Showing posts with label luck. Show all posts
Showing posts with label luck. Show all posts

Monday, 7 January 2013

Towers of Midnight - Chapters 54-57 and Epilogue

In this section, Mat saves Moiraine! And the final confrontations are set up.
Rustling and motion at the edge of their vision makes Mat, Thom and Noal jumpy. They find the slagged remains of one of the redstone doorways, leaving them only one other doorway or a bargain with the Eelfinn as possible escape routes. Mat compares himself to a cow behind led to the slaughter by captors who know and control all.
Eelfinn appear, urging them to set aside their iron and fire, vanishing into shadows if threatened, threatening Mat in turn. Dozens of them! Mat has his dice stolen, losing a tool to help them find their way. Attempts to hit the Eelfinn with weapons fail, unless they are iron. Music stops affecting the Eelfinn. The Eelfinn are swift and cunning, taunting Mat’s group, getting Thom to expend knives. The humans quickly find themselves overwhelmed, being toyed with by the Eelfinn.  
Mat uses a trick of his own, setting off a firework, then decides to run in a random direction, and commits to it, finding a hidden passage, which leads to a bargaining chamber where they find Moiraine.
Mat makes his bargain. Will Mat ever see life the same way again? Half the light that he’s given up represents the way he sees the world, and this sacrifice on his part means he’ll accept the rules society imposes on him, particularly Seanchan society. Sometimes. The Eelfinn frown during the only part that actually gives them a loophole to exploit, which is a clever way to keep the reader from noticing the loophole themselves. As though anyone could slow down and think during this frantic sequence! The loophole is quickly pointed out, forcing Mat to give up the quick and simple path to the exit which he bargained for. Only more cheating with fireworks buys the group enough time to make a hasty plan.
Noal will hold back the Aelfinn long enough for Mat to be able to reverse his path at the next chamber. Noal’s farewell speech mirrors Ingtar’s from long ago. Can you tell which parts are from which? These corridors are narrow. Good choke points. A man could stand there and only have to fight one or two at a time. He’d last maybe a few minutes. We knew this place would demand a price. One man could hold fifty here. One man holding fifty at a narrow passage.  There has to be a price. There is always a price. Perhaps I can pay it here. Neither Noal or Ingtar were who they seemed, they both redeem themselves, sacrificing their lives in a vain attempt to let their friends escape safely.
A bit if extra time allows Mat to make his way to the chamber where the redstone doorway should take him back to Tear, but it has been destroyed, reduced to rubble. Now there is only one exit left, far away and inaccessible. Mat is forced to play by the rules, and closely scrutinizing the rules and gifts from his previous visits, realizes that he holds a key to leaving.
Mat Cauthon wins again, but the last opponent he’ll face at the Last Battle has great luck of his own, and still holds a ter’angreal that twists luck in its favour.
Moiraine recounts her captivity, revealing that she got three wishes, as did Lanfear. Moiraine did not wish for freedom and since Moridin or Slayer came looking for her, it seems plausible that Lanfear did ask to be released or saved from their realm. Another wish may have been to speak to Rand, anticipating the Dark One’s punishments. Moiraine and Thom decide to wed, and bond, surprising Mat. Mat says he’ll never allow himself to be bonded, then is reminded that his wife can learn to channel. If he can adapt to some Seanchan cultural behaviour maybe she will adopt some from his land?
Rand has an immediate effect on the weather wherever he appears.
The Black Tower is still impervious to Gateways. Androl and Pevara find they are all too willing to take a chance on each other to escape the Black Tower.
Graendal is revealed as Asmodean’s killer when Shaidar Haran attributes three deaths to her actions. We would have argued lengthily over whether the third was Asmodean or Sammael, except that the Glossary states it outright. No matter how gloriously some readers chortle over this, the mystery is diminished by stating something as fact outside of the story that is a matter of conjecture inside it. The identity of Asmodean’s killer is not central to the story, but it was central to the early interactions with fans, and has taken on added importance because of it. The Wheel of Time may not be in the mystery genre, but I still expect the answer to an important mystery in the story, not in the dust jacket, appendix or index. Whenever the answer to some question was too sensitive to answer without giving away more than he wanted, Robert Jordan responded ‘RAFO: read and find out’, and a few more decades of RAFO is more respectful than closing the discussion this way. A simple insertion of it as fact in the story could have mitigated these feelings.  The obvious place to insert the fact in the story is between these two lines:
“Three Chosen, destroyed by your actions. The design builds, a lattice of failure, a framework of incompetence.”
Three? The Great Lord knew of her hand in killing both Asmodean and Aran’gar? Who was the third? Of course!
“I had nothing to do with Mesaana’s fall.”
A little bit of introspection on Graendal’s part could have easily made her role in the deaths more clear in the story, and still allowed the fact to be repeated in the Glossary. But, since the author can’t satisfy everyone, they might as well satisfy themselves and maintain a thick skin.
Perrin meets Boundless, who appears as a wolf in Tel’aran’rhiod, and learns that he is a wolf by choice, not from losing control. Perrin has been freed from all doubts about himself, just in time for the Last Battle.
Olver wins the game of Snakes and Foxes, which is a nice way to mirror the fact that Mat won, but may also be yet another sign that the regular rules governing the world are breaking down. Reminders of that were less intrusive in this book than in The Gathering Storm.
Olver opens Verin’s letter to Mat, revealing a plot to invade Caemlyn from within. Mat defied expectations once again by not acting as curious as Verin had hoped, and as a result Caemlyn is aflame.
Picking up exactly where the prologue ended, a merchant escapes the Trolloc hordes which have overrun Heeth Tower, but is then murdered by a trio of red-veiled Aiel with filed teeth.  Ending the section by calling them ‘something terrible’ veers slightly into omniscient narration.
Rand is sequestered in his dreams, pondering his meeting on the morrow, when something perturbs the dream. Only the Mistress of Tel’aran’rhiod could have done this, and she is revealed as a desperate woman, regretful and pleading for release from the Dark One’s torments. This development disturbs Rand in a way that nothing else does, bringing up conflicting emotions. It was this section that provoked me to consider that Rand’s role is to break all bonds and save all humanity, even the Forsaken. Casting Lanfear as Pandora or Eve means she can be redeemed at the Last Battle. There is no doubt that she is truthful here, and used a narrow window of opportunity to attract Rand’s attention, only to be discovered almost immediately.
Lan prepares to make a fateful charge into Tarwin’s Gap, certain to be overwhelmed. Help never came to Malkier, or Manetheren, and only just in time for Maradon. Will Lan and the Malkieri fall alone?
The dark prophecy which Graendal read is presented, and confirms that the Towers of Midnight from Egwene’s dream are the Forsaken. And that they will kill Perrin. Then the Dark One will kill Rand.
Writing Lessons:
An author can’t please every reader. Write your story the way you want, with passion, and readers will respond.

