or may come true. Need tells you something you need that must, or may lead to the desired outcome. Using Need to find the Bowl of the Winds is not much different from Min seeing that Bowl in a Viewing, or Egwene having a dream of them finding the Bowl in a dusty House, or Nicola spouting a quatrain about the Bowl in Ebou Dar. They all are able to use foreknowledge of the events the Pattern is weaving, and are in fact part of that weaving themselves.
Egwene introduces a new part of Tel’aran’rhiod, which in some discussions is called the Gap of Infinity. In this place, she can see the dreams of people in the real world, mirror worlds, and even stranger worlds, probably the cross-hatched hard to reach worlds from Verin’s explanation back in The Dragon Reborn. The Gap of Infinity is so named because it is ‘the infinity between Tel’aran’rhiod and the waking world, the narrow gap between dream and reality’. I am drawing a cosmological map of the Wheel of Time for a theory, and had to restart because of this area I had forgotten. It is coming soon.
A bubble of evil surfaces, and Anaiya is annoyed that it was only that and not a Forsaken. It gives the rebels a chance to try out the strategies they have been devising to combat the Forsaken. Bubbles of Evil are as random and dangerous as nightmares in Tel’aran’rhiod.
Writing Lessons:
Your minor characters, the underlings, are not obedient automatons. Give them life!

Monday, 30 April 2012

Lord of Chaos - Chapters 5-7

In this section, more deceit is underway.
Mat knows that his role is to be the decoy, the feint that keeps Sammael focussed on the massive force of Aiel, Cairhienin and Tairens marching towards Illian. Sammael sees the direct threat, and in both Rand’s hopes and in Graendal’s estimation, he will not see the subtle trap they are laying for him. Rand has a sneak attack in mind while Sammael is distracted; Graendal wants Sammael to engage Rand directly, and assumes that Sammael will have the edge in that contest, despite Rand’s victories against other Forsaken.
Graendal has been to the Pit of Doom, and been all but promised to be made Nae’blis. Her part is to sow chaos. Secretly she hopes her manipulation of Sammael will remove Rand. Whatever she thinks, she is undoubtedly part of the Dark One’s master plan if he gave her orders, as is Semirhage. Semirhage has been secretly torturing an Aes Sedai at Shaidar Haran’s orders. Shaidar Haran is to be obeyed as if he were the Dark One.
Information about the current plots of Demandred, Mesaana and Semirhage is scarce. Graendal learned about Mesaana’s presence in the White Tower because she was angry at Semirhage and in her rage commented on the threat of binding with the Oath Rod that first drove Semirhage to the Dark. Whatever dribbles of insight are given to the reader are revealed slowly, to maintain the sense of being kept in the dark, not knowing what plots are secretly unfolding. The reader is privy to some details, and is effectively walled off from others.
Semirhage was told to send Trollocs to the Stone of Tear to counter those sent by Sammael. Rand knows the Forsaken are using the Ways to move Shadowspawn, but that type of movement requires days of advance planning. So Sammael mobilized enough Trollocs to try taking the Stone by sending them through the Ways, which should have taken days, and right behind them, Semirhage is moving her own force of Trollocs and Myrddraal? The Dark One knew enough to give Semirhage her task that far ahead? The only reason we know they move through the Ways is because at some later point we will learn that Shadowspawn cannot use Gateways. Convenient, yet Sammael’s ability to throw not only this attack at Rand, but two more in remote parts of the Aiel Waste would be better explained if he had some other means of transporting them. Skimming? That would limit the number of Trollocs in a given attack force yet still allow some ability to plan an attack on short notice without the need for days of orchestrating movements through the Ways.
Elayne has been crafting dream ter’angreal that sometimes turn out as intended. That is the only thing she and Nynaeve have come up with that is their own, all the rest is extracted grudgingly from Moghedien. Moghedien’s captivity must be kept from the Salidar Aes Sedai. Siuan and Leane aren’t really fighting, another secret to be kept from the Aes Sedai. The Aes Sedai aren’t telling anyone what their plan is. Salidar is a nest of secrets upon secrets, keeping in line with the theme.
The nightmare in Tel’aran’rhiod provides an exciting example of how battles in Tel’aran’rhiod can be conducted. Force of will and belief can change the reality around the dreamer. I note strong similarities between nightmares in Tel’aran’rhiod and bubbles of evil in the waking world, in terms of the randomness of their occurrence and the strange ways in which the unimaginable suddenly becomes real. Some readers point out the impossible things which our heroes somehow achieve in the story. An impossible thing defined here yet again is that the waking world cannot be affected by what is done in Tel’aran’rhiod.  
The Elayne section could have been started in Tel’aran’rhiod, in the Amyrlin’s study. Why have so many uneventful things take place before we get to that scene? It is to establish certain behaviours and facts directly instead of through flashbacks or other less interesting ways. (Yes, there are less interesting ways) Let’s analyze!
To establish that the Aes Sedai have more than just the original dream ter’angreal and the two recovered from the Black Ajah, it must be established how they acquired more. So, right away, the text describes Elayne’s attempts to make more. This is also a good starting point because it brings something new and interesting to the reader’s attention. One hundred strokes of the hairbrush and attempts to heal songbirds establish Elayne’s character: methodical, and experimenting. These are characteristics of a researcher. The danger of stilling herself if she makes an error reinforces the finality of stilling, setting up Nynaeve’s storyline. A brief discussion of Egwene touches on Lan, Nynaeve’s other major ongoing plotline. The descriptive paragraphs serve to establish Elayne’s relationship to the Aes Sedai: she is Accepted, given certain freedoms, but not indulged. Knowing this before the Aes Sedai walk into the dream helps readers understand the context while keeping the pace when they meet.
Entering Tel’aran’rhiod allows for some descriptive text about its look, feel and properties. Having the small council finish the tail end of a conversation allows the reader to learn something about their plans which could not easily be done in a scene taking place in the waking world short of having a point of view from one of the six, or having Elayne or Nynaeve eavesdrop. Camouflaged in with all the Aes Sedai comments, Myrelle drops enough clues in her treatment of Nynaeve to remind us that she is carrying Lan’s bond. Finally, there is an opportunity to make an info-dump as Nynaeve reminds the Aes Sedai of certain dangers which they will unfortunately run afoul of anyway.
It took eight pages, but all that info would have been clunky if forced into the Amyrlin’s study passages.
Writing Lessons:
Even if you are trying to jump to the action, choose a starting point for your scenes that allows logical and natural exposition.