Monday, 17 December 2012

Towers of Midnight - Chapters 21-22

In this section, the chronology gets confusing.
When Perrin’s scouts report back, readers get their first strong inkling that Perrin’s storyline is chronologically out of synch with the other ones. The reader requires some thought to sort it out. Mat’s letter established the timing of his storyline, and his meeting with Elayne establishes her chronology as well, though oddly she hasn’t commented on Rand’s mood or location sufficiently to say whether events take place before or after the final scene of The Gathering Storm. Egwene’s and Rand’s scenes are obviously placed after The Gathering Storm.
The confusing order of events has been pointed out as one of the major flaws of Towers of Midnight, even though other books had events take place in different locales without strong indications of when they occur relative to each other, primarily because they did not affect each other. Rand’s epiphany was a turning point and could have been a focus of suspense, but in this book the suspense centers on Perrin and Mat and other players, and discovering whether they survived their own perils while Rand was turning inward and ignoring them.
Confusion could have been reduced by establishing earlier in the story some stronger links to other pivotal moments in other plotlines. Alternatively, a two line preface explaining the chronology to readers would have instantly resolved confusion, but could have been seen as a radical departure from the customary format.
Aiel Wise Ones dismiss the idea of an alliance with the Seanchan, despite the fact that Rand has been working towards that very goal. Morgase learns, finally, that the Forsaken Rahvin was behind her behaviour during her final months as queen. Balwer tells Perrin he is content with his current station in life.
Ituralde’s forces panic and run before the Trolloc onslaught. A Saldaean soldier named Yoeli leads a charge to save Ituralde’s men and bring them inside the city despite orders not to. Once again, people work together, trusting to their own judgment over that of a being placed above them.
As a counterpoint, Gawyn can’t simply do what Egwene wishes, he must follow his own judgment on how to behave. This leads him to stop an assassination attempt on her which was in reality a trap designed to apprehend Mesaana. While he stopped the Seanchan Bloodknives, he inadvertently alerted Mesaana to the trap.
In Caemlyn, Mat plans his entry to the Tower of Ghenjei, and seeks out Birgitte for advice. She tells him a harrowing tale of her own demise in a world where time and space made no sense. Mat’s vulnerability is increased, since in addition to having no foxhead medallion to protect him from the gholam, even his luck offers scant hope of surviving the journey into the Tower of Ghenjei. Unrelated, though adding to the sense of impending doom, Elayne is in trouble, providing the first real cliffhanger ending to a chapter.
Mat encounters some street toughs and battles them in a seemingly pointless scene. Let’s look more closely:
Brooding as he walks the streets, the eerie solitude feels like an opportunity for the gholam to strike. He randomly stumbles upon a robbery, and three toughs leap out to mug him. Mat is relieved to see people instead of something worse.
Mat uses his staff instead of his sword, confounding his first attacker. Mat drops him with one swing and he falls into a second cutpurse, whom Mat quickly knocks out. The third man’s hesitation gives Mat the chance to leap towards him, knock him senseless, then toss a knife into the leader’s throat. This is pure action, but has little meaning, which is why it takes place so quickly.
Mat rambles some nonsense at the man he saved from the muggers, then that man recognizes Mat. Mat disarms him with his scarf, then launches two daggers into the man’s eyes, metaphorically becoming unseen by his opponent. Mat finds a paper with his own face on it, a reminder that Darkfriends and the Forsaken are looking for him. Unmentioned is the fact that wild rumours about him are circulating throughout the city, drawing unwanted attention.
Aside from acting as a reminder of the dangers Mat faces, this short battle offers little beyond a display of Mat’s prowess. Any intimidation created by the reminder about the Forsaken is undone by the astonishing quickness he dispatches his foes with. In this instance, physical action is confused with meaningful action, and the casual way in which Mat kills is contrary to other plotlines in which violence is intently avoided.

Writing Lessons:
Action can’t exist for action’s sake, it should be meaningful to the character or the story.

Thursday, 4 October 2012

Knife of Dreams - Chapters 11-12

In this section, Mat and Perrin are targeted by Darkfriends.
Tuon has the idea to visit a rough tavern of the lowest sort, a hell. Setalle may have given her this idea, so that she can see Mat in his natural habitat. Thom wagers that Tuon has let a sheltered life, winning a gold coin off Mat when she falls for their deceit that a tavern full of merchants is in fact a hell. Little examples about Mat’s petty wagers on just about anything are a good reminder of that aspect of his character. The same applies whenever he assesses the defenses of any location he enters, or the cleavage of any woman he encounters.
Mat plays a game of dice, winning as usual, and raising suspicions that he is cheating. When the stakes are raised to gold instead of silver, he knows that winning will trigger the accusation, and so would refusal to play. He rolls the dice, and luckily loses. Mat may not read, but he can count, and always knows the score: Laughing just as if it were not just their own coin won back, Camrin and Kostelle began dividing their winnings. His calmness and eye for subtle danger impresses Tuon.
Thom learns that Seanchan soldiers are looking for Tuon not to rescue her, but to kill her. She reckons it could be a plot by one of her sisters. Sending a secondary character off-page to gather information is a convenient way to introduce new elements quickly. Thom walks away, and returns with a plot twist in hand, no explanation required. Just in case the convenience of Thom learning about the plot to kill Tuon seems too far-fetched for readers or Mat, he adds he heard this from three different sources. Once again, almost no effort is expended to make the new information more credible. No convoluted explanations, just a simple one.
Moridin’s earlier orders to kill Mat and Perrin come to fruition, when a Darkfriend recognizes Mat, and leads a dozen men against him. Faced with tough odds, Mat takes action he deems will increase his odds of survival, no matter how odd they seem. Some of his memories come from nasty, efficient killers, and he never hesitates, once again displaying the rare traits that are suitable for life in the Imperial Family. His only lapse is to call Tuon by name, so that she can say she won the game after the battle is done. Mat has yet to find anything she will shirk from.
One of the Darkfriends is a local merchant, and Mat concludes he can’t explain away this man’s death in a satisfactory way, so they need to leave Valan Luca’s circus as soon as possible. In the next chapter, amid a swirl of colours, Perrin sees Mat leading a group on horseback into the forest, providing not only an idea of when Perrin’s actions take place in relation to Mat’s, but linking the chapters that makes the separate storylines seem like parts of a whole. The ta’veren viewing mechanism has not yet been explained, other than to say it is ta’veren, but it creates this link effortlessly, which is useful for the author, and will later be useful to the characters. I suspect A Memory of Light will involve concurrent events depending on each other’s success in different locales, such as Perrin waiting for Rand to do something before entering the Wolf Dream. The ability to monitor each other’s progress and actions will create links between the separate storylines, making them feel part of a whole, and allow for rapid pacing as the Last Battle reaches its climax.
Another link to Mat’s storyline and the earlier scene with the Forsaken is provided when Perrin is also set upon by Darkfriend assassins. There is also the man who turns into bugs, the fourth bubble of evil/failure of the Pattern shown in this book, providing another link between different storylines.
Perrin isn’t romancing Tylee Khirgan, but she as impressed with his toughness as Mat is with Tuon’s.
Balwer serves the same purpose as Thom in the previous chapter, wandering off to return with important information later, no further explanation required. It’s just what Balwer and Cha Faile do.
As a nannycrat working with the blind cord police, I love Tylee’s nervousness about dealing with an Imperial functionary. Almost every character in the story to date can be reasoned with by arguing about need, affiliation, honour, or some other ideal. Functionaries care about process. The fact that the manufactory has been successful at producing Forkroot is of no consequence, the functionary would have been just as dedicated to the correct process and procedures if the project was failing. Just one of the Goat’s thousand heads.
Robert Jordan sometimes uses uncommon words which make his prose richer, even though a simpler word may have worked as well.  
A farm on rolling ground hove into sight
I’m afraid there’s no jaunt into Maderin for you, Precious.
Small piles of gold and silver admixed with a few gold coins lay in front of each of the players.
In this next one, he repeats the fact to emphasize it, adding a word for even more emphasis: She hissed at him. She held the entry flap open, but she purely hissed like a cat.
Writing Lessons:
Look for ways to cut back on explanations while retaining their credibility, like having a competent character state a fact, learning things off-page, or using a simple explanation instead of a lengthy one.

Friday, 31 August 2012

Crossroads of Twilight - Chapters 2-4

In this section, Mat tries to re-establish command.
Mat has an awful time trying to earn respect. His own men know all he is capable of, and Thom and Juilin know enough to respect him. The Seanchan he has picked up only know him as Tylin’s Toy, and treat him accordingly. Even the Seeker searching for Tuon considers Mat a pawn being moved by Thom Merrilin. Earlier scenes with Gawyn, Logain, and Samitsu established that having two captains is terribly inefficient. Mat is in a similar plight, with both he and Egeanin fighting for dominance among their followers.
Mat is finally able to throw Egeanin off balance by mentioning Tuon’s name. This gains him a precious advantage over her, for the time being. He has no such hold on Tuon herself however.
Tuon is angered over being called a servant as part of the cover story Mat has cobbled together. She hurls a cup at him, and Setalle presents her with another one to throw should she desire it. Mat promises to set her free once he figures out how to do so safely. After some intense seemingly random questions directed at each other, Tuon makes a promise herself. She will not betray Mat or try to escape.
Mat learns that the search for Tuon is being carried out secretly and that Tylin has been killed by the gholam, which Tuon calls superstition. Importantly, Joline senses the cleansing of saidin, far to the north, which frightens her so much she wants Mat to get the circus move as far from it as possible. The cleansing is a convenient marker for establishing the timing of these chapters, but it isn’t necessary unless there is some chance of these separate storylines being brought together.
Noal takes too long to reach Mat’s Wagon, which Mat thinks is due to him dropping off his fish, but it comes so close after the last clue that Noal is not what he seems that the reader should be distrusting him. This is a very deliberate attempt by the author to introduce doubt about Noal. The first clue was Noal finding a dark-skinned man with blue eyes familiar, and the second is that he vanished for a few minutes. It’s not much, and it’s not menacing, but it does have the desired effect, and the reader should be watching Noal very closely, even if Mat is not.
The chapter featuring Karede allows a glimpse into the most secretive parts of Seanchan society. The supposed conspiracy around Tuon’s disappearance prompts the Seeker and Karede to establish their own conspiracy, so secret only they know of it. Their persistence is played up, and builds up some tension as they set out to find Tuon. Mat never had a chance to fight Seanchan, and this could be building up towards a great battle.
Let’s take a closer look at how new ideas are introduced in the text.
In chapter 2, we first learn Valan Luca has a circus.  We next see that attendance is down, so the bouncers are playing dice. Next, the strongman and his wife are engrossed in the dicing, which is atypical for them. Any behaviour out of the ordinary catches the reader’s attention. The flow from the first idea to the next, and the next after is smooth and logical.
The circus folk react to Mat and Egeanin’s arrival, giving an opportunity to describe Mat and Egeanin’s cover story. The strongman warns Mat about Seanchan speaking with Luca. Egeanin interrupts. Noal is ready to flee. The strongman’s wife tells Egeanin the Seanchan are just talking. The strongman adds to Mat that he doesn’t think there’ll be any trouble. The bouncer adds that they’ll protect Egeanin, admitting her gold is a factor in that loyalty.  Egeanin lays down the law and renews the promise of gold. Mat is angry because it’s actually his gold. He launches into all the other things that Egeanin does wrong, and then, out of nowhere, asks himself the original question again: why are the Seanchan there?
These pages allowed the introduction of a danger to reveal aspects of Mat and Egeanin’s relationship. They jostle for control, and each of them is seen as the leader by some of the circus folk. After a short while, the author brings the reader’s attention back to a previously raised point. The fact that the Seanchan’s presence had been revealed and discussed earlier allows the sudden shift in Mat’s thinking back to that topic. By placing that sudden shift in the middle of a paragraph, the author makes it feel even more like a sudden thought interrupting Mat’s other thoughts.
Considering the danger, Mat doesn’t even think of making a run. He tells everyone he’s confident it will work out, and they are mostly surprised he even spoke since Egeanin had done such an effective job of presenting herself as leader. Mat says he’ll slip near Luca’s wagon. Noal implies they will all die. Mat searches for signs he may be right by listening for dice rolling in his head. Egeanin catches up to him. Mat worries she will be recognized by one of the Seanchan. Egeanin dismisses the idea. Mat warns her not to glare at everyone. She angrily agrees.
Now the control has shifted back to Mat. Note how Egeanin ruins his plan by showing up immediately after he has dismissed the danger. Mat is not given any time to find solid footing, and it is not done through physical inconveniences, but through relationships. There is no time pressure, no imminent threat, just a chance of impending doom if he can’t regain control of his followers.
They traverse the circus grounds, spotting Aludra on the way. Egeanin berates Mat for blowing their cover by staring at her. Mat gives a snide comment, winning that particular skirmish. They see the Seanchan, as well as a number of their followers who are also watching the Seanchan. Mat worries about the clues they are giving away to the Seanchan. Egeanin recognizes the officer as he leaves. Mat realizes his luck is all that kept him from recognizing Egeanin.
The Seanchan wanted horses, but Luca’s warrant was enough to send them on. Luca worries about them returning and insists they should have left Ebou Dar earlier. Mat says leaving that night would have drawn attention. He says not to worry, they can leave right after Thom returns from the city. Luca dances a happy dance. Egeanin is angry her orders were not followed. Luca points out that Mat has the gold so he gives the orders.
As each event unfolds, it allows the strained competition between Mat and Egeanin to be revealed. Every other danger is subordinate to that one. Except the one that Mat eventually uses to finally beat her out: the danger posed by Mat’s relationship with Tuon.  
Writing Lessons:
Allow the solution to a problem to pose its own problems to the heroes.

Thursday, 21 June 2012

A Crown of Swords - Chapters 37-39

In this section, myriad plotlines in Ebou Dar are resolved in a grand confrontation involving almost everyone.
Mat’s relationship with Queen Tylin becomes known to everyone, which leaves them either amused or offended. Mat’s discomfort allows the scene to play out humourously, with Mat getting more and more embarrassed with every snicker.
A great deal of effort is made to convince the reader that there is no conceivable problem in the Rahad that the women cannot handle. With over half a dozen channelers, many of them wearing Wise One belts that will scare would-be robbers into hiding, Mat’s soldiers are there for show, and to keep a promise made to Mat. After a few reminders, the reader may even begin to wonder why even have the chapter, if all that it involves is Mat getting more and more bored. It is all a set up.
The Black Ajah attack, and once Nynaeve is unshielded, it appears that there is still no point to the soldiers, who do nothing but get flung about by the channelers. However, Mat’s medallion spares him being tossed around, and he is therefore able to go to Elayne’s aid, and the only one who could provide any help against other channelers such as Moghedien, who can be assumed to be the opponent upstairs. Nynaeve’s plea moves Mat, because it is out of character for her, representing her recent inner growth, not poor writing.
Mat faces yet another mystery character: the gholam. It loves killing, and it is soon described as moving quicker than a Myrddraal in order to quickly impress its high skill level on the reader.  It bests Mat in combat even though we know Mat is almost the best there is at combat. Everything the Gholam can do is out of the ordinary. This is the help that Sammael promised Carridin. Luckily Mat discovers the creature’s weakness and is able to save Elayne, but the Darkfriends escape with some of the ter’angreal, which will provide some explanation for Sammael’s ability to whip several ter’angreal out of thin air before the book’s conclusion. Still no indication why Sammael would have used the gholam to kill Herid Fel. By no means a philosopher, Sammael should have had no interest in either keeping Fel’s guidance from reaching Rand’s ears. Instead the likeliest objective was the same as the one he was trying for in Ebou Dar: pick at Rand’s allies in any way possible that will slow down the army coming towards Illian or divert his attention elsewhere.
Mat is the third person to make a bargain with the Sea Folk. This scene would not have worked without the other two precedents establishing the reader’s expectation that budging the Sea Folk will cost the heroes something.  Mat’s unexpected approach is both funny and effective. Nynaeve reluctantly admires his feat while Elayne is impressed with his ability. Whatever mistrust they had for Mat and his ways at the beginning of the book has been resolved, he has their acceptance. He achieved this without specifically setting out to do so, yet it is the means that allowed him to accomplish his goals.
The Seanchan invade Ebou Dar, cutting off Mat’s escape while he searches for Olver. Once he can no longer leave the city, the dice in his head stop. He is now where the Pattern needs him to be. And also under a pile of rubble.
Writing Lessons:
Set the reader’s expectations by describing scenarios they will find plausible, the surprise them by having a different scenario play out.

Monday, 21 May 2012

Lord of Chaos - Chapters 44-48

In this section, a catalytic event heralds impending disaster.
Demira, an Aes Sedai with the rebel embassy in Caemlyn, is ambushed by a handful of Aiel in the alleyways of the city. The sudden violence inflicted on her in the last paragraph contrasts sharply with the two pages she spent idly wondering about her library books, and with the nearly two hundred pages of non-violent storytelling that preceded it. It is enough of a shock to leave a queasy feeling in the reader’s mind, an unsettling sense that things have taken a sudden and unexpected turn for the worse.  
In short order, the ramifications are felt. Verin has taken over the rebel embassy by virtue of her rank among Aes Sedai and Merana’s new deference to her. Demira has concocted a plan to let Rand know their displeasure. And the reader knows that the rebels have just blown their chance to get on the same side as Rand.
Obviously Rand didn’t send the Aiel, so who was it? Demira noticed the Aiel following her, which implies they weren’t real Aiel. The cadin’sor might not match the city as well, but Demira is not particularly observant. They used the term ‘witches’, implying they are Whitecloaks. And Padan Fain has been sitting around Caemlyn looking for some new way to prick Rand. While the Forsaken may have as much to gain as Fain, the mode of attack and the people carrying it out match his followers.
Mat does his best to tweak the Aes Sedai’s noses in Salidar by hanging a banner which is actually their ancient symbol. He dances with almost every important character among the rebels: Halima is the most beautiful woman he had ever seen in his life, yet Mat remembers seeing Lanfear. When Halima realizes her attempt to lay hands on Mat Cauthon has been foiled, she quickly backs off; the ter’angreal keeps the Forsaken from doing anything to him. Siuan rejects him, Leane kisses him, Myrelle offers to bond him. He plays into Egwene’s hands with the orders he leaves for the Band, and honors her publicly when no other Aes Sedai will. When the Gateway is too short, Mat has to tell his men to dismount right after telling them to mount.
Adeleas and Vandene channel against Mat continually to test the limits of his ter’angreal. Elayne tries to assert her Queenliness over her subject. Nynaeve can’t stand being near him. And Mat’s sourness shows in his judgmental and funny commentary on everything around him. Notice how the humourous sentences are structured to keep the punchline for the end.
… a cloudy liquid the lanky woman insisted was made from plums, but which tasted as if it would remove rust.
… a scruffy two stories of white-plastered bricks in a scruffy village of white-plastered bricks and flies called So Tehar.
… a woman with hips that looked as though a man’s fingers might break from giving them a pinch.
In Ebou Dar, men walked small around women, and forced a smile at what they would kill another man for. Elayne would love it. So would Nynaeve.
Mat feels the dice in his head again, and selecting an inn at random makes them stop. His own description is that he feels this sensation when his luck is running strong in the gambling. It was always there when there was a battle in the offing. And it seemed to come where there was a vital decision to make, the sort where the wrong choice might get his throat cut.
Elayne and Nynaeve act towards Queen Tylin in the way that Mat does with everyone. They speak truthfully and plainly, having interpreted a phrase from the Queen slightly incorrectly. They may be inexperienced, or rebelling against expected Aes Sedai behaviour after being put in their place by Adeleas and Vandene, but their approach will find favour with Tylin.
Jaichim Carridin is in the palace as well, and is turning into a regular opponent of Elayne and Nynaeve.
Perrin finally makes his appearance in Caemlyn, just in time to meet his in-laws. They are portrayed in such a way that Perrin’s preference to face Trollocs is reasonable. Their appearance is prefaced by a seemingly unnecessary point of view from a young Saldaean soldier named Vilnar. He describes his potential father-in-law’s expectation, his readiness to face Trollocs contrasted with his reluctance to face Aes Sedai, and his preference to face both together than to be the one who brings Faile to her mother. It’s only a page, and does a middling job of introducing Deira as a fearsome woman, a job that could have been done from Faile’s point of view, or Perrin’s for that matter. Perrin also gives Rand another chance to reminisce about their carefree youth.
Writing lessons:
Structure your humourous sentences to deliver the punchline at the end

Monday, 14 May 2012

New Theory - The Bore is in Tel'aran'rhiod

A small part of the reason my posting is sporadic of late is that I’ve been working on a theory. I’ll send it to Theoryland shortly, but as loyal readers of this blog, you get the first look. I think this is a winner!

The Bore is in Tel’aran’rhiod
The importance of Tel’aran’rhiod to the story is such that I believe it is pivotal to the Last Battle. I have concluded that the Bore which Rand must seal is in Tel’aran’rhiod.
The Bore is not in the real world
Demandred stands in the Pit of Doom and thinks: Physically, this place was no closer to the Bore than any other in the world, but here there was a thinness in the Pattern that allowed it to be sensed. 
The Bore is equally distant from every place in the world.
Where else the Bore could be
Verin explains the structure of the Pattern to Egwene: Let these [parallel lines] represent worlds that might exist if different choices had been made, if major turning points in the Pattern had gone another way: The Worlds reached by the Portal Stones. Some in the Age of Legends apparently believe that there were still other worlds – even harder to reach than the worlds of the Portal Stones, if that can be believed – lying like this [cross-hatching the first set of lines]. In all of these worlds, whatever their other variations, a few things are constant. One is that the Dark One is imprisoned in all of them.
In all of them? How can that be? Are you saying there is a Father of Lies for each world?
No, child. There is one Creator, who exists everywhere at once for all of these worlds. In the same way, there is only one Dark One, who also exists in all of these worlds at once. If he is freed from the prison the Creator made in one world, he is freed on all. So long as he is kept prisoner in one, he remains imprisoned on all.
The point is that there is a third constant besides the Creator and the Dark One. There is a world that lies within all these others, inside all of them at the same time. Or perhaps surrounding them. Writers in the Age of Legends called it Tel’aran’rhiod.
There is a simple way to remove the supposed paradox from Verin’s explanation. Place the Bore in the world that surrounds all the others; in Tel’aran’rhiod. One Dark One, in one Bore, for one Tel’aran’rhiod, in one Pattern.
This placement also explains how the Dark One can win in various Mirror worlds yet still be imprisoned. He is taking them down, one by one, until there is only Rand’s world left. No paradox!
I drew a map! (hyperlink included in case of image posting problems)
How the Bore was drilled in Tel’aran’rhiod
In the Age of Legends, two researchers, Mierin Eronaile and Beidomon, found a new source of Power that was not split like the One Power, but could be used by either sex. They drilled a hole in the Pattern to be able to touch this Power, and released the Dark One. Mierin later chose the name Lanfear. She claimed dominion over Tel’aran’rhiod because she was the pre-eminent Tel’aran’rhiod researcher of her time. The fact that it was Lanfear who drilled the Bore infers its connection to Tel’aran’rhiod.
In Tel’aran’rhiod, things can be done through sheer force of will. Things such as finding an elusive power source, and boring a hole to a place outside the Pattern. The Bore was drilled using the properties of Tel’aran’rhiod itself.
How to seal the Bore
Lews Therin was able to seal the Bore by precisely placing seven seals over it. Each seal had a real-world focal point made of cuendillar. The seals were not completely effective because they were only powered by the will of men; no women helped.
Cuendillar is unbreakable. But it could be broken in Tel’aran’rhiod, with enough will. Altering the nature of cuendillar is impossible without some reality-altering power. If the true seals are placed in Tel’aran’rhiod, over the Bore, and are subject to its rules, then any degradation in them caused by the Dark One’s force of will (or humanity’s lack of it) can affect the seals in the real world, causing unbreakable cuendillar to weaken and become brittle. The very name cuendillar, or heartstone, implies that its ability to resist damage comes from the heart, or from force of will.
Herid Fel gives Rand two pieces of advice to explain how to make effective seals. First, belief and order give strength. Have to clear rubble before you can build, meaning Lews Therin’s seals must be removed. Second, the Dark One’s prison must be whole again, not simply sealed. The One Power cannot do this alone, it must be done with force of will in Tel’aran’rhiod, and made permanent. It is known that this will take place at Shayol Ghul itself.
Shayol Ghul, the epicenter of the Dark One’s presence in the waking world, is a place where unreal weather exists and caverns can change shape; where reality is malleable in the Dark One’s hands. The unnatural Blight radiates outward from it. Just as if this place had the features of Tel’aran’rhiod and was an extension of it. The closer to Shayol Ghul, the more it is like Tel’aran’rhiod, and the more the immediate environment is under the Dark One’s command. Things can be done there that cannot be done anywhere else. Things could happen there that could happen nowhere else. Shayol Ghul has these properties and has a thinness in the Pattern because it is a place where a permanent similarity between the real world and its reflection in Tel’aran’rhiod was created, making a place where it is possible to simply step from one to the other. It is a place that has the malleability of Tel’aran’rhiod, and the permanence of the waking world. Tel’aran’rhiod spills over into the real world from this spot, altering reality outwardly as the Dark One desires, increasing the size of the Blight, for example, or giving Shayol Ghul and the Pit of Doom their unique properties.
From this spot where they overlap, this threshold between worlds where they are one and the same, the reality of the waking world can be shaped, and perhaps the Bore in Tel’aran’rhiod itself can be permanently sealed. Here, it is possible to will the Bore not to exist at all, as it was before, if done with sufficient willpower.
The nature of the Dark One’s powers
With the Bore in Tel’aran’rhiod, it makes sense to consider if the Dark One’s powers can be explained by comparing them with what can be done in Tel’aran’rhiod. The Dark One alters reality, which is also a property of Tel’aran’rhiod.
Rand saw the drilling of the Bore in the glass columns of Rhuidean, and the destruction of the Sharom floating above the blue and silver domes of the Collam Daan, a prestigious research facility.
The drilling of this Bore had several symptoms. First, the ground and air rippled. A similar effect happens in Knife of Dreams from a bubble of evil, and again from the balescream in The Gathering Storm and Towers of Midnight. These are events where reality is being altered. Second, the Sharom burst apart in gouts of black fire. It broke apart like an egg and began to drift down, falling, an obsidian inferno. Third, darkness spread across the sky, swallowing the sun in unnatural light, as if the light of those flames was blackness. Unnatural events can be created in Tel’aran’rhiod or by the Dark One. The only known way to alter the reality of an environment is when it is done in Tel’aran’rhiod.
Bubbles of evil stemming from the Dark One can alter the reality of random places in the world, just as nightmares do in Tel’aran’rhiod. The effects of a bubble of evil would not be odd in Tel’aran’rhiod. All examples of bubbles of evil can be explained by the Dark One doing what is considered to be impossible; using Tel’aran’rhiod to affect the waking world.
Using the True Power granted by the Dark One allows one to create weaves with the same effects as those of the One Power, but which are undetectable. All True Power effects could be attributed to being able to use Tel’aran’rhiod properties, for example, to tear a hole in the Pattern for Traveling or creating balefire.
The Dark One’s luck, if it truly exists, can be explained by altering reality. Mat’s luck would come second in a contest where the results are not dependent on random chance but on the force of will of the participant.
Upon her release from the vacuole, Moghedien believes Moridin’s base of operations is near by Shayol Ghul, since the only other possibility she sees is that it lays in Tel’aran’rhiod. The strange ‘castle’ in which Moridin convenes the Forsaken has certain properties that are like Tel’aran’rhiod: They could as soon make shocklances or sho-wings as view-walls outside of this place, so close to Shayol Ghul. It was far from anywhere, in any way that most humans would understand.
When the Forsaken flee to escape Rand or trap him, even those with no apparent facility in Tel’aran’rhiod choose to go there. It is a place of ultimate safety for these cowards. They always take minimal risks, so when faced with destruction, they seek shelter in a place close by their lord and master, where his power and ability to aid them is strongest: Tel’aran’rhiod.
Transmigration of dead souls, who wait in Tel’aran’rhiod until their rebirth, is that much simpler to explain if the layer of the Pattern closest to the Dark One is Tel’aran’rhiod.
Entering Tel’aran’rhiod in the flesh is evil, but it is never explained why. The risk stems from the danger of being unmade or altered, such as Moghedien does to turn Birgitte into a child. The evil stems from getting used to having reality bend to your will, from beginning to believe that your desire is sufficient reason for a thing to exist in the way you imagine it.

Conclusion
Tel’aran’rhiod did not feature prominently as the setting for the final confrontation of the first 5 books, or in the most recent books, and in various other significant places throughout the series, only to be ignored in the Last Battle. All of the characteristics of Tel’aran’rhiod have been patiently held back so as not to give away the means by which Rand will defeat the Dark One. The Last Battle will not simply involve using powers and abilities, but can only be won by Rand choosing an identity and embracing it with all his will, in a place where thought becomes reality. When he stands at Shayol Ghul on the precipice between worlds, his sheer force of will, bolstered by humanity’s collective will, can repair the Dark One’s prison such that you would never know it had ever been drilled.

Sunday, 15 April 2012

The Fires of Heaven - Chapters 43-46

In this section, Rand and Mat go through the biggest battle since Hawkwing’s time, from beginning to end.
The section continues the alternating points of view, from Rand to Mat and back to Rand again. Although Egwene is involved in the battle, the intent was to keep the focus tight on the battle leaders, not the soldiers, which is the role Egwene plays in the battle. As the battle progresses, we get to see the different emotional phases of a battle leader displayed by one or the other of the heroes or their followers:
Rand: Grim preparedness and resolve. Everyone finds their place, including Rand.
Mat: Resignation. Eagerness
Rand: Changing circumstances as battle develops. Difficulty. See the battle as a personal one.
Mat: Surprising circumstances. Take a big gamble.
Rand: Confusion. Exhaustion.
Mat. Celebration. Relief. Recovery. Desire to claim glory.
Rand: Recriminations. Blame. Learn the outcome. Distribution of rewards and spoils. Taking stock of cost. Learn that the battle is larger than you, you are only human.
This was the first major battle fully described not with such a focus on the scale of the battle. Tarwin’s Gap lasted a page or two; the large scale battle in Falme was over in a few pages; The Stone of Tear was taken in a chapter; Perrin’s skirmishes in the Two Rivers ended with a ten-page battle. For the biggest battle since Hawkwing’s time, the author felt that a proportional amount of time should be spent building up to and describing this battle.
 While Rand contrives to meet Couladin in battle, Mat is eventually the one who faces him, and makes it a personal battle even though he never sought it out. Lan points out that he is not the Dragon Reborn, the world does not rest on his shoulders, so he can act with machismo and go into battle and take risks. How can Rand acknowledge that yet still feel he has the respect of men with so much bravado? He is caught in a mental trap of his own making. Elaida, even Moiraine would keep him as far from danger as possible, while Rand is sure the Aiel and Lan will only follow if he puts himself in danger.
Mat’s battle with Couladin is described in a brief one-paragraph flashback. The first time I read it, I felt cheated. Why would this pivotal and exciting battle not be shown? The answer is that it is not pivotal. The outcome of the battle did not turn on Couladin living or dying. The point was to show the scope, drama, and emotion of a large-scale battle. Couladin symbolized nothing of that. His head hanging from a pole does symbolize some sort of futility, the unimportance of one man in such a large conflict, which is more in line with the author’s intent.
The Maidens want the freedom to die in the way they choose. Rand still gets all soft-hearted about women, and maintains his sexism that women should be protected from danger. He cannot even order a woman to her death. It is as realistic a weakness as is possible, and as dangerous to him as can be, since some of the people trying to kill him are women. Mat shares this affliction and he’d prefer to face hordes of Shaido than one disgruntled Melindhra. At least he can fight back against another man.
As Rand changes customs, and breaks bonds, and ‘brings change to everything’, it seems he is giving freedom to everyone. Initially discomfiting, once people give up their former ways of life, they can grow accustomed to new ones, such as when the Aiel join their societies but leave their clans. I’ve pointed out that in several ‘bad’ cultures (Darkfriends, Whitecloaks, Aridhol, and Seanchan), strict adherence to rank or ideals reduces freedom to nothing. The Dragon represents freedom to choose. Ishamael’s philosophical bent reinforced the idea that choice of who to serve is an important theme. In order for people to choose freely in the Last Battle, Rand first has to destroy whatever constrains their choices now.
Mat says something with far greater meaning than his current situation. ‘Each step had seemed so small, so necessary.’ Keeping in mind the constraints characters both good and evil are under, this line covers so many situations. For example, it describes a Darkfriend’s mentality. No one becomes pure evil overnight, it is a process of tiny steps that seem insignificant, but accumulate until there is no way back, and you are trapped, just as Mat is trapped in his new role as general.
A simple sentence explains how Mat acquired a peculiar item, and explains some character traits of him and another: ‘Kin Tovere liked the dice’. Such an elegant explanation for Mat suddenly whipping a spyglass out of his pouch.
Mat feels the dice rolling on his head again, indicating a battle coming, or a gamble to be taken, for he is waiting to see which pips are showing, and whether he will win. This removes a lot of earlier interest in the question of whether his dicing with the Dark One had a more sinister explanation than that revealed in The Dragon Reborn. The dice in his head are merely symbolic of an impending battle or luck-related choice.
If Rand was so exhausted from his use of the Power in battle, did Sammael exhaust himself as well with his strike in the log tower? He had to be within range of Rand’s strikes, right? Similarly, Egwene and Aviendha are very powerful channelers compared to the other Aes Sedai. Moiraine used an angreal against Trolloc hordes but quickly exhausted herself. How useful are channelers likely to be in a battle anyway if they are so weak?  
Writing Lessons:
Is the scene you are building up to the right one? Does it need to be built up to at all? Will it work best as detailed action, or a quick summary?

Thursday, 23 February 2012

The Dragon Reborn - Chapters 30-34

In this section, Mat makes a daring escape from Tar Valon, and Perrin continues the search for Rand.
Mat’s extraordinary luck needs an explanation, and several are offered. An ability unleashed by the Shadar Logoth Dagger.  A side effect of Aes Sedai Healing. He was always lucky, he is just luckier now. He is ta’veren. Not mentioned is a ter’angreal that alters chance. His battle prowess comes from some other source, his Old Blood connection. Although in the past life he relived a few chapters ago, he was known as gambler, not as lucky. It could be argued that no one would be called a gambler unless they were lucky. The only two that have so far been demonstrated to twist chance in the extreme fashion seen during Mat’s dice games are ta’veren and the dice ter’angreal. It’s worth noting that Lanfear has an interest in keeping Mat alive, and the Black Ajah stole dream ter’angreal, and the dice ter’angreal, at her direction.  If Mat has ta’veren luck enhancements, it would be hard to distinguish them from any dice ter’angreal effects. If Mat’s intuition that the luck comes from Shadar Logoth is correct, then Padan Fain must have some too. I’ll keep an eye out for when the dice roll in his head, which is a variant ability he displays later, but is so far absent.
A number of assassins, including a Gray Man, pursue Mat through the city and downriver. One of the Forsaken is directing efforts to kill Mat, but there is no indication as to which one. Odds favour it being the same one trying to kill Rand, since they are using the Soulless.
Mat and Thom learn about the High Lord Samon. When a knowledgeable character professes surprise at something they should know about, the reader should be alerted that something is amiss. Since Thom is not an Aes Sedai shrouded in mystery and suspicion, his statements can be taken at face value. This technique will be difficult to use with Aes Sedai from now on, due to the overhanging question of whether they are Black Ajah.
Rand makes a brief appearance. His sections marked the transition from Perrin to the Tar Valon characters, and back again. As the character around which everything revolves, it’s Perrin who has the closest link and is carrying out the main quest. The Tar Valon scenes are like an interlude with marginally associated ideas and quests. You can imagine the banner “MEANWHILE…” hanging over the whole length of the Tar Valon sequence. In the end it is linked with the Black Ajah hunters heading for Tear at the same time as Rand, but it makes for a unique story structure.
Perrin gets in deep trouble by helping Gaul out of the cage, but fulfills an important Viewing by telling Gaul about Rand’s destination. The Aiel connection to Rand has been set aside since The Great Hunt, but with this second reminder about He Who Comes With The Dawn, the Aiel should soon be finding him. To date, the only humans Perrin has fought and killed are Whitecloaks. References to how things smell are continually and frequently inserted in Perrin’s part of the story.
So much attention to Mat lets me focus on humour. Jokes, like plot twists, depend on setting up expectations, misdirecting attention from the true cues and drawing attention to the misleading ones, and revealing a solution that makes sense yet is surprising.

Burn me, you would think I was encouraging him to drink more! Women! But pretty eyes on the pair of them.
Surprising but makes sense: Mat is incorrigible.

Besides, whoever is feeding you is not doing a good job of it, but you still have pretty eyes.
Surprising but makes sense: Saal was unhappy with Mat, but now that he’s reinvigorated Thom, she makes the exact same observation he made of her.

The first bloody ship, Thom! If it’s sinking, we’ll be on it!
Surprising but makes sense: Mat is desperate to leave and wants Thom to know it.

Nynaeve gave me the paper. I don’t know where she got it.
Well if you’re not going to tell me, I am going to sleep.
Surprising but makes sense: Mat lies so often no one believes when he tells the truth.

He did not think anyone needed to look after Nynaeve; around Nynaeve, to his mind, other people needed to look after themselves.
Surprising but makes sense: It’s funny because it’s so true!

Writing Lessons:
Humour works by being surprising, yet making sense